The
Nexon Q3 2017
Investor Presentation came out close to two months ago, but
the
news that drew attention at the time was their acquisition of a new mobile
studio.
DSOGaming notes that at the time the publisher also revealed that
LawBreakers represented a majority of their "impairment loss" for the
period. Word is: "In Q3, impairment loss related to LawBreakers accounts for the
majority of the total other expense. We will not accrue any more impairment loss
pertaining to LawBreakers." The
Investopedia explains the term: "Impairment loss is the decrease in an
asset’s net carrying value that exceeds the future undisclosed cash flow it
should generate. Net carrying value is an asset’s acquisition cost minus
depreciation. Impairment occurs when a company sells or abandons an asset that
is no longer beneficial. Impaired assets must be recognized as a loss on the
company’s income statement." Nexon also stated in
an investor's
conference call that they blame the failures of Boss Key's shooter on the
success of
PLAYERUNKNOWN'S BATTLEGROUNDS, the battle royale shooter that
had already
sold more than
four million copies a couple of months before
LawBreakers' release:
"Our results in North
America in the third quarter were below our outlook, mainly due to the sales
from LawBreakers being below our expectations. LawBreakers is a unique FPS
developed for core users. We had very high expectations for its launch; however,
the timing of its launch turned out to be unfortunate, specifically the
blockbuster PC online game PlayerUnknown’s Battlegrounds came out right about
the same time, making the market environment very tough for first-person
shooters in general and for LawBreakers."