A new video shows
off gameplay from Squadron 42, the upcoming single-player half of Star Citizen, the bifurcated, crowdfunded space game (thanks
VideoSift via Ant). The clip runs over an
hour, showing some day-to-day life on a starship, NPC interactions, a
briefing from Davos Seaworth and Luke Skywalker, a visit to Q branch, lots of
walking down seemingly endless empty corridors and stairways, space flight, and
combat both in space and on the ground. For a progress report on Cloud
Imperium's work on the project,
a new post covers the
release of Star Citizen Alpha 3.0 to all backers. Here's word on where they
see this going from here:
With the release of 3.0.0, the Persistent
Universe is now shifting to a quarter-based release schedule. This approach
means that after each live delivery we can return to the main development branch
and pick up all the changes and optimizations that have been worked on in the
background and ready them for our next live release. 3.0 has been about
completely revamping systems and gameplay as well as adding new content. We will
now go back into our development branch, which we need to do for our Q1 release
in March and will pick up the latest code and concentrate on optimizing
performance, using our new gameplay and systems to the fullest, as well as
continuing with the balance and polish of the PU.
What? You don't enjoy games the exact same way I do?!?! Sorry Creston I love ya man but now you're dead to me.
Oh, and for the slower kids in the class, that was sarcasm.
But I still hope they don't change a thing. While admittedly I didn't sit through every dialog in WC on every play through past the first, for me the effect of all that immersion-building had a cumulative effect that made ensuing playthroughs just as affecting and memorable as the first playthrough.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.” - Mahatma Gandhi