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Star Citizen Squadron 42 Gameplay Video

A new video shows off gameplay from Squadron 42, the upcoming single-player half of Star Citizen, the bifurcated, crowdfunded space game (thanks VideoSift via Ant). The clip runs over an hour, showing some day-to-day life on a starship, NPC interactions, a briefing from Davos Seaworth and Luke Skywalker, a visit to Q branch, lots of walking down seemingly endless empty corridors and stairways, space flight, and combat both in space and on the ground. For a progress report on Cloud Imperium's work on the project, a new post covers the release of Star Citizen Alpha 3.0 to all backers. Here's word on where they see this going from here:

With the release of 3.0.0, the Persistent Universe is now shifting to a quarter-based release schedule. This approach means that after each live delivery we can return to the main development branch and pick up all the changes and optimizations that have been worked on in the background and ready them for our next live release. 3.0 has been about completely revamping systems and gameplay as well as adding new content. We will now go back into our development branch, which we need to do for our Q1 release in March and will pick up the latest code and concentrate on optimizing performance, using our new gameplay and systems to the fullest, as well as continuing with the balance and polish of the PU.

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30. Re: Star Citizen Squadron 42 Gameplay Video Dec 25, 2017, 00:27 DangerDog
 
eRe4s3r wrote on Dec 24, 2017, 18:40:
I actually enjoyed that hour.... needs tons of polish and optimization, but the base is there, and this 1 hour had more in 1 hour than Elite Dangerous has as entire gameplay.

uh the actual space combat doesn't look even half as good as Elite Dangerous.

The art assets they've made for Star Citizen are top shelf but when actual gameplay starts it looks pretty poorly implemented. I think they've spent too much time creating switches for cockptis that turn lights on and off and not enough on the actual ship to ship combat gameplay mechanics. The first person combat looked like they were using a copy and paste job from crysis.

I did enjoy the Terminator joke and the Roger Wilco cameo.
 
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