THQ Nordic announces the release of SpellForce 3, the latest installment in this
fantasy RTS/RPG hybrid series. This is a PC exclusive, available for Windows
through GOG.com and
while a physical Standard Edition and a limited-edition Collector's Edition are
also available, and this page
shows the way to ordering those. The
Release Trailer comes
along with the following announcement:
The critically acclaimed
RTS/RPG-series SpellForce returns today with a new installment: SpellForce 3 is
available as a PC-exclusive title.
By combining real-time-strategy and role-playing, SpellForce 3 takes the best
from both and blends it together in a unique way. Players will create their own
hero, and meet others along their epic journey through the 30+ hours of campaign
gameplay. They will construct large bases and muster powerful armies, command
three different factions, clash together in multiplayer matches or join forces
in the co-operative campaign.
The story of SpellForce 3 takes place before the events of its predecessors,
telling the tale of the aftermath of the Mage Wars – an exciting experience for
players of the former SpellForce games and players who are new to the franchise
alike. In SpellForce 3’s launch trailer, you can see all the features that will
So far, it's beautiful, visually and aurally, campaign seems well designed as a tutorial in the first two missions, tons of loot and items, and seems to be introducing units/buildings at a decent rate.
The combat is good, if you played the public beta, it seems largely the same, just more units available.
Downside: had a game crashing bug when I went to load a game, from within the game (killed a miniboss but his loot bag fell right on a Tutorial area, so I couldn't pick it up !) and had to reboot.
When I went to repair the game in Galaxy, it did download some more files, so perhaps the initial download was corrupted. I'll see.
So far though it's fun, and I'm doing mostly the same sort of setup I had in Spellforce 2, Hero group with some ranged backup and a few heavy tanks, and a more mixed backup group for base defense while the Heroes explore and loot. It does feel as though there were more units in Spellforce 2, although some of that may have been from DLC, it's been awhile.