Before we dive into the patch notes, we would like to sincerely apologize for the inconvenience caused by the intermittent lag and character position readjustment issues our players are experiencing during matches. Creating a smooth playing environment to allow our players to fully enjoy Battle Royale was one of our top priorities for PC 1.0 launch. However, a multitude of causes have triggered the in-game lag issue to become worse or happen more frequently in the last few weeks. In the process, we were not able to implement the measures to visibly address the issue more quickly.
Contrary to most expectations, there is a combination of causes that lead to the in-game lag and character position readjustment issues. The issues cannot be attributed to one or two causes and have stemmed from a combination of different factors which is why we need to continuously work on resolving and investigating the problem. We upgraded our game engine to the latest version and made changes to the game when we added new content. The problem resulted from these changes as well as several other causes.
In this patch, we have removed some inefficiencies in server infrastructure and optimized in-game servers to alleviate the problem. More specifically, we made adjustments to reduce the bottleneck during the game server launch phase and also resolved some server hitch issues.
Resolving the intermittent lag and character position readjustment issues are still one of our top priorities, and we are continuing to work on analyzing and fixing any remaining issues every day. After today’s update, we will be running some internal tests and deploying more updates to gradually mitigate the problem. We are currently examining several measures including server optimization and server logic modification to address the multitude of causes. On top of this, we will continue our efforts to further investigate remaining causes.
We will keep you updated on our progress going forward. We would like to apologize again for the inconvenience and we will continue to do our best to resolve the issues.
Muscular Beaver wrote on Dec 28, 2017, 20:01:Timmeh wrote on Dec 28, 2017, 17:26:Isnt different on the PC. I regularly got extremely mad because it didnt close a door even though I hit the key several times, or when picking up things...
where you have to click like 5 times to pick up an object or open a door.
Delays drive me nuts in a game, and this one is extremely bad.
xXStellarDadXx wrote on Dec 28, 2017, 16:53:Creston wrote on Dec 28, 2017, 15:45:u gotta make sure u pick us servers...mine was set to asian and didnt realize it till i happened to look down and see it....gameplay was much better afterwards ...though not perfect
Rubberbanding ruins games. They better figure that shit out quick.
Timmeh wrote on Dec 28, 2017, 17:26:Isnt different on the PC. I regularly got extremely mad because it didnt close a door even though I hit the key several times, or when picking up things...
where you have to click like 5 times to pick up an object or open a door.
Jagacademy wrote on Dec 28, 2017, 11:17:Nobody can see the kill cam until everyone in their group is dead.
Wait, what? They allowed Kill Cam in team games?! That is a dead obvious thing NOT to do, these developers are facepalm.
Creston wrote on Dec 28, 2017, 15:45:
Rubberbanding ruins games. They better figure that shit out quick.
Creston wrote on Dec 28, 2017, 15:45:
Rubberbanding ruins games. They better figure that shit out quick.
Creston wrote on Dec 28, 2017, 15:45:u gotta make sure u pick us servers...mine was set to asian and didnt realize it till i happened to look down and see it....gameplay was much better afterwards ...though not perfect
Rubberbanding ruins games. They better figure that shit out quick.
Retired wrote on Dec 28, 2017, 10:03:
Anti cheat should be #1-#10 top priority. It is worse now than it ever has been.
SirKnight wrote on Dec 28, 2017, 12:38:From other posters it looks like one Netcode handles 50 players just fine but it fails when you double the number of players. So simple math tells us that they need twice the number of Netcodes. Either that or buy an upgraded version.RedEye9 wrote on Dec 28, 2017, 11:06:HorrorScope wrote on Dec 28, 2017, 11:02:Maybe CIG and PUBG can share the cost of a Netcode.Muscular Beaver wrote on Dec 28, 2017, 10:20:
The netcode is utter garbage. Just get a new one already...
If they had a Comp USA store nearby they could have just stopped over and picked one up off the shelf.
How many Netcodes will it take to fix it?
Muscular Beaver wrote on Dec 28, 2017, 11:23:HorrorScope wrote on Dec 28, 2017, 11:02:I think thats where they got it from in the first place.Muscular Beaver wrote on Dec 28, 2017, 10:20:
The netcode is utter garbage. Just get a new one already...
If they had a Comp USA store nearby they could have just stopped over and picked one up off the shelf.
It was fine with 50 players in the alpha, but instantly, in the beta, after increasing to 100 players, it went belly up and only bandaids were implemented since then to hide the utter crap it is.
RedEye9 wrote on Dec 28, 2017, 11:06:HorrorScope wrote on Dec 28, 2017, 11:02:Maybe CIG and PUBG can share the cost of a Netcode.Muscular Beaver wrote on Dec 28, 2017, 10:20:
The netcode is utter garbage. Just get a new one already...
If they had a Comp USA store nearby they could have just stopped over and picked one up off the shelf.
Jagacademy wrote on Dec 28, 2017, 11:17:shinchan0s wrote on Dec 28, 2017, 11:09:Adjusted replay system so that players can only view game replays from 3 minutes after death.
This is to prevent sharing opponent’s positions to surviving teammates immediately after death.
Uh, this is only in duo and team matches right? Kinda shit in solo play if that's not the case.
Wait, what? They allowed Kill Cam in team games?! That is a dead obvious thing NOT to do, these developers are facepalm.
I hope you're right though, I enjoy watching it in solo games in order to A. See what went wrong, or B. Admire my opponent outplaying me.
Muscular Beaver wrote on Dec 28, 2017, 10:20:
The netcode is utter garbage. Just get a new one already...
HorrorScope wrote on Dec 28, 2017, 11:02:I think thats where they got it from in the first place.Muscular Beaver wrote on Dec 28, 2017, 10:20:
The netcode is utter garbage. Just get a new one already...
If they had a Comp USA store nearby they could have just stopped over and picked one up off the shelf.
shinchan0s wrote on Dec 28, 2017, 11:09:Adjusted replay system so that players can only view game replays from 3 minutes after death.
This is to prevent sharing opponent’s positions to surviving teammates immediately after death.
Uh, this is only in duo and team matches right? Kinda shit in solo play if that's not the case.
Adjusted replay system so that players can only view game replays from 3 minutes after death.
This is to prevent sharing opponent’s positions to surviving teammates immediately after death.
HorrorScope wrote on Dec 28, 2017, 11:02:Maybe CIG and PUBG can share the cost of a Netcode.Muscular Beaver wrote on Dec 28, 2017, 10:20:
The netcode is utter garbage. Just get a new one already...
If they had a Comp USA store nearby they could have just stopped over and picked one up off the shelf.