Preview on the World of Tanks website outlines major changes Wargaming has
in store in an upcoming version 1.0 patch for their multiplayer tank game
PCGamesN). They say this should roll out in March 2018, and will include new
maps, new sounds, optimization, and an all new graphics engine. They provide
this gameplay trailer
with a look at of what to expect and also offer downloads of
World of Tanks enCore, a demo for
their new graphics engine to see how it runs on your system. Here are more
One of the biggest newsbeats at this year’s WG Fest was the
announcement of Update 1.0, which is less than three months away! Slated to hit
production servers in March, it reimagines the game with a new graphics engine
and over 25 ultra-realistic maps.
This impressive revamp has been over four years in the making. It all began from
our desire to bring the game’s visuals to modern standards, and was continuously
fueled by three things: your feedback, technological progress, and performance
optimization. We wanted to give the game a modern look, while also ensuring you
can enjoy it on your rig. Simply tweaking the original engine to improve the
game’s looks just wouldn’t cut it: technology evolved rapidly, and the BigWorld
client engine simply couldn’t keep up.
Much like we all do in a battle, we needed to plan a few steps ahead. In our
case, it called for a solution that would support the latest technological
advancements while having enough capacity to let us advance graphics in tandem
with it. Also, we needed a technology tailored to World of Tanks. Hardly any
graphics engine (both now and then) would fit these three requirements. So we
brought client development in-house, created something specifically for World of
Tanks, and named it for what it was: CORE, as it’s literally at the core of
everything you see in game.
What might look simple on paper definitely wasn’t that way in real life. It took
our team three years to make it happen. Another year (and a crew of several
hundred people) was needed to overhaul the game’s maps, recreating all in-game
content from the ground-up using the latest technology for graphical content
processing and rendering.
Re: World of Tanks Plans Major Changes; Offers New Engine Demo
Played WoWS and am now dabbling in Tanks. WoWS advancement became very slow around tier 7-8 (depending on the line you were working). Tier X ships were generally run at a negative income to keep the lower tiers populated....which frankly was fine with me. My favorite ships were tiers 5-8 anyway.
Tanks....feels painful from Tier I all the way up. Tiers I-IV are a shitfest that really don't teach you anything about angling, terrain, or chassis. Then Tier V it really starts to matter and you're largely clueless. Tank Crew skills seem massively overpowered in Tanks as opposed to Warships. I regularly find myself sitting still waiting for my reticle to shrink and an opponent drives up a ridge, snapshots, and ducks back before I have a reasonable % chance to hit him due to the reticle.