After Release 390, NVIDIA will no longer release drivers for 32-bit operating systems1 for any GPU architecture. Later driver release versions will not operate, nor install, on 32-bit operating systems. Driver enhancements, driver optimizations, and operating system features in driver versions after Release 390 will not be incorporated back into Release 390 or earlier versions. This impacts the following operating systems:
- Microsoft Windows 7
- Microsoft Windows 8/8.1
- Microsoft Windows 10
- Linux
- FreeBSD
NVIDIA intends to support critical driver security fixes until January 2019. For more details on product security, see http://www.nvidia.com/security.
Mashiki Amiketo wrote on Dec 24, 2017, 09:21:Fantaz wrote on Dec 23, 2017, 17:13:If you're a gamer you should have already moved to win10, win8 and win7 both have a vram limit of 4096MB with any game that uses DX9 or below. One of the reasons skyrim likes to thrash like a zombie when you use texture mods.
soon Win7 display driver support will end from both AMD and Nvidia, I have heard internally talk from both companies. Win8.1 support is mostly gone already. it's too expensive to support multiple OSes
Fantaz wrote on Dec 23, 2017, 17:13:If you're a gamer you should have already moved to win10, win8 and win7 both have a vram limit of 4096MB with any game that uses DX9 or below. One of the reasons skyrim likes to thrash like a zombie when you use texture mods.
soon Win7 display driver support will end from both AMD and Nvidia, I have heard internally talk from both companies. Win8.1 support is mostly gone already. it's too expensive to support multiple OSes
RedEye9 wrote on Dec 23, 2017, 09:53:eRe4s3r wrote on Dec 23, 2017, 09:38:No. Like MA said the 32 bit OS is EOL.Mashiki Amiketo wrote on Dec 23, 2017, 00:50:eRe4s3r wrote on Dec 22, 2017, 22:48:Won't make any difference. Because those dll's and whatnot that are included in the x64 package are for backwards compatibility for titles that don't support x32-x64. GPU's are significantly different in this process then CPU's, GPU's have no internal translation engine, CPU's do.
The GPU W10x64 driver ships with around 100mb of 32bit dll/exe files (of 440mb)
Don't ask my why, because I for sure have no clue why that could possibly be. But the impact on reducing bloat would be quite large
All this has to do with is EoL pure 32bit support for 32bit OS's.
Ah... Well I guess that would be a really ballsy move by Nvidia not to support any 32bit game hehe So only compatible check, nothing actually to do with 32bit or 64bit platforms... or basically. PR move?
eRe4s3r wrote on Dec 23, 2017, 09:38:No. Like MA said the 32 bit OS is EOL.Mashiki Amiketo wrote on Dec 23, 2017, 00:50:eRe4s3r wrote on Dec 22, 2017, 22:48:Won't make any difference. Because those dll's and whatnot that are included in the x64 package are for backwards compatibility for titles that don't support x32-x64. GPU's are significantly different in this process then CPU's, GPU's have no internal translation engine, CPU's do.
The GPU W10x64 driver ships with around 100mb of 32bit dll/exe files (of 440mb)
Don't ask my why, because I for sure have no clue why that could possibly be. But the impact on reducing bloat would be quite large
All this has to do with is EoL pure 32bit support for 32bit OS's.
Ah... Well I guess that would be a really ballsy move by Nvidia not to support any 32bit game hehe So only compatible check, nothing actually to do with 32bit or 64bit platforms... or basically. PR move?
Mashiki Amiketo wrote on Dec 23, 2017, 00:50:eRe4s3r wrote on Dec 22, 2017, 22:48:Won't make any difference. Because those dll's and whatnot that are included in the x64 package are for backwards compatibility for titles that don't support x32-x64. GPU's are significantly different in this process then CPU's, GPU's have no internal translation engine, CPU's do.
The GPU W10x64 driver ships with around 100mb of 32bit dll/exe files (of 440mb)
Don't ask my why, because I for sure have no clue why that could possibly be. But the impact on reducing bloat would be quite large
All this has to do with is EoL pure 32bit support for 32bit OS's.
MattyC wrote on Dec 23, 2017, 04:26:
I doubt anyone still running a 32bit OS is still getting hardware new enough to really use new features or driver enhancements going forward.
eRe4s3r wrote on Dec 22, 2017, 22:48:Won't make any difference. Because those dll's and whatnot that are included in the x64 package are for backwards compatibility for titles that don't support x32-x64. GPU's are significantly different in this process then CPU's, GPU's have no internal translation engine, CPU's do.
The GPU W10x64 driver ships with around 100mb of 32bit dll/exe files (of 440mb)
Don't ask my why, because I for sure have no clue why that could possibly be. But the impact on reducing bloat would be quite large
jacobvandy wrote on Dec 22, 2017, 20:53:eRe4s3r wrote on Dec 22, 2017, 20:44:
This should reduce driver bloat by some amount.. hopefully
Would it, if there are already separate downloads for 32-bit and 64-bit versions? I remember what really bloated it up to what it is now was when they decided to make one 'International' package instead of several different ones for individual languages.
eRe4s3r wrote on Dec 22, 2017, 20:44:
This should reduce driver bloat by some amount.. hopefully