"Over the last five or six years, [Visceral Games] had shrunk in size," Jorgensen said. "It was down to about 80 people, which is sub-scale in our business. And the game they were making was actually being supported by a team in Vancouver and a team in Montreal because of that sub-scale nature. And we were trying to build a game that really pushed gameplay to the next level, and as we kept reviewing the game, it continued to look like a style of gaming, a much more linear game, that people don't like as much today as they did five years ago or 10 years ago."
yonder wrote on Nov 30, 2017, 08:16:Wesp5 wrote on Nov 30, 2017, 06:29:
So no one wants a linear single-player game anymore? Does anyone have numbers on how well the Doom and Wolfenstein remakes did? Because they were classical linear single-player shooters!
Might wanna check the definition of classical. Most of the original 3D shooters weren't remotely linear, you can think CoD and consoler shooters for linearity becoming the standard.
Beamer wrote on Nov 30, 2017, 07:54:Wesp5 wrote on Nov 30, 2017, 06:29:
So no one wants a linear single-player game anymore? Does anyone have numbers on how well the Doom and Wolfenstein remakes did? Because they were classical linear single-player shooters!
I feel like I'm regularly arguing with people here that claim linear games are awful. Where are they now? As soon as EA agrees with them suddenly they see the light?
Sepharo wrote on Nov 29, 2017, 20:51:
What fools.
Whether it's Witcher Star Wars, Mass Effect Star Wars, Dead Space Star Wars... we don't give a fuck. People just want a AAA single-player Star Wars (C)RPG. Come the fuck on.
Sepharo wrote on Nov 29, 2017, 21:52:CJ_Parker wrote on Nov 29, 2017, 21:09:Sepharo wrote on Nov 29, 2017, 20:51:
What fools.
Whether it's Witcher Star Wars, Mass Effect Star Wars, Dead Space Star Wars... we don't give a fuck. People just want a AAA single-player Star Wars (C)RPG. Come the fuck on.
Err... the Visceral game was gonna be Uncharted Star Wars or Tomb Raider Star Wars (but even shallower probably) and not a (C)RPG.
Oh I might be confusing this with the SW bounty hunter game that was talked about years ago.
yonder wrote on Nov 30, 2017, 08:16:Wesp5 wrote on Nov 30, 2017, 06:29:
So no one wants a linear single-player game anymore? Does anyone have numbers on how well the Doom and Wolfenstein remakes did? Because they were classical linear single-player shooters!
Might wanna check the definition of classical. Most of the original 3D shooters weren't remotely linear, you can think CoD and consoler shooters for linearity becoming the standard.
NewMaxx wrote on Nov 29, 2017, 21:28:As soon as an EA representative opens the mouth in an official function, he or she is lying. Yesterday, EA said that they had to implement lootboxes with cosmetic DLC because of "canon" reasons. In Battlefront 1 you could just buy cosmetic DLC in the shop without this gambling system. So, Battlefront 1 was NOT canon?
I'll be honest and say I'm very bored of that system of games and although I know it's had its recent successes (Breath of the Wild - which I have arriving tomorrow) to suggest there's no market for a "linear" Star Wars game is downright ridiculous.
Wesp5 wrote on Nov 30, 2017, 06:29:
So no one wants a linear single-player game anymore? Does anyone have numbers on how well the Doom and Wolfenstein remakes did? Because they were classical linear single-player shooters!
Wesp5 wrote on Nov 30, 2017, 06:29:
So no one wants a linear single-player game anymore? Does anyone have numbers on how well the Doom and Wolfenstein remakes did? Because they were classical linear single-player shooters!
DangerDog wrote on Nov 30, 2017, 04:45:HorrorScope wrote on Nov 29, 2017, 22:54:
I'm just not going to believe that the cancelled one, was the good one. Just assume it was like the rest or worse.
From what I've read it sounded like there was a huge brain drain at Visceral after EA forced them to make the Battlefield Hardline cops vs robbers game, they didn't want to make it and it destroyed moral.
They ended up pouring too much time into making trailers and tech demos and couldn't get animation systems to work the way they wanted. It didn't sound like there was much sharing of code between Battlefront and the game Viscreal was working on.
DICE raised the bar for graphics extremely high with their photographic modeling in their latest games. If you aren't capable of adapting to the way assets need to be generated you might really struggle to keep your job.
I think Visceral bit off more than they could chew.
HorrorScope wrote on Nov 29, 2017, 22:54:
I'm just not going to believe that the cancelled one, was the good one. Just assume it was like the rest or worse.
Sepharo wrote on Nov 29, 2017, 20:51:
What fools.
Whether it's Witcher Star Wars, Mass Effect Star Wars, Dead Space Star Wars... we don't give a fuck. People just want a AAA single-player Star Wars (C)RPG. Come the fuck on.
ItBurn wrote on Nov 30, 2017, 03:14:Exactly. If they didn't have enough people they could always hire more. Clearly they underfunded the studio.
The first part of his argument about not having enough people is kinda dumb. It's their own studio, EA decided to use 80. The rest might be true, but there's no way in hell we'd ever know coming from these people.