Eidos-Montréal on Single-player and Multiplayer Support

A new Vision Statement from Eidos-Montréal discusses the developer's embrace of online gameplay, quoting studio head David 'Prison Tat' Anfossi saying "we are placing an added emphasis on the online experiences in our games, striving to continually provide players with content that is memorable and impactful." They also hear from director of online technology Sébastien Bessette saying, "We’re also structuring the DAWN engine, our proprietary technology, to interface with modern online solutions, which gives us the ability to take advantage of existing technologies." This apparently prompted some strong reactions, as DSOGaming notes a tweet from Anfossi, who responds to concerns this means the Deus Ex and Tomb Raider developer is abandoning single-player games: "Nobody said we give up the narrative single player games; this is what we like to do. Where did you read that?! ;)" He also later reassures: "Stay tuned if you like strong action adventure games ;)"
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 18, 2017, 06:28
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 18, 2017, 06:28
Dec 18, 2017, 06:28
 
Squirmer wrote on Dec 17, 2017, 15:25:
You say "online experiences", I hear "continual revenue stream".

Indeed. And they will justify it by quoting expenses and return on said advances not being adequate, but a lot of that is their own silly expectations.
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 18, 2017, 02:46
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 18, 2017, 02:46
Dec 18, 2017, 02:46
 
Both great songs by two great bands.
“We’ve reached the point of this polarized pandemic where our current plan for salvation is convincing certain recalcitrant men that wearing masks is the testosteroney thing to do.“
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 22:14
Dev
 
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 22:14
Dec 17, 2017, 22:14
 Dev
 
Cutter wrote on Dec 17, 2017, 11:49:
Sounds like marketing speak for microtransactions to me.

Well yeah... they already put in single use DLC for single player games into I think it was the previous deus ex. Like literally you open the box and it's in that save game and no where else, and that's for single player.
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 20:24
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 20:24
Dec 17, 2017, 20:24
 
Was hoping you'd linked to this song. Was disappointed...
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 20:22
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 20:22
Dec 17, 2017, 20:22
 
Now confirming, more qte, more consolazation and more microtransations. Stand by for phase II [Even more assholalianism] by combining all three into one! W00tw00t

That's right folks, now like never before you will have to PAY to complete qte, while they are happening. You asked for and now we deliver! Trollbashing
The worst criminal in human history, undeniably. There has never been a figure in political history, so dedicated to destroying the prospects of organized human life on the planet, in the near future.

Beating and Gassing Americans for Jesus!
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 19:09
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 19:09
Dec 17, 2017, 19:09
 
...we are placing an added emphasis on the online experiences in our games, striving to continually provide players with content that is memorable and impactful

Now there's an oxymoron if I've ever seen one... Rolleyes
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 19:06
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 19:06
Dec 17, 2017, 19:06
 
jdreyer wrote on Dec 17, 2017, 18:17:
eRe4s3r wrote on Dec 17, 2017, 17:07:
What I wonder is, how is that dude CEO of Eidos-Montreal and this tone deaf with the whole EA/Loot box situation......

You say "Online experience" and I think lootboxes and gambling. Yeah, that's a great and totally innocent association to draw up currently, way to goo, Mr Anfossi

Here's the thing: paying money for stuff, a little or a lot, is pain. Games are pleasure. Most of us like to get our pain over with one time, at the start, then have our pleasure for a nice long time. We don't want to be constantly mixing our pleasure and pain by having to pay niggly amounts for "online experiences."

If I wanted pain with my pleasure, I'd be into BDSM. I'm not.

Your post triggered this song.....

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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 18:27
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 18:27
Dec 17, 2017, 18:27
 
Yeah, I think that "an emphasis on online gaming" to the exclusion of single play gaming signals a definite downturn in game quality. I won't buy a game that isn't strong single-play; or even one that pretends to add single-play but with an "always-online" requirement serving as their copy protection & DRM. I never bought Diablo 3 because of that and never will. Telling me that the DRM is "built-in" to the structure of the game and so it really isn't DRM falls on old and deaf ears here...;) No, no, no--thanks, no thank you...;) Really, what is an online-only shooter with little to no story or plot? It's just a game *engine* basically and *ugh*--no sale. Whenever I hear "online-only" these days I think of something I won't like. No attraction or curiosity.
It is well known universally that I do not make mistakes--so, if you should happen across an error in that which I have written, please be assured that *I* did not write it!...:)
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 18:17
8.
Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 18:17
Dec 17, 2017, 18:17
 
eRe4s3r wrote on Dec 17, 2017, 17:07:
What I wonder is, how is that dude CEO of Eidos-Montreal and this tone deaf with the whole EA/Loot box situation......

You say "Online experience" and I think lootboxes and gambling. Yeah, that's a great and totally innocent association to draw up currently, way to goo, Mr Anfossi

Here's the thing: paying money for stuff, a little or a lot, is pain. Games are pleasure. Most of us like to get our pain over with one time, at the start, then have our pleasure for a nice long time. We don't want to be constantly mixing our pleasure and pain by having to pay niggly amounts for "online experiences."

If I wanted pain with my pleasure, I'd be into BDSM. I'm not.
“We’ve reached the point of this polarized pandemic where our current plan for salvation is convincing certain recalcitrant men that wearing masks is the testosteroney thing to do.“
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 17:07
7.
Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 17:07
Dec 17, 2017, 17:07
 
What I wonder is, how is that dude CEO of Eidos-Montreal and this tone deaf with the whole EA/Loot box situation......

You say "Online experience" and I think lootboxes and gambling. Yeah, that's a great and totally innocent association to draw up currently, way to goo, Mr Anfossi
Avatar 54727
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 17:02
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 17:02
Dec 17, 2017, 17:02
 
Sure sure ...the way online games are made today its like single game.....just another excuse for sucking youngsters wallet dry with there DownLoadCrap....borring developers is what are left..
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 15:34
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 15:34
Dec 17, 2017, 15:34
 
Both Deus Ex and Tomb Raider already have incorporated pseudo-online modes as an excuse to put in microtransactions, but so far they're each pretty safely ignored without impacting the single-payer. Well, Deus Ex impacts a little, they give you a poke to try it and some significant rewards for your campaign if you play the side-game a bit... If that's something they want to pursue further in future games from those franchises and others, we'll just have to wait and see whether or not they completely ruin the SP experience along the way.
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 15:25
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 15:25
Dec 17, 2017, 15:25
 
You say "online experiences", I hear "continual revenue stream".
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 15:20
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 15:20
Dec 17, 2017, 15:20
 
Creston wrote on Dec 17, 2017, 14:53:
Yay, more focus on online shit... :\
that's where the moneys at, and it suxors.
Waiting for EA to buy CDPR and squeeze the life out of it.
A mask is not a political statement.
It's an IQ test.
It's a compassion test.
It's a decency test.
It's a social responsibility test.
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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 14:53
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 14:53
Dec 17, 2017, 14:53
 
Yay, more focus on online shit... :\

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Re: Eidos-Montréal on Single-player and Multiplayer Support
Dec 17, 2017, 11:49
Cutter
 
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Re: Eidos-Montréal on Single-player and Multiplayer Support Dec 17, 2017, 11:49
Dec 17, 2017, 11:49
 Cutter
 
Sounds like marketing speak for microtransactions to me.

"Well, he’s not a villain Summer, but he shouldn’t be your hero. He’s more like a demon, or a super fucked up god." - Morty Smith
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