Outbreak: The New Nightmare has transitioned out of Early Access and is now available. We have multiple bundles available at hefty discounts across the Outbreak franchise to celebrate!
Thank for all of the community support during Early Access! The response to the game has been fantastic! As a solo-indie developer, I've worked daily on Outbreak: The New Nightmare and Outbreak for over 2+ years. It's wonderful to see so many people playing and enjoying these games across Steam and Xbox One.
Thank you very much and I look forward to new adventures in the Outbreak series in the future. Join us on Discord to find some co-op buddies and let's return to the world of survival horror!
SlimRam wrote on Jan 5, 2018, 21:36:MoreLuckThanSkill wrote on Jan 5, 2018, 21:25:Yeah, I watched the video for it and I can't figure out how you even aim??? Do you just point your character in the general direction of the enemy you want to shoot and it like, auto locks-on to the nearest target? I don't get it.
Ugh. As a solo project, it's somewhat impressive, but there's a reason games moved away from fixed camera style gameplay... it's fucking terrible.
The_Pink_Tiger wrote on Jan 5, 2018, 19:17:
Damn, I was sort of hoping this was a sequel or remake of Codename: Outbreak, a 2001 game by GSC (of STALKER fame). Although rough around the edges, I nonetheless still quite enjoyed that game; it was a nice mix of tactical- and action shooter. It had - for its time - fairly large levels, you had a teammate who was surprisingly useful and the stealth aspects were great. Its eighth(?) level also formed a significant chunk of the the first map in STALKER. I'd love to see a modern remake of that.
This, however, is not the game I was hoping for. This is just another of those games that makes me dread "indie" titles. Lousy animation, an awful interface, unexciting gameplay and a complete lack of imagination (gee, zombies in the city, how /original/). Thank you for alerting me to this travesty so I know not to buy it.
MoreLuckThanSkill wrote on Jan 5, 2018, 21:25:Yeah, I watched the video for it and I can't figure out how you even aim??? Do you just point your character in the general direction of the enemy you want to shoot and it like, auto locks-on to the nearest target? I don't get it.
Ugh. As a solo project, it's somewhat impressive, but there's a reason games moved away from fixed camera style gameplay... it's fucking terrible.
Cutter wrote on Jan 5, 2018, 17:48:Game is only 13 bucks...ya get what ya pay for....
Is this a joke? It looks like a failed student project.