CJ_Parker wrote on Jan 28, 2018, 10:07:Bullshit. CIG had 48 employees as of October 2013, expanding to 161 by October 2014, 258 by October 2015 and 363 by October 2016.
Bullshit. They were boasting as early as 2013 that they had 200 - 300 people (including 3rd parties like Turbulent obviously) working on the game. It did not take "years".
CIG Austin and LA ramped up very quickly in early 2013 with Foundry 42 following later in the same year and also launching like a rocket in terms of headcount.
CJ_Parker wrote on Jan 28, 2018, 10:07:Yes, the game has been delayed. We're all aware of that.
Completely irregardless of any of that, they released a Squadron 42 trailer at CitizenCon in 2015, i.e. when they were already long since in FULL production, that had a big fat "2016" at the end.
CJ_Parker wrote on Jan 28, 2018, 10:07:There were delays with the core technology required and the decision was made to incorporate procedural planets into the campaign, which is a feature still undergoing a lot of work. As for the land claims in Star Citizen, I agree they're bullshit. Just because I support the game doesn't mean I approve of every decision made.
Squadron 42 not making it even in 2018, while a new 2017 feature for the PU like the land rush is getting priority treatment for an early release this year, is all you need to know about CIG's priorities and their project management "skills" (LOL).
How can anyone with even a tiny tad fraction of project management abilities be off by 2+ years? Impossible unless you are either totally incompetent or intentionally defrauding your audience or both...
CJ_Parker wrote on Jan 28, 2018, 10:07:If the scope of the game had been restricted then we could have had the game already but it wouldn't be the same game we're getting now. Delaying the game to improve the quality and scope is a worthwhile compromise to many but obviously there will be those that disagree.
If they would have ever focused on Squadron 42, we'd have long since finished playing it. Fuck, they've been talking about "reworking" the Bengal carrier literally since 2012.
mram wrote on Jan 29, 2018, 11:04:1) The community content was promised in the original crowdfunding pledge
It is amazingly true that this company spends far far FAR too much time in developing advertisements, updates, plans, schedules, discussions, bugfix videos, tours, etc than actually developing the game.
There are companies that don't show you anything and then magically a game just shows up. Then there's RSI where you hear tons about development and after a few years ... you keep hearing tons about development.
I've not said this much but I wish that they would just shut the hell up and finish development. Literally.
mram wrote on Jan 29, 2018, 11:04:This game needs exposure for funding its development. Advertising and being in the news is the only way for a crowdfunded project to reach its goals.
It is amazingly true that this company spends far far FAR too much time in developing advertisements, updates, plans, schedules, discussions, bugfix videos, tours, etc than actually developing the game.
There are companies that don't show you anything and then magically a game just shows up. Then there's RSI where you hear tons about development and after a few years ... you keep hearing tons about development.
I've not said this much but I wish that they would just shut the hell up and finish development. Literally.
theyarecomingforyou wrote on Jan 28, 2018, 07:02:
It's not being developed deliberately slowly. What people overlook is that due to the nature of crowdfunding CIG didn't have any established studios - there were only five employees when it went to Kickstarter. It took years to build up multiple studios around the world and to take on the hundreds of developers they now have.
jdreyer wrote on Jan 27, 2018, 22:08:Actually, Squadrton 42 needs all of the things I mentioned. What it doesn't need is any of the networking technology, which is why I didn't mention that.
All of the things you mentioned aren't working are things that exist in the PU. SQ 42 is a separate code base since it doesn't need a lot of that stuff. Just because they haven't shown it, doesn't mean it's not done. They'd be careful to either hold things back.
theyarecomingforyou wrote on Jan 27, 2018, 20:09:jdreyer wrote on Jan 27, 2018, 14:30:Not a chance. They haven't demonstrated capable AI to date, they're adding the procedural technology (which has only just been added to 3.0 and does not yet include planets), some of the main ships haven't been completed (like the Bengal Carrier), the main renderer is still in progress (Vulkan), the flight mechanics are still being worked on, etc. The vertical slice basically avoided any gameplay mechanics other than flying and first-person combat, which was disappointed due to the poor AI.
Given how long they've been working on SQ42, I'm wondering if they're intentionally holding it back. They are probably concerned if they release it, lots of people will lose interest in the MMO game.
Don't get me wrong, it's going to be a great game when it's released but we're a long way from that. The move to Item 2.0 took much longer than they expected, as did Object Container Streaming - the latter is not due to much later this year and it's essential for streaming in large ships without killing performance. There's zero chance of Squadron 42 being ready this year.
jdreyer wrote on Jan 27, 2018, 14:30:Not a chance. They haven't demonstrated capable AI to date, they're adding the procedural technology (which has only just been added to 3.0 and does not yet include planets), some of the main ships haven't been completed (like the Bengal Carrier), the main renderer is still in progress (Vulkan), the flight mechanics are still being worked on, etc. The vertical slice basically avoided any gameplay mechanics other than flying and first-person combat, which was disappointed due to the poor AI.
Given how long they've been working on SQ42, I'm wondering if they're intentionally holding it back. They are probably concerned if they release it, lots of people will lose interest in the MMO game.
CJ_Parker wrote on Jan 27, 2018, 04:34:
spikes and disconnects.
And that is with currently ZERO actual gameplay systems installed. Complex gameplay systems like the advertised super-detailed economy, smuggling, bounty-hunting, exploration, recon, multicrewing capital ships etc. etc. etc. will put shitloads of additional stress on all of the systems involved (constant checking of parameters, mission generation on the fly when certain conditions are met, millions of AI agents blahblahblah... it's insane what they have promised).
Christ Roberts know this exactly, of course. He's just stringing people along because why not? It's giving his life a purpose and a nice pay check every month.
mellis wrote on Jan 26, 2018, 16:34:
I never get the hate over this title. What they're trying to achieve and what they have achieved is such a feat of computer engineering that it's frankly mind blowing from a technical perspective.
jdreyer wrote on Jan 27, 2018, 03:11:Hump wrote on Jan 26, 2018, 21:06:mellis wrote on Jan 26, 2018, 16:34:
I never get the hate over this title.
well....lets start with mid 8 figures theyve been handed. Most devs couldve made 3 triple AAA games with that amount.....
PLEASE, what are you talking about. It costs $50M to make a AAA game these days...
Oh, wait. Never mind. You're right.![]()
Hump wrote on Jan 26, 2018, 21:06:mellis wrote on Jan 26, 2018, 16:34:
I never get the hate over this title.
well....lets start with mid 8 figures theyve been handed. Most devs couldve made 3 triple AAA games with that amount.....
Kxmode wrote on Jan 26, 2018, 20:41:
Not this. Nobody signed up for a 5+ year mission to create the most expensive tech demo in the history of gaming. We just wanted a new 30-mission Wing Commander game. But it's really no one's fault except Chris Roberts. He didn't control the feature creep. He allowed it to fester.
mellis wrote on Jan 26, 2018, 16:34:
I never get the hate over this title.
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad
RedEye9 wrote on Jan 26, 2018, 19:21:mellis wrote on Jan 26, 2018, 16:34:^this
I never get the hate over this title. What they're trying to achieve and what they have achieved is such a feat of computer engineering that it's frankly mind blowing from a technical perspective.
If they put Star Citizen out half baked, it'll tank and everyone can say I told you so, but then what? It'll pretty much be the end of any hope of an esoteric or original idea getting triple A funding independent of a major publishing house.
If however they take their time (as such an undertaking demands), there's a strong chance they'll create GTA in space (albeit without the hookers probably...maybe a stretch goal), and it will be beneficial for the entire industry especially those who have a great idea but just can't get it funded because it's missing the obligatory lootboxes, world-war-2-in-space, gender fluid characters or whatever else the cookie-cutter publishing trapper-keeper's demand.
Frankly, even if you hate Star Citizen and/or Chris Roberts - if they succeed it'll be good for the indie gaming industry as a whole and that can't be a bad thing...