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The Battle for Star Control Continues

A post on by Stardock's Brad Wardell adds a twist to the Star Control brouhaha which recently bubbled up (thanks Rollory). Stardock and Fred Ford and Paul Reiche III are engaged in a dispute over what aspects of the series are actually owned by which entity. Stardock purchased the game's name (at the very least) in 2013 as part of an Atari fire sale, but Reiche and Ford claimed they possessed the rights to sell the original two DOS Star Control games they co-developed. This morning we reported that Paul and Fred (aka Toys for Bob) claimed they removed the sci-fi action/strategy series from of their own volition (no wait, that was a different fire sale) as a maneuver in this battle. Now Wardell says Stardock actually instigated the removal of the Star Control games so they could sell them there themselves, and in a later post the Stardock CEO says the games are now back on being sold by Stardock, which lends credibility to his side of the story. Here's the post that preceded the reappearance of the series:

Paul and Fred have provided no documentation whatsoever, not even an email, to back up their claim regarding Atari. If they had, we wouldn't be having this discussion.

However, upon learning that Paul and Fred were the ones who set up the agreement with GOG, we informed them that they needed to take it down as they do not, and have never had the right, to sell or distribute Accolade (and now Stardock) Star Control games. We informed GOG of this change last week.

We have a great deal of respect for Paul and Fred as the designers of Star Control I and II. However, until they can back up their claims that the IP they licensed for Star Control I and II has actually expired with some sort of documentation we are not inclined to discontinue their sale and distribution as long as the fan community supports this.

With any luck, the Star Control titles will be transferred to the existing Stardock GOG distribution agreement and sales will continue. Paul and Fred will continue to receive royalties, as they have for the past several years, for the sales and distribution of the classic Star Control games.

For those not interested in the original DOS experience, there is the amazing Ur-Quan Masters project which is free.

13. Re: The Battle for Star Control Continues Dec 7, 2017, 09:25 Beamer
Numinar wrote on Dec 6, 2017, 23:59:
Creston wrote on Dec 6, 2017, 09:33:
Beamer wrote on Dec 6, 2017, 08:21:
Numinar wrote on Dec 6, 2017, 08:07:
a game willing to let you fail after dozens of hours invested, like the OG Xcom. Absolute classic.

Have you played the new XCOMs? They do that, too?

Fail after dozens of hours? Oh shit yeah. That Avatar clock is merciless, as are the Chosen. When they come to attack your base, and you don't have a force capable of stopping them, they will gank you and it's bye bye. And this can happen after an easy 20 to 30 hours (it takes a while anyway, since the Chosen have to build up intel before they track down your base.)

Oh yeah they do! I just forgot as although I love those games, I have neither played or failed at either of them enough to remember them like the absolute ass whooping UFO:EU gave me many times when I was half the age I am now or younger. (I think for both firaxis games I started, realised Iím stupid then restarted, finished and forgot everything that happened in them)

I feel the newer games are more board-games than the older ones, which is something I like, but that early 90ís communion/xfiles theme and the map generator, destructibility and ďenemy movementĒ black screen of foreboding sounds and sick midi tracks of that first game felt a lot more impactful than the newer stuff. Havenít tried the Xcom2 expansion yet maybe that brings a bit more of that back.

That's really the two things I miss from X-COM:

1) The atmosphere and sense of dread and being overwhelmed. Sadly, I think that's kind of dead in general. It's really, really hard to do that with good graphics. Back then, your mind filled in the blanks. Now, graphics are so good it's hard to have blanks. We compensated for flaws by making it dread, and man, was it effective. Same with original DOOM.

2) Similar to the first, you actually were overwhelmed because soldiers were cheap and easily replaceable. It was rare to do a mission without losing at least a soldier (partially because the first one or two off the Ranger would get cheap-shotted.) The first hour was just a bloodbath before you had decent weapons and one or two soldiers that have survived enough to be accurate. In XCOM, soldiers cost more so you really need to save them. It's not uncommon to have your final mission team be comprised largely of your first mission team. It's different, not worse, but sometimes I want the bloodbath back.

On that note, for XCOM2, make sure you mod it to allow for more soldiers in your squad. Otherwise you end up seeing the same 4 or 6 faces nonstop.
Music for the discerning:
Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Dec 5, 21:07 Re: The Battle for Star Control Continues Efflixi
  2. Dec 6, 00:20 Re: The Battle for Star Control Continues Kxmode
  3. Dec 6, 03:34 Re: The Battle for Star Control Continues Nailbender
  4. Dec 6, 08:07  Re: The Battle for Star Control Continues Numinar
  5. Dec 6, 08:21   Re: The Battle for Star Control Continues Beamer
  6. Dec 6, 09:33    Re: The Battle for Star Control Continues Creston
  8. Dec 6, 09:50     Re: The Battle for Star Control Continues Beamer
  9. Dec 6, 10:47      Re: The Battle for Star Control Continues Creston
  10. Dec 6, 10:49       Re: The Battle for Star Control Continues Beamer
  11. Dec 6, 23:59     Re: The Battle for Star Control Continues Numinar
  12. Dec 7, 08:58      Re: The Battle for Star Control Continues Peter M. Smith
>> 13. Dec 7, 09:25      Re: The Battle for Star Control Continues Beamer
  7. Dec 6, 09:34 Re: The Battle for Star Control Continues Creston


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