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New GeForce Drivers

The GeForce website offers new GeForce Game Ready 388.59 WHQL drivers, saying these are game-ready for Fallout 4 VR. They accompany the new drivers with this article on Fallout 4 and what it's like playing the game on an HTC Vive headset. Here's a bit on that:

Jumping into Fallout 4 VR for the first time puts an amazing new perspective on the irradiated wasteland and its surrounding environments. “Feeling like you’re physically in the world of Fallout 4 by playing in VR is an amazing experience,” said Fallout 4 Producer Andrew Scharf. “All the way up to the sad moment when you remove the headset and realize there is no V.A.T.S. in real life.” And speaking of V.A.T.S.—Fallout 4’s location-based damage and aiming mechanic— the system has been reimagined for VR to make it feel more natural to the platform. “In Fallout 4, you queue up your shots and the V.A.T.S. camera plays out, which shows all the carnage,” said Scharf. “But that takes camera movement away from the player, and that sort of thing can make you feel pretty uncomfortable in VR. So what we do instead is slow down time, and then the player can teleport around or look around in real-time.” And just like the original game, the developers confirmed that you can still target specific body parts while time is slowed, and each area you aim at will glow, letting you know exactly where the shots will land.

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4. Re: New GeForce Drivers Dec 9, 2017, 13:33 HoSpanky
 
Asmodai wrote on Dec 9, 2017, 10:52:
Yay, finally graphic options for exotic resolutions which they haven't bothered with since Fallout 3 came out...

Surround or 21:9 users have been stuck with WSGF hacks and mods galore for years but VR, shit yeah.

Fucking dickheads...

This...is a completely different game from regular fallout 4. I’d be surprised if it worked OUTSIDE VR.

I imagine they stopped supporting odd resolutions because those users are few and far between. I used to be angry about how games stopped supporting SLI, but the reality is, there aren’t enough people using it to bother coding anything specific for it. Pick a game, any game, and it’ll have something that doesn’t work with SOMEONE’s choice of hardware. This is the inherent downside to having infinitely configurable systems. If you insist on stepping outside “the usual” choices, you have to accept that you will not be a priority.
 
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Previous Post Reply Quote Edit Delete Report
 
    Date Subject Author
  1. Dec 8, 22:42 Re: New GeForce Drivers Creston
  2. Dec 8, 22:58  Re: New GeForce Drivers HorrorScope
  3. Dec 9, 10:52   Re: New GeForce Drivers Asmodai
>> 4. Dec 9, 13:33    Re: New GeForce Drivers HoSpanky


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