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Tom Clancy's The Division Sequel Possibilities

The first rule of The Division sequels is you don't talk about The Division sequels. That's why this IGN interview with Massive Entertainment managing director David Polfeldt dances around the possibility of a follow-up to the Tom Clancy shooter. But it doesn't rule one out. Here's word:

Though no official announcements of a “The Division 2” have been made, and Massive's focus is squarely on The Division and the studio's upcoming Avatar game, Polfeldt indicated the studio does want to tell stories beyond the ones created from the first game.

“I think it's a wonderful, wonderful brand that has so many potential stories in it. There are a lot of things that we didn't do in The Division 1 that are interesting to look at for that brand,” Polfeldt said. “I definitely think there's lots of space for continuation which is beyond just keeping The Division online. But...I can't talk about that too much right now.”

Keeping The Division online and feeling fresh, however, remains very much a focus for the studio.

“I think of [supporting the game and players] as kind of a relationship. As long as you go to another date with your gamers and you feel pretty excited about it, and they seem to be excited too, that's not when you stop dating,” Polfeldt said.

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13 Replies. 1 pages. Viewing page 1.
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13. Re: I watched more DOOM videos (not all of them [TL;DW]), with a guy's commentaries, from YouTube... Dec 26, 2017, 05:23 Osc8r
 
Wowbagger_TIP wrote on Dec 26, 2017, 01:22:
NewMaxx wrote on Dec 25, 2017, 08:53:
ItBurn wrote on Dec 25, 2017, 00:34:
I disagree. I think that the Division is MUCH more repetitive than >95% of loot-based action RPGs. Not enough enemy variety, not enough loot variety, not enough gameplay variety. The settings isn't a good excuse for the extreme repetition.

That's another reason we (my friends and I) stopped playing/got bored but we kind of expected it after the betas because of the setting. May not be a good excuse but I'd be willing to overlook that shortcoming if the mechanics were a bit better (too much bullet sponge + insta-death) and especially if the loot system was improved. I realize there's been a ton of patches since I quit and they worked on the system but they made rookie mistakes on what was a gigantic game for them and they lost too many users by the time they got things working.

Yep, same here and for the guys I was playing with. If they had done more to vary the missions, rather than them being exactly the same every time, and done something more interesting than just increasing the health and damage of the enemies at higher levels, then maybe it would have had more staying power.

Until they fix that stuff, it's just a really tedious, boring slog.

Yeah, I played it during the free beta weekend and it got really repetitive. Same AI, same missions, just having to shoot enemies twice as much... which made progression meaningless and weapons feel like pea shooters.
 
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12. Re: I watched more DOOM videos (not all of them [TL;DW]), with a guy's commentaries, from YouTube... Dec 26, 2017, 01:22 Wowbagger_TIP
 
NewMaxx wrote on Dec 25, 2017, 08:53:
ItBurn wrote on Dec 25, 2017, 00:34:
I disagree. I think that the Division is MUCH more repetitive than >95% of loot-based action RPGs. Not enough enemy variety, not enough loot variety, not enough gameplay variety. The settings isn't a good excuse for the extreme repetition.

That's another reason we (my friends and I) stopped playing/got bored but we kind of expected it after the betas because of the setting. May not be a good excuse but I'd be willing to overlook that shortcoming if the mechanics were a bit better (too much bullet sponge + insta-death) and especially if the loot system was improved. I realize there's been a ton of patches since I quit and they worked on the system but they made rookie mistakes on what was a gigantic game for them and they lost too many users by the time they got things working.

Yep, same here and for the guys I was playing with. If they had done more to vary the missions, rather than them being exactly the same every time, and done something more interesting than just increasing the health and damage of the enemies at higher levels, then maybe it would have had more staying power.

Until they fix that stuff, it's just a really tedious, boring slog.
 
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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11. Re: Tom Clancy's The Division Sequel Possibilities Dec 25, 2017, 08:53 NewMaxx
 
ItBurn wrote on Dec 25, 2017, 00:34:
I disagree. I think that the Division is MUCH more repetitive than >95% of loot-based action RPGs. Not enough enemy variety, not enough loot variety, not enough gameplay variety. The settings isn't a good excuse for the extreme repetition.

That's another reason we (my friends and I) stopped playing/got bored but we kind of expected it after the betas because of the setting. May not be a good excuse but I'd be willing to overlook that shortcoming if the mechanics were a bit better (too much bullet sponge + insta-death) and especially if the loot system was improved. I realize there's been a ton of patches since I quit and they worked on the system but they made rookie mistakes on what was a gigantic game for them and they lost too many users by the time they got things working.
 
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10. Re: Tom Clancy's The Division Sequel Possibilities Dec 25, 2017, 08:42 NewMaxx
 
I spent well over 100 hours doing the SP a few times (once with each of my friends that bought it), lots of Dark Zone before it got crazy, got 100% of all the collectibles/lore, and top notch gear before they added new end-game content. I unfortunately got the season pass (gold edition or whatever) and that is a huge regret as I can't stand the game anymore. It was a good experience and I love the world they crafted by the mechanics are just not for me. I couldn't convince any of my friends to tolerate the grind and quite frankly I got sick of it.

I mean just as an example, I got a LVOA-C that I LOVED. Then ten hours later it was still my gun. Then twenty. Then...you get the idea. All I wanted was a customized, better version of that gun, but you have to endlessly grind content and hope to get lucky or spend all your resources and...no. Just no. I realize that the "whales" who put in 1000+ hours are addicted to that shit (I guess?) much like with Destiny I'm sure but to me that's just dumb. They lost me (the least casual player in my group) and all my friends (3 bought it with me) to I guess attract what? Some hardcore players? Maybe I'm old and don't get gaming anymore but if I want a gun I should be able to earn it without ridiculous RNG and endless busywork.

(enter the apologists who say "gamers don't want to work for stuff anymore, grumble grumble" - no, I just don't have the free time I used to and I shouldn't have to put in 1-2 hours a day for a small chance at a small upgrade)
 
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9. Re: Tom Clancy's The Division Sequel Possibilities Dec 25, 2017, 00:34 ItBurn
 
Flatline wrote on Dec 24, 2017, 23:24:
Cutter wrote on Dec 24, 2017, 21:50:
Flatline wrote on Dec 24, 2017, 17:45:
ItBurn wrote on Dec 24, 2017, 17:43:
Division is a great game overall. For 4-5 hours. Then you've played every possible gameplay combinations and all that's left is the same exact thing over and over.

Dunno what you're talking about. I played casually and got almost 100 hours in. The single player story will take you almost 20 hours.

I mean, any reality-based shooter you can say shows you everything you'll see inside of 15 minutes essentially.

Yes, facing the same groups of enemies over and over and over again. You completely missed what we were saying.

No I understood completely. If taken literally you've made a completely useless point because almost *every* game gets repetitive within 15 minutes essentially as they are all, by necessity, systems of patterns that have some variation. If taken figuratively it's still inaccurate because you don't run out of new content and new variations on the Division until probably about 20 hours in, not 4-5.

I disagree. I think that the Division is MUCH more repetitive than >95% of loot-based action RPGs. Not enough enemy variety, not enough loot variety, not enough gameplay variety. The settings isn't a good excuse for the extreme repetition. I mean, this is my opinion, and you seem to love the game a whole lot more than me, but I believe that my opinion is much more representative of the majority. I still like the game. What is there is great. I just don't think it's worth full price.
 
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8. Re: Tom Clancy's The Division Sequel Possibilities Dec 24, 2017, 23:24 Flatline
 
Cutter wrote on Dec 24, 2017, 21:50:
Flatline wrote on Dec 24, 2017, 17:45:
ItBurn wrote on Dec 24, 2017, 17:43:
Division is a great game overall. For 4-5 hours. Then you've played every possible gameplay combinations and all that's left is the same exact thing over and over.

Dunno what you're talking about. I played casually and got almost 100 hours in. The single player story will take you almost 20 hours.

I mean, any reality-based shooter you can say shows you everything you'll see inside of 15 minutes essentially.

Yes, facing the same groups of enemies over and over and over again. You completely missed what we were saying.

No I understood completely. If taken literally you've made a completely useless point because almost *every* game gets repetitive within 15 minutes essentially as they are all, by necessity, systems of patterns that have some variation. If taken figuratively it's still inaccurate because you don't run out of new content and new variations on the Division until probably about 20 hours in, not 4-5.
 
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7. Re: Tom Clancy's The Division Sequel Possibilities Dec 24, 2017, 23:09 NicklePop
 
It's definitely not just the same enemies ... the high level "heroics" are insanity compared to world enemies. Awesome game, doesn't get enough credit. I have 100+ hours in now.  
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6. Re: Tom Clancy's The Division Sequel Possibilities Dec 24, 2017, 21:50 Cutter
 
Flatline wrote on Dec 24, 2017, 17:45:
ItBurn wrote on Dec 24, 2017, 17:43:
Division is a great game overall. For 4-5 hours. Then you've played every possible gameplay combinations and all that's left is the same exact thing over and over.

Dunno what you're talking about. I played casually and got almost 100 hours in. The single player story will take you almost 20 hours.

I mean, any reality-based shooter you can say shows you everything you'll see inside of 15 minutes essentially.

Yes, facing the same groups of enemies over and over and over again. You completely missed what we were saying.
 
Avatar 25394
 
"He who is not angry when there is just cause for anger is immoral. Why? Because anger looks to the good of justice. And if you can live amid injustice without anger, you are immoral as well as unjust" - Thomas Aquinas
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5. Re: Tom Clancy's The Division Sequel Possibilities Dec 24, 2017, 21:22 Sempai
 
Flatline wrote on Dec 24, 2017, 17:45:
ItBurn wrote on Dec 24, 2017, 17:43:
Division is a great game overall. For 4-5 hours. Then you've played every possible gameplay combinations and all that's left is the same exact thing over and over.

Dunno what you're talking about. I played casually and got almost 100 hours in. The single player story will take you almost 20 hours.

I mean, any reality-based shooter you can say shows you everything you'll see inside of 15 minutes essentially.

Agreed. Tho i haven't gone back to it in some time now. 1.8 looks worthy. And they've done a solid job supporting it, unlike some other cunty, money grubbing studios(cough..Acti-Bungie)and all with no loot boxes, yes?
 
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4. Re: Tom Clancy's The Division Sequel Possibilities Dec 24, 2017, 18:55 Rhett
 
The endgame and loot variety is not fun though. Leveling 1-30 was the most fun in the game.

But, they've continued working on it and putting out updates despite the small player base, so kudos I guess. There will be a #2 for sure, they've been working so hard to make it work.
 
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3. Re: Tom Clancy's The Division Sequel Possibilities Dec 24, 2017, 17:45 Flatline
 
ItBurn wrote on Dec 24, 2017, 17:43:
Division is a great game overall. For 4-5 hours. Then you've played every possible gameplay combinations and all that's left is the same exact thing over and over.

Dunno what you're talking about. I played casually and got almost 100 hours in. The single player story will take you almost 20 hours.

I mean, any reality-based shooter you can say shows you everything you'll see inside of 15 minutes essentially.
 
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2. Re: Tom Clancy's The Division Sequel Possibilities Dec 24, 2017, 17:43 ItBurn
 
Division is a great game overall. For 4-5 hours. Then you've played every possible gameplay combinations and all that's left is the same exact thing over and over.  
Avatar 56211
 
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1. Re: Tom Clancy's The Division Sequel Possibilities Dec 24, 2017, 14:17 Cutter
 
How about some, you know, actual varied gameplay and enemies?
 
Avatar 25394
 
"He who is not angry when there is just cause for anger is immoral. Why? Because anger looks to the good of justice. And if you can live amid injustice without anger, you are immoral as well as unjust" - Thomas Aquinas
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