Take-Two Launches Private Division

Take-Two Interactive announces they are launching a new publishing arm called Private Division calling this "a developer-focused publisher that empowers independent studios to develop the games that they are passionate about creating." Private is Take-Two's third separate publishing label, taking its place alongside 2K and Rockstar Games, and will occupy offices in New York City, Seattle, and Munich. GamesIndustry.biz offers a private discussion of Private Division in a chat with Take-Two's Michael Worosz. Here's an outline of the plan and who's on board to start with:
Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced the formation of Private Division, a new publishing label comprised of proven games industry veterans that is dedicated to bringing titles from top independent developers to market. Private Division is a developer-focused publisher that empowers independent studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale.

Private Division will publish several upcoming titles* based on new IP from renowned industry creative talent, including the previously announced Ancestors: The Humankind Odyssey from Panache Digital Games, a studio led by the creator of the Assassin’s Creed franchise Patrice Désilets; an unannounced RPG currently codenamed Project Wight from The Outsiders, a studio founded by ex-DICE developers David Goldfarb and Ben Cousins; an unannounced RPG from Obsidian Entertainment led by Tim Cain and Leonard Boyarsky, co-creators of Fallout; and an unannounced sci-fi first-person shooter from V1 Interactive, a studio founded by Halo co-creator Marcus Lehto. Additionally, Private Division is the publisher for Kerbal Space Program, which Take-Two acquired in May, 2017.
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8.
 
Re: Take-Two Launches Private Label
Dec 14, 2017, 22:51
Rigs
 
8.
Re: Take-Two Launches Private Label Dec 14, 2017, 22:51
Dec 14, 2017, 22:51
 Rigs
 
Cutter wrote on Dec 14, 2017, 20:18:
Really? You actually listen to anything that idiot has to say? Lol, yeah ok. Rolleyes

Let me just ask you this one thing, Cutter...where does this fit in with what you just said?

You've got to be cruel to be kind...in the right measure.

You're a fucking hypocrite and all-round asshole of the highest measure. Even Canada is saying, 'Hey, ay, we're not taking responsibility for this, eh'

=-Rigs-=
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7.
 
Re: Take-Two Launches Private Label
Dec 14, 2017, 21:12
7.
Re: Take-Two Launches Private Label Dec 14, 2017, 21:12
Dec 14, 2017, 21:12
 
Kxmode wrote on Dec 14, 2017, 17:57:
Private Label. For Gamers who like Whine.

I was going to say, Private Label sounds more appropriate for a whiskey or pr0n company.

To prevent CV-19, avoid the Serious Seven: weddings, funerals, faith-based activities, bars, gyms, house gatherings and other small events.
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6.
 
Re: Take-Two Launches Private Label
Dec 14, 2017, 20:18
Cutter
 
6.
Re: Take-Two Launches Private Label Dec 14, 2017, 20:18
Dec 14, 2017, 20:18
 Cutter
 
NewMaxx wrote on Dec 14, 2017, 19:51:
Cutter wrote on Dec 14, 2017, 16:18:
Why not put the offices in places that small indie devs can actually afford to live? But that would make sense.

They're not going after small indie devs. That would be closer to Devolver Digital (who are based in Austin, TX, btw). They're going after people who are a tier above that (look at the list of names in the blurb). The fact it's called "private label" reflects that - it's equivalent to crafted spirits. Also explains their choice of location as it's more about marketing (NYC, Seattle) then development - like NKD says.

Really? You actually listen to anything that idiot has to say? Lol, yeah ok. Rolleyes
Morty: You sold a gun to a murderer so you could play video games?
Rick: Yeah, sure, I mean, if you spend all day shuffling words around, you can make anything sound bad, Morty.
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5.
 
Re: Take-Two Launches Private Label
Dec 14, 2017, 19:51
5.
Re: Take-Two Launches Private Label Dec 14, 2017, 19:51
Dec 14, 2017, 19:51
 
Cutter wrote on Dec 14, 2017, 16:18:
Why not put the offices in places that small indie devs can actually afford to live? But that would make sense.

They're not going after small indie devs. That would be closer to Devolver Digital (who are based in Austin, TX, btw). They're going after people who are a tier above that (look at the list of names in the blurb). The fact it's called "private label" reflects that - it's equivalent to crafted spirits. Also explains their choice of location as it's more about marketing (NYC, Seattle) then development - like NKD says.
4.
 
Re: Take-Two Launches Private Label
Dec 14, 2017, 17:57
Kxmode
 
4.
Re: Take-Two Launches Private Label Dec 14, 2017, 17:57
Dec 14, 2017, 17:57
 Kxmode
 
Private Label. For Gamers who like Whine.
"Hard times create strong men. Strong men create good times. Good times create weak men. And, weak men create hard times." - Those Who Remain by G. Michael Hopf
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3.
 
Re: Take-Two Launches Private Label
Dec 14, 2017, 17:09
NKD
3.
Re: Take-Two Launches Private Label Dec 14, 2017, 17:09
Dec 14, 2017, 17:09
NKD
 
Cutter wrote on Dec 14, 2017, 16:18:
Why not put the offices in places that small indie devs can actually afford to live? But that would make sense.

Probably because they are a publisher and will not be hiring developers to work in their own offices?
Thou art an artless, greasy tallow-catch.
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2.
 
Re: Take-Two Launches Private Label
Dec 14, 2017, 16:39
2.
Re: Take-Two Launches Private Label Dec 14, 2017, 16:39
Dec 14, 2017, 16:39
 
an unannounced RPG from Obsidian Entertainment led by Tim Cain and Leonard Boyarsky, co-creators of Fallout;

Hm, wonder if this means they're not making a Bloodlines sequel then, since Paradox owns White Wolf.
1.
 
Re: Take-Two Launches Private Label
Dec 14, 2017, 16:18
Cutter
 
1.
Re: Take-Two Launches Private Label Dec 14, 2017, 16:18
Dec 14, 2017, 16:18
 Cutter
 
Why not put the offices in places that small indie devs can actually afford to live? But that would make sense.
Morty: You sold a gun to a murderer so you could play video games?
Rick: Yeah, sure, I mean, if you spend all day shuffling words around, you can make anything sound bad, Morty.
Avatar 25394
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