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EA Says Visceral's Cancelled Star Wars Game Was Too Linear

GamesIndustry.biz has more comments made by Blake Jorgensen at yesterday's Credit Suisse 21st Annual Technology, Media & Telecom Conference, where the Electronic Arts CFO commented on the Star Wars game that was in the works at Visceral Games before it was cancelled by EA. He says they still may revive the project with a new developer to salvage some of what went into this, but he explains that as it was, the game was shaping up to be the kind of linear game that EA felt was way too 2012 for modern tastes (though some would question their judgment). Here's their rationale:

"Over the last five or six years, [Visceral Games] had shrunk in size," Jorgensen said. "It was down to about 80 people, which is sub-scale in our business. And the game they were making was actually being supported by a team in Vancouver and a team in Montreal because of that sub-scale nature. And we were trying to build a game that really pushed gameplay to the next level, and as we kept reviewing the game, it continued to look like a style of gaming, a much more linear game, that people don't like as much today as they did five years ago or 10 years ago."

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22. Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Nov 30, 2017, 06:06 Slick
 
DangerDog wrote on Nov 30, 2017, 04:45:
HorrorScope wrote on Nov 29, 2017, 22:54:
I'm just not going to believe that the cancelled one, was the good one. Just assume it was like the rest or worse.

From what I've read it sounded like there was a huge brain drain at Visceral after EA forced them to make the Battlefield Hardline cops vs robbers game, they didn't want to make it and it destroyed moral.

They ended up pouring too much time into making trailers and tech demos and couldn't get animation systems to work the way they wanted. It didn't sound like there was much sharing of code between Battlefront and the game Viscreal was working on.

DICE raised the bar for graphics extremely high with their photographic modeling in their latest games. If you aren't capable of adapting to the way assets need to be generated you might really struggle to keep your job.

I think Visceral bit off more than they could chew.

Frostbite is a bitch to work with, it's not like UE that is built from the ground-up to be user-friendly. Lots of EA studios had a hard time adapting.

Plus with the secretive nature of the code, they aren't letting enough people really come to grips with it. There's no way to "train" yourself to be good at working with it unless you already are working on a game that's using it.

So yeah, a bitch to work with, but without question the best engine on the market (ie. best looking vs best performance), nothing else comes close, and if they do it's only on one of these 2 areas.
 
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(Regarding SW:Battlefront II) Frostshite is a horrible piece of shit engine that makes games look artificial as if you were playing on a movie set instead of the actual location. -CJ_Parker
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    Date Subject Author
  1. Nov 29, 20:39 Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear MoreLuckThanSkill
  2. Nov 29, 20:47  Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear CJ_Parker
  4. Nov 29, 20:58  Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Cutter
  7. Nov 29, 21:28  Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear NewMaxx
  9. Nov 29, 22:51   Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear jacobvandy
  26. Nov 30, 08:24   Re: Skyrim Creation Club Launches with Survival Mode Kajetan
  3. Nov 29, 20:51 Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Sepharo
  5. Nov 29, 21:09  Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear CJ_Parker
  6. Nov 29, 21:19   Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear jdreyer
  8. Nov 29, 21:52   Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Sepharo
  12. Nov 30, 00:11    Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear jdreyer
  13. Nov 30, 01:13     Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Agent.X7
  28. Nov 30, 08:47    Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Verno
  29. Nov 30, 08:55     Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Spektr
  19. Nov 30, 03:30   Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Kxmode
  10. Nov 29, 22:54 Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear HorrorScope
  11. Nov 29, 23:39  Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Squirmer
  21. Nov 30, 04:45  Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear DangerDog
>> 22. Nov 30, 06:06   Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Slick
  23. Nov 30, 06:29    Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Wesp5
  24. Nov 30, 07:54     Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Beamer
  30. Nov 30, 10:27      Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Darks
  25. Nov 30, 08:16     Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear yonder
  27. Nov 30, 08:43      Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Spektr
  31. Nov 30, 12:54      Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Orogogus
  14. Nov 30, 02:25 Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear StingingVelvet
  15. Nov 30, 03:00 Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear theyarecomingforyou
  16. Nov 30, 03:09 Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Kxmode
  17. Nov 30, 03:14 Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear ItBurn
  18. Nov 30, 03:19  Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear theyarecomingforyou
  20. Nov 30, 03:35 Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Kxmode
  32. Dec 1, 09:43 Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Creston


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