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Escape from Tarkov Testing Plans

Battlestate Games announces they are conducting load testing for Escape from Tarkov as they gear up for an open beta for this "hardcore realistic story-driven online multiplayer game that combines features of FPS/TPS, combat simulation and RPG with MMO elements." This post discusses plans, and includes details on a new year event that will include free access to some of those who are registered on the game's official website. Those who pre-purchase the game will get beta access, and they also plan an open beta next year. Here are the details:

Battlestate Games kick off the load testing of the Escape from Tarkov game servers before the official start of the Open Beta testing at the beginning of 2018. Also the studio starts a holiday event which will allow the game to be purchased with a 25% discount during the week, and some of the users will receive a free 7-day access to the game. A full description of the event, participation requirements and instructions for redeeming the gift can be found on the project website in the news section of .

Moreover developers released the last update of the game in 2017. This version of the game introduces the complete Shoreline map along with new weapons and weapon modifications, including AKMS, AKMN, Gyurza pistol and Trijicon REAP-IR thermal sight, as well as new equipment like customizable Ops-Core helmets. Moreover, several gameplay systems have been seriously redesigned, most importantly, deployment and extraction system, weapon mastering and dynamic changing of its size. Other notable changes include customization of helmets and head gear slots. The end of the Raid screen now features the opportunity to view the list of characters killed during the game session. Furthermore, players can now take dogtags off deceased enemies, which contain info on nickname, level and PMC affiliation. The complete list of new developments and changes can be found on the official project Forum and in social network communities.

At this point, users purchasing any game package get access to the Beta testing and can start playing immediately after purchase.

Learn more about the project testing plans and the estimated completion time frame, and purchase the game on the official website of the project .

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5. Re: Escape from Tarkov Testing Plans Dec 29, 2017, 11:57 Zoom
Looks like it's very hardcore. I might like it. PUBG is too arcadey for me.  
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4. Re: Escape from Tarkov Testing Plans Dec 29, 2017, 07:55 aka_STEVE
If you've ever played in the Dark Zone from the Division ?.... amp that up to even more hardcore level with a clunkier controls & worse netcode/ server issues w/ no way to tell who is hacking or not and then you are getting close to describing EFT !

Just like PUBG , this isn't really my style of 'fun' .?. to play.

IF it had some kind of SP mode and better enemy AI's or something else to it, then it might be great for me...but it doesn't
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3. Re: Escape from Tarkov Testing Plans Dec 29, 2017, 02:36 Rhett
I've had it since pre-alpha.. it doesn't seem like it's changed a ton.

It's VERY hardcore, and severely punishing/unforgiving.

Taking a serious loadout or modifying a weapon with multiple attachments requires a lot of specific weapon modding/parts (rails etc). Even a pistol is highly lethal. Per-limb damage/injury system. Scroll wheel to change your movement speed (affecting sound). Very easy to lose everything that you take with you in a match as well (plus you can't just quit a match, you have to extract, or you lose it all).

Not for the faint of heart. It's cool, it's scary and it's intense. Also server issues, and I'm also having framerate stability issues, but it's very playable.

I'd say you have to be serious and enthusiastic about military simulators as well as something like DayZ. I might have one extra 7-day code to give out, but I'll have to check with my friends first.
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2. Re: Escape from Tarkov Testing Plans Dec 29, 2017, 01:40 heroin
I tried playing it today for the first time. It's pretty fucking hardcore to get into. First up, there's no fucking map until you buy one, so good luck losing all of your gear after a couple of games where you're frantically just trying to find the fucking exit to whatever map you're on and getting killed while you're super fucking frustrated and lost. That's the whole gimmick at this point, loot and escape. But, from the few hours I put in, gear was hard to find and exits were hard to find and people are hard to kill with just a god damn knife...

For me it was a obviously a very quick downward spiral; might come back to it after it's had a little more time in the oven. Graphics are pretty good, the sound is incredible but the controls are pretty damn clunky. I mean people say PUBG is janky and I think it's pretty polished/fluid compared to this. One thing about the controls that I did like was the ability to reduce walk / crouch speed with the mousewheel ala old Splinter Cell. And another comparison to PUBG, if you think that game is a walking simulator/slow... EFT feels like fucking molasses. Just my opinion
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1. Re: Escape from Tarkov Testing Plans Dec 29, 2017, 00:06 Cutter
Anyone try this or heard any feedback on it? It actually sounds kinda cool.
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"If the snow begins to fall and you can't find the fire, let the water wash away your sins." - Hope County Choir
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