I was able to give Shadow a brief test in The Verge offices in New York City — two and a half thousand miles away from Blade’s California data center — on Blade’s dedicated box, a Mac, and an Android phone (with a Bluetooth controller). While the experience was occasionally jittery between our office Wi-Fi and the less than optimal test conditions, playing Rise of the Tomb Raider on an Android phone was still a pretty impressive experience. But we’ll have to wait to see how it handles under intended conditions before we make any final judgements.
Blade has only sold a few thousand devices in France, largely due to the speed at which it can scale up, since each user needs a dedicated machine in an at least somewhat local data center for the service to work well. The model may come under strain on the larger scale (in terms of both users and geography) that Blade is seeking in the United States.
Aside from the service’s very limited availability, there’s also the price. Giving users dedicated machines is a costly venture, and Blade subscriptions aren’t exactly cheap, running at $34.95/month for a one-year subscription, $39.95/month for three months, or $49.95/month without any long term commitments. Subscribers are looking at what basically amounts to renting a high-end gaming PC for between $420 to $600 per year, and that’s before you factor in the cost of games, which you’ll have to buy and install on your cloud machine just like you would on any other PC.
SpectralMeat wrote on Jan 5, 2018, 09:30:
That's the part I don't understand either. Who is the target audience for this?
StingingVelvet wrote on Jan 4, 2018, 18:41:That's the part I don't understand either. Who is the target audience for this?
Even if the experience were damn near perfect I don't know who their audience would be. The costs are higher than maintaining a gaming PC. Isn't one of the first rules of business asking yourself who your product is for? Who is this for? Gamers who don't want to maintain a gaming PC already have consoles.
aka_STEVE wrote on Jan 4, 2018, 14:33:
...brought to you by Robertsspaceindustries virtual gaming consoles.
Equity wrote on Jan 4, 2018, 14:01:
I was the Product Manger of just such a product. We were to be hosted in the head-ends of cable providers; literally as close as you could get without being in the home. The latency and quality was still not great and the economics simply didn't work out for anyone: us, the provider or the consumer.
SpectralMeat wrote on Jan 4, 2018, 10:42:
If it fails the first couple of times, just try it again.
I am sure it will be successful this time
Cutter wrote on Jan 4, 2018, 12:49:
Sounds like a great plan! Especially AFTER NN has been killed in the US!
How much money are these clowns going to piss away on this? Streaming gaming is never going to happen - affordable and playable.
NKD wrote on Jan 4, 2018, 10:52:
You guys remember all the fucking shilling about OnLive when that was supposedly the next big thing? Those guys were everywhere.
nomoreshite wrote on Jan 4, 2018, 11:58:Yeah at this point it's pretty much coming directly out of a pointy hair boss from Dilbert world. They still think it's a great idea and will probably tell their engineers they dont know shit about business. I've been there.
fucking MBA's just keep bringing this shit back,
they wet themselves over the thought of having gamers paying monthly