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The Battle for Star Control Continues

A post on GOG.com by Stardock's Brad Wardell adds a twist to the Star Control brouhaha which recently bubbled up (thanks Rollory). Stardock and Fred Ford and Paul Reiche III are engaged in a dispute over what aspects of the series are actually owned by which entity. Stardock purchased the game's name (at the very least) in 2013 as part of an Atari fire sale, but Reiche and Ford claimed they possessed the rights to sell the original two DOS Star Control games they co-developed. This morning we reported that Paul and Fred (aka Toys for Bob) claimed they removed the sci-fi action/strategy series from GOG.com of their own volition (no wait, that was a different fire sale) as a maneuver in this battle. Now Wardell says Stardock actually instigated the removal of the Star Control games so they could sell them there themselves, and in a later post the Stardock CEO says the games are now back on GOG.com being sold by Stardock, which lends credibility to his side of the story. Here's the post that preceded the reappearance of the series:

Paul and Fred have provided no documentation whatsoever, not even an email, to back up their claim regarding Atari. If they had, we wouldn't be having this discussion.

However, upon learning that Paul and Fred were the ones who set up the agreement with GOG, we informed them that they needed to take it down as they do not, and have never had the right, to sell or distribute Accolade (and now Stardock) Star Control games. We informed GOG of this change last week.

We have a great deal of respect for Paul and Fred as the designers of Star Control I and II. However, until they can back up their claims that the IP they licensed for Star Control I and II has actually expired with some sort of documentation we are not inclined to discontinue their sale and distribution as long as the fan community supports this.

With any luck, the Star Control titles will be transferred to the existing Stardock GOG distribution agreement and sales will continue. Paul and Fred will continue to receive royalties, as they have for the past several years, for the sales and distribution of the classic Star Control games.

For those not interested in the original DOS experience, there is the amazing Ur-Quan Masters project which is free.

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13. Re: The Battle for Star Control Continues Dec 7, 2017, 09:25 Beamer
 
Numinar wrote on Dec 6, 2017, 23:59:
Creston wrote on Dec 6, 2017, 09:33:
Beamer wrote on Dec 6, 2017, 08:21:
Numinar wrote on Dec 6, 2017, 08:07:
a game willing to let you fail after dozens of hours invested, like the OG Xcom. Absolute classic.

Have you played the new XCOMs? They do that, too?

Fail after dozens of hours? Oh shit yeah. That Avatar clock is merciless, as are the Chosen. When they come to attack your base, and you don't have a force capable of stopping them, they will gank you and it's bye bye. And this can happen after an easy 20 to 30 hours (it takes a while anyway, since the Chosen have to build up intel before they track down your base.)

Oh yeah they do! I just forgot as although I love those games, I have neither played or failed at either of them enough to remember them like the absolute ass whooping UFO:EU gave me many times when I was half the age I am now or younger. (I think for both firaxis games I started, realised Iím stupid then restarted, finished and forgot everything that happened in them)

I feel the newer games are more board-games than the older ones, which is something I like, but that early 90ís communion/xfiles theme and the map generator, destructibility and ďenemy movementĒ black screen of foreboding sounds and sick midi tracks of that first game felt a lot more impactful than the newer stuff. Havenít tried the Xcom2 expansion yet maybe that brings a bit more of that back.

That's really the two things I miss from X-COM:

1) The atmosphere and sense of dread and being overwhelmed. Sadly, I think that's kind of dead in general. It's really, really hard to do that with good graphics. Back then, your mind filled in the blanks. Now, graphics are so good it's hard to have blanks. We compensated for flaws by making it dread, and man, was it effective. Same with original DOOM.

2) Similar to the first, you actually were overwhelmed because soldiers were cheap and easily replaceable. It was rare to do a mission without losing at least a soldier (partially because the first one or two off the Ranger would get cheap-shotted.) The first hour was just a bloodbath before you had decent weapons and one or two soldiers that have survived enough to be accurate. In XCOM, soldiers cost more so you really need to save them. It's not uncommon to have your final mission team be comprised largely of your first mission team. It's different, not worse, but sometimes I want the bloodbath back.

On that note, for XCOM2, make sure you mod it to allow for more soldiers in your squad. Otherwise you end up seeing the same 4 or 6 faces nonstop.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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12. Re: The Battle for Star Control Continues Dec 7, 2017, 08:58 Peter M. Smith
 
Numinar wrote on Dec 6, 2017, 23:59:
Havenít tried the Xcom2 expansion yet maybe that brings a bit more of that back.

It doesn't. It's still a helluva lot of fun, but in a different manner.
 
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11. Re: The Battle for Star Control Continues Dec 6, 2017, 23:59 Numinar
 
Creston wrote on Dec 6, 2017, 09:33:
Beamer wrote on Dec 6, 2017, 08:21:
Numinar wrote on Dec 6, 2017, 08:07:
a game willing to let you fail after dozens of hours invested, like the OG Xcom. Absolute classic.

Have you played the new XCOMs? They do that, too?

Fail after dozens of hours? Oh shit yeah. That Avatar clock is merciless, as are the Chosen. When they come to attack your base, and you don't have a force capable of stopping them, they will gank you and it's bye bye. And this can happen after an easy 20 to 30 hours (it takes a while anyway, since the Chosen have to build up intel before they track down your base.)

Oh yeah they do! I just forgot as although I love those games, I have neither played or failed at either of them enough to remember them like the absolute ass whooping UFO:EU gave me many times when I was half the age I am now or younger. (I think for both firaxis games I started, realised Iím stupid then restarted, finished and forgot everything that happened in them)

I feel the newer games are more board-games than the older ones, which is something I like, but that early 90ís communion/xfiles theme and the map generator, destructibility and ďenemy movementĒ black screen of foreboding sounds and sick midi tracks of that first game felt a lot more impactful than the newer stuff. Havenít tried the Xcom2 expansion yet maybe that brings a bit more of that back.
 
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10. Re: The Battle for Star Control Continues Dec 6, 2017, 10:49 Beamer
 
Creston wrote on Dec 6, 2017, 10:47:
Ah, I see what you're saying.

Yeah I don't get the hate for the new Xcoms either. They're awesome games, and exist quite happily alongside the old ones. People are weird.

I think this is why I'm excited for 2 StarCons. Confused why we're getting 2 now, but we had a ton of XCOM remakes, and XCOM spiritual successors, before we finally got something worthy of being XCOM.

With 2 StarCons, odds are pretty good 1 will be worthwhile. Maybe both!
Now if only JA2 could get this love.
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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9. Re: The Battle for Star Control Continues Dec 6, 2017, 10:47 Creston
 
Ah, I see what you're saying.

Yeah I don't get the hate for the new Xcoms either. They're awesome games, and exist quite happily alongside the old ones. People are weird.
 
Avatar 15604
 
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8. Re: The Battle for Star Control Continues Dec 6, 2017, 09:50 Beamer
 
Creston wrote on Dec 6, 2017, 09:33:
Beamer wrote on Dec 6, 2017, 08:21:
Numinar wrote on Dec 6, 2017, 08:07:
a game willing to let you fail after dozens of hours invested, like the OG Xcom. Absolute classic.

Have you played the new XCOMs? They do that, too?

Fail after dozens of hours? Oh shit yeah. That Avatar clock is merciless, as are the Chosen. When they come to attack your base, and you don't have a force capable of stopping them, they will gank you and it's bye bye. And this can happen after an easy 20 to 30 hours (it takes a while anyway, since the Chosen have to build up intel before they track down your base.)

Oh! I didn't mean the question mark. I was trying to point out that you don't need to specify "OG XCOM" because they ALL do that. Specifying "OG XCOM" sounds to me like someone hasn't played the new ones, but that's also because I can't fathom someone who loved the old ones hating the new ones. I know people do, but it's kind of mindblowing to me. Personally, I find them to be excellent chapters of the franchise and to have completely replaced my need to play the original (which I've still done a few times, it has some aspects that the new ones don't that I really like, but man, the interface is painful and the late game of giant UFOs everywhere gets so tedious.)

I did XCOM2 on Medium or so, then Ironman on Easy. Never had an issue with them, but I'm ok with that, I actually don't want to lose after hours of investment, so no ramping up difficulty for me, even if I sacrifice XCOM cred. I did want to have to mourn the occasional squadie, but Easy is so Easy that I actually lost fewer squaddies on Easy Ironman than Medium Regular (I think it was 1 to 3.)
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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7. Re: The Battle for Star Control Continues Dec 6, 2017, 09:34 Creston
 
I think Paul and Fred need to just shut up now, and get back to work. I don't even understand why they're being so obstinate about this, as Wardell has made it clear multiple times that they're getting their royalties.
 
Avatar 15604
 
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6. Re: The Battle for Star Control Continues Dec 6, 2017, 09:33 Creston
 
Beamer wrote on Dec 6, 2017, 08:21:
Numinar wrote on Dec 6, 2017, 08:07:
a game willing to let you fail after dozens of hours invested, like the OG Xcom. Absolute classic.

Have you played the new XCOMs? They do that, too?

Fail after dozens of hours? Oh shit yeah. That Avatar clock is merciless, as are the Chosen. When they come to attack your base, and you don't have a force capable of stopping them, they will gank you and it's bye bye. And this can happen after an easy 20 to 30 hours (it takes a while anyway, since the Chosen have to build up intel before they track down your base.)
 
Avatar 15604
 
Reply Quote Edit Delete Report
 
5. Re: The Battle for Star Control Continues Dec 6, 2017, 08:21 Beamer
 
Numinar wrote on Dec 6, 2017, 08:07:
a game willing to let you fail after dozens of hours invested, like the OG Xcom. Absolute classic.

Have you played the new XCOMs? They do that, too?
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
Reply Quote Edit Delete Report
 
4. Re: The Battle for Star Control Continues Dec 6, 2017, 08:07 Numinar
 
Nailbender wrote on Dec 6, 2017, 03:34:
"For those not interested in the original DOS experience, there is the amazing Ur-Quan Masters project which is free."

...which offers both the original DOS experience as well as the 3DO one. Free of charge. On modern systems.

I've played through the OG game over half a dozen times since 92', and UQM a few as well. This bruhaha and the blissfully forgetful years since I last had a run inspired me to follow the link to UQMHD that was posted earlier in the feud, and so far it seems real good. The redone art feels like the better double-fine restorations, though it doesn't do native 1400p. Some games are worth it even with big black borders though. It's monkey island in spaaaaaaace and it's a game willing to let you fail after dozens of hours invested, like the OG Xcom. Absolute classic.
 
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3. Re: The Battle for Star Control Continues Dec 6, 2017, 03:34 Nailbender
 
"For those not interested in the original DOS experience, there is the amazing Ur-Quan Masters project which is free."

...which offers both the original DOS experience as well as the 3DO one. Free of charge. On modern systems.
 
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2. Re: The Battle for Star Control Continues Dec 6, 2017, 00:20 Kxmode
 
Pulls up a comfy chair next to Efflixi

Popcorn Popcorn
 
Avatar 18786
 
William Shakespeare's "Star Wars" Act I, Scene 4: CHORUS: And now, dear viewers, shall our play go to \ A Planet stark and drear for our next scene. \ Imagine sand and rocks within thy view. \ Prepare thy souls - we fly to Tatooine!
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1. Re: The Battle for Star Control Continues Dec 5, 2017, 21:07 Efflixi
 
Popcorn  
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