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PUBG Looks to Rebound from Rubber Banding

This Steam post has details on PC 1.0 update #1 for PLAYERUNKNOWN'S BATTLEGROUNDS, which is now live in the battle royale shooter. Changes include a new balanced map-selection ratio, a change to replays to prevent using them to cheat, and a bunch of bug fixes. This also has some fixes for intermittent lag issues that have plagued some players, but they say a combination of issues contributes to occasional rubber-banding, and that clearing up this issue further remains a top priority. Here's word:

Before we dive into the patch notes, we would like to sincerely apologize for the inconvenience caused by the intermittent lag and character position readjustment issues our players are experiencing during matches. Creating a smooth playing environment to allow our players to fully enjoy Battle Royale was one of our top priorities for PC 1.0 launch. However, a multitude of causes have triggered the in-game lag issue to become worse or happen more frequently in the last few weeks. In the process, we were not able to implement the measures to visibly address the issue more quickly.

Contrary to most expectations, there is a combination of causes that lead to the in-game lag and character position readjustment issues. The issues cannot be attributed to one or two causes and have stemmed from a combination of different factors which is why we need to continuously work on resolving and investigating the problem. We upgraded our game engine to the latest version and made changes to the game when we added new content. The problem resulted from these changes as well as several other causes.

In this patch, we have removed some inefficiencies in server infrastructure and optimized in-game servers to alleviate the problem. More specifically, we made adjustments to reduce the bottleneck during the game server launch phase and also resolved some server hitch issues.

Resolving the intermittent lag and character position readjustment issues are still one of our top priorities, and we are continuing to work on analyzing and fixing any remaining issues every day. After today’s update, we will be running some internal tests and deploying more updates to gradually mitigate the problem. We are currently examining several measures including server optimization and server logic modification to address the multitude of causes. On top of this, we will continue our efforts to further investigate remaining causes.

We will keep you updated on our progress going forward. We would like to apologize again for the inconvenience and we will continue to do our best to resolve the issues.

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9. Re: PUBG Looks to Rebound from Rubber Banding Dec 28, 2017, 11:44 Rhett
 
Jagacademy wrote on Dec 28, 2017, 11:17:
shinchan0s wrote on Dec 28, 2017, 11:09:
Adjusted replay system so that players can only view game replays from 3 minutes after death.
This is to prevent sharing opponent’s positions to surviving teammates immediately after death.

Uh, this is only in duo and team matches right? Kinda shit in solo play if that's not the case.

Wait, what? They allowed Kill Cam in team games?! That is a dead obvious thing NOT to do, these developers are facepalm.

I hope you're right though, I enjoy watching it in solo games in order to A. See what went wrong, or B. Admire my opponent outplaying me.

The replays are the only thing that was limited, no telling if the 3 minute thing applies to solo.. but that shouldn't matter at all. Death cam (AKA Kill cam) is available instantly in solo, and only available in Duos/Squads when EVERYBODY on the team dies, and not before..

Despite the net code and various little things, gotta give them credit for fixing a lot of players' grievances in a very timely fashion. The devs are clearly not the best, but they've accomplished a lot in the last 6 months. Massive performance gains (~100% increased FPS for me), vaulting, a new map, improved UI, death cams, and replays... The replay feature alone is just fantastic.
 
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    Date Subject Author
  1. Dec 28, 10:03 Re: PUBG Looks to Rebound from Rubber Banding Retired
  13. Dec 28, 15:20  Re: PUBG Looks to Rebound from Rubber Banding Agent.X7
  2. Dec 28, 10:20 Re: PUBG Looks to Rebound from Rubber Banding Muscular Beaver
  3. Dec 28, 11:02  Re: PUBG Looks to Rebound from Rubber Banding HorrorScope
  4. Dec 28, 11:06   Re: PUBG Looks to Rebound from Rubber Banding RedEye9
  10. Dec 28, 12:38    Re: PUBG Looks to Rebound from Rubber Banding SirKnight
  12. Dec 28, 12:51     Re: PUBG Looks to Rebound from Rubber Banding RedEye9
  7. Dec 28, 11:23   Re: PUBG Looks to Rebound from Rubber Banding Muscular Beaver
  11. Dec 28, 12:44    Re: PUBG Looks to Rebound from Rubber Banding HorrorScope
  8. Dec 28, 11:27  Re: PUBG Looks to Rebound from Rubber Banding theglaze
  5. Dec 28, 11:09 Re: PUBG Looks to Rebound from Rubber Banding shinchan0s
  6. Dec 28, 11:17  Re: PUBG Looks to Rebound from Rubber Banding Jagacademy
>> 9. Dec 28, 11:44   Re: PUBG Looks to Rebound from Rubber Banding Rhett
  19. Dec 28, 19:42   Re: Morning Mobilization Tom
  14. Dec 28, 15:45 Re: PUBG Looks to Rebound from Rubber Banding Creston
  15. Dec 28, 16:53  Re: PUBG Looks to Rebound from Rubber Banding xXStellarDadXx
  21. Dec 29, 04:41   Re: PUBG Looks to Rebound from Rubber Banding Retired
  17. Dec 28, 17:46  Re: PUBG Looks to Rebound from Rubber Banding Quinn
  18. Dec 28, 18:25  Re: PUBG Looks to Rebound from Rubber Banding HorrorScope
  16. Dec 28, 17:26 Re: PUBG Looks to Rebound from Rubber Banding Timmeh
  20. Dec 28, 20:01  Re: PUBG Looks to Rebound from Rubber Banding Muscular Beaver
  22. Dec 29, 04:42   Re: PUBG Looks to Rebound from Rubber Banding Retired


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