Star Citizen Alpha 3.1 in March

Cloud Imperium Games offers a new roadmap (starmap?) for the near future for Star Citizen, their crowdfunded space game, looking back at the recent launch of Alpha 3.0, and ahead to Alpha 3.1. They say they are moving to a "delivery schedule based on dates rather than features," and that we should expect Alpha 3.1 in "late March," and that new versions are now expected quarterly. They say: "Stay tuned as the new Star Citizen Production Roadmap will come online along with the new RSI website later this month, with more development and release details." That comes from this new Production Update, which has more details:
Our first release will pull together all the great work that was completed last year with a focus on optimizing the server and client. We also intend to include one or two new features which will enhance gameplay around Crusader.

3.1 is about enhancing performance and polishing the gameplay systems and UI, including ships, system traversal, a large balance pass of our economy, and improving AI for spaceflight and combat. All the great data and feedback from the community over the holiday period is really going to help us with these tasks.

Although 3.1 is our focus for late March, several teams will also be working on our long-term goals for this year, in which we plan to deliver the vast majority of systems and mechanics so players have a variety of options to lose themselves in the ‘Verse.

For our end-of-June release, we plan to implement the initial tier 0 versions of mining, salvaging, mobile refueling, and repair into the game, as well as give the player the ability to create their own missions like hiring mercs, transport, or refueling missions. On the AI side, we plan to improve both ship and FPS AI for both missions as well as general activity on space and planetary bases.

Our next delivery in late September will introduce another major long-term tech goal: Object Container Streaming. This technology will allow us to start expanding the Stanton system with additional destinations, while managing our memory usage much better. In this delivery, we would also like to start introducing the mechanics of how you stake and file land claims and the gameplay that comes with this feature. This release will also continue to consolidate and polish all the new features in the past milestone.

That will leave our final build of the year in late December. Now that our streaming tech has been tested and can support the huge amount of new data content introduced, we will continue to expand the Stanton System, allowing players to explore, fulfill their career choices, and do many different types of missions, either with friends or on their own.
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Re: Star Citizen Alpha 3.1 in March
Jan 6, 2018, 16:22
17.
Re: Star Citizen Alpha 3.1 in March Jan 6, 2018, 16:22
Jan 6, 2018, 16:22
 
Kxmode wrote on Jan 6, 2018, 16:03:
If you've seen the movie Brewster's Millions, remember the scene when Brewster sees what 10 million dollars looks like? Yeah, I'm pretty sure they have a lot remaining.

Chris and Sandi strike me as being fully committed to the project. A "newly built mansion in Argentina" seems superfluous to your point.

It's funny you mention this movie (and/or the old novel it's based on), because I was literally JUST thinking that this would've been an excellent way to blow through $30 million dollars with no assets at the end of it, and I'm wondering if Chris Roberts thinks he's going to get a much bigger pay out if he blows the entire crowdfunding with nothing to show for it.

Either that, or this is yet another attempt to recreate Mel Brooks' "The Producers" in the real world...

Come to think of it, that might be a movie pitch...
Cliff "Devinoch" Hicks
Host of the Starlight Society Podcast
http://tinyurl.com/starlightsociety/
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