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Psychonauts 2 Delayed

Double Fine productions takes to FIG to announce to backers that Psychonauts 2 will not be shipping in 2018 as originally planned (thanks GameInformer). They start out with a discussion of rewards and a new Aquato Family video to make the bad news go down easier, but eventually get around to this admission of the setback:

We have now ramped up into full production mode! We have five full level teams working on the real world locations and brand new mental worlds, as well as our full gameplay team working on powers, platforming, puzzles, and combat.— all kinds of great stuff!

Now we are in full swing, we know a lot more about the size and scope of the game we are going to make, how long it will take us to make it, and the amount of time we need to make it be great. From those projections we know that Psychonauts 2 will not be shipping in 2018, like we originally estimated when we published the Fig campaign two years ago.

We love the game we're making and we want to make sure that Psychonauts 2 is something you’ll love too — a game that carries on the legacy of Psychonauts in a meaningful and special way. We’re making great progress, but we want to make sure the game has the time it needs to shine.

We’re sorry that you’ll have to wait a little longer than we first estimated, but we’re also hopeful that you’ll understand it will mean being able to deliver a better game. We’re really excited about the things we’re making, and we can’t wait to share them with you!

13. Re: Re: Psychonauts 2 Delayed Dec 23, 2017, 18:39 Jerykk
Kxmode wrote on Dec 22, 2017, 15:45:
Jerykk wrote on Dec 22, 2017, 03:21:
Kxmode wrote on Dec 22, 2017, 03:12:
Right out of the Star Citizen playbook.

- A delay announced? check
- A video to jazz people up? check
- Advertise some sort of merchandise? check

You don't have much experience with crowdfunding, do you? Those three things have occurred with pretty much every Kickstarter ever. In fact, they've occurred with almost every game ever made, crowdfunded or otherwise. Games get delayed because development is all about iteration and polish, videos are used to build hype or keep the community informed and merch is sold to further fund development and promote the game.

If Double Fine starts selling vehicles for Psychonauts 2, then your Star Citizen comparison will be accurate. Until then, it's pretty stupid.

You cannot see the connection because Psychonauts 2 isn't selling vehicles. Really? When developers (or publishers) announce delays, they typical publish them in a terse, albeit positive, manner. When Star Citizen announces delays, they sugar coat the heck out of it with tons of "but hey, LOOK at this amazing video, also, buy some merchandise" nonsense. Double Fine is copying that style of announcement for their delays sans vehicles.

Video game crowdfunding is a dog and pony show for companies who don't believe in their product enough to seek VC funding or hit up a proper publisher. VCs and publishers ask the kinds of questions and demand the types of results that crowdfunding sheeple do not.

Yikes. You are surely aware that publishers have no interest in funding games like Psychonauts 2, right? If you look at the past decade, you'll notice that most publishers stick to their established IPs developed by their own internal studios. Call of Duty, Battlefield, etc. It's extremely rare for a publisher to fund new IP from external developers. It's also increasingly rare for publishers to fund traditional single-player games that aren't open-world and don't have any multiplayer components.

There are plenty of successful crowdfunded projects that deliver exactly what they promised: Pillars of Eternity, Wasteland 2, Banner Saga, FTL, Darkest Dungeon, The Long Dark, A Hat in Time, SUPERHOT, Divinity: Original Sin 1+2, Shovel Knight, etc. It's obvious that you dislike the concept of crowdfunding but the results prove that it works.

"Never let a crisis go to waste." Video game crowdfunding developers/publishers have figured out how to turn an apparent negative into a profitable positive without a single vocal outcry from those they wish to exploit. Star Citizen is the current heavyweight champion of this shlock. Double Fine is doing it too, albeit at a less monstrous level.

Does this clarify my point?

Not really. It just clarifies that you hate crowdfunding. Delays are common in game development. If you can couple the bad news with some good news, why is that a problem? It's not like people are going to magically forget that the game is delayed. The fact that you are enraged by such a thing only shows that you have some inexplicable disdain for crowdfunding.

Star Citizen is problematic because people are spending significant amounts of money on in-game property for a game that is still a glorified tech demo. That is no way comparable to what Double Fine is doing.
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Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Dec 21, 20:25 Re: Psychonauts 2 Delayed Sepharo
  2. Dec 21, 23:46 Re: Evening Mobilization Parallax Abstraction
  3. Dec 22, 03:12 Re: Psychonauts 2 Delayed Kxmode
  4. Dec 22, 03:21  Re: Psychonauts 2 Delayed Jerykk
  8. Dec 22, 15:45    Re: Psychonauts 2 Delayed Kxmode
  9. Dec 22, 15:56    Re: Re: Psychonauts 2 Delayed Sepharo
  10. Dec 22, 20:53      Re: Psychonauts 2 Delayed Kxmode
  11. Dec 23, 10:04      Re: Re: Psychonauts 2 Delayed Sepharo
  12. Dec 23, 10:51       Re: Re: Psychonauts 2 Delayed Beamer
>> 13. Dec 23, 18:39    Re: Re: Psychonauts 2 Delayed Jerykk
  14. Dec 25, 06:49     Re: Re: Psychonauts 2 Delayed 007Bistromath
  15. Dec 25, 21:54      Re: Re: Psychonauts 2 Delayed Sepharo
  5. Dec 22, 05:16 Re: Psychonauts 2 Delayed 007Bistromath
  6. Dec 22, 06:12 Re: Psychonauts 2 Delayed PacoTaco
  7. Dec 22, 11:00 Re: Psychonauts 2 Delayed eRe4s3r


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