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Seven: The Days Long Gone Released

Seven: The Days Long Gone is now available for Windows on Steam, offering an isometric open-world RPG from Fool's Theory and IMGN.PRO that boasts former developers of CD Projekt RED's Witcher series. This is offered in two flavors, a Standard Edition and a Digital Collectorís Edition, which includes with a digital artbook, soundtrack, map, and guidebook. They illustrate the news with a cinematic trailer, a combat trailer, and a sneaking trailer. Here are the details:

In SEVEN: THE DAYS LONG GONE, you play as Teriel, a master thief possessed, in the most symbiotic ways possible, by an ancient daemon (Artanak) and deported to the prison island of Peh. Teriel, with Artanak help, unearth the islandís dark secrets and soon learn that the fate of the entire Vetrall Empire rests in balance.

The post-apocalyptic world is filled with mysterious technology and Dark Age superstition, diverse communities that react to every action, and a rich ecosystem of creatures to interact with, from animals to people to monsters. Freely explore the vast yet unforgiving open world, whether following the main story line or heading off on a side quest.


  • 3D Isometric RPG
  • Rich, interwoven storyline
  • Combat: multiple styles allow for players to be creative in how they tackle obstacles
  • Hero Progression System: Based purely on skill and equipment; progression unlocks new upgradable skills
  • AI Reactions: NPCs are responsive to actions
  • Open world perfect for exploration
  • Brand new climbing system
  • Stunning environments
  • Play Your Way - Stealth or brute force, freedom of choice

9. Re: Morning Tech Bits Dec 1, 2017, 23:23 Mordecai Walfish
Marvin T. Martian wrote on Dec 1, 2017, 19:25:
Hate comic book trailers that show nothing of the game, content etc.

"Hey guys, for our trailer: lets take our concept art, throw some FX on them, and add a narrator with a panning camera!"

I'm not a fan of this shit either, especially when a game's entire art style is essentially parallax concept art like some kind of flash game.. but this is a small studio's first release so they get a pass. That extra money/time making a good trailer definitely takes a hit to the core game when you don't have huge budgets to work with.
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"What do I want? I don't really know. Most of the time I ignore my quest and walk into the homes of others, riffling through people's shelves... oooh, like those over there!"
Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Dec 1, 11:43 Re: Seven: The Days Long Gone Released Cutter
  2. Dec 1, 15:01 Re: Seven: The Days Long Gone Released Creston
  3. Dec 1, 16:05  Re: Seven: The Days Long Gone Released Angrius Maximis
  4. Dec 1, 16:06   Re: Seven: The Days Long Gone Released Angrius Maximis
  5. Dec 1, 17:26    Re: Seven: The Days Long Gone Released ItBurn
  6. Dec 1, 18:23 Re: Seven: The Days Long Gone Released Creston
  7. Dec 1, 19:25 Re: Seven: The Days Long Gone Released Marvin T. Martian
>> 9. Dec 1, 23:23  Re: Morning Tech Bits Mordecai Walfish
  10. Dec 2, 05:18   Re: Morning Tech Bits Quinn
  11. Dec 2, 07:59    Re: Morning Tech Bits SpectralMeat
  8. Dec 1, 21:22 Re: Seven: The Days Long Gone Released Quinn
  12. Dec 2, 12:17 Re: Seven: The Days Long Gone Released eRe4s3r
  13. Dec 2, 15:24 Re: Seven: The Days Long Gone Released CthulhuFan
  14. Dec 3, 00:03  Re: Seven: The Days Long Gone Released Jerykk


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