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EA Says Visceral's Cancelled Star Wars Game Was Too Linear

GamesIndustry.biz has more comments made by Blake Jorgensen at yesterday's Credit Suisse 21st Annual Technology, Media & Telecom Conference, where the Electronic Arts CFO commented on the Star Wars game that was in the works at Visceral Games before it was cancelled by EA. He says they still may revive the project with a new developer to salvage some of what went into this, but he explains that as it was, the game was shaping up to be the kind of linear game that EA felt was way too 2012 for modern tastes (though some would question their judgment). Here's their rationale:

"Over the last five or six years, [Visceral Games] had shrunk in size," Jorgensen said. "It was down to about 80 people, which is sub-scale in our business. And the game they were making was actually being supported by a team in Vancouver and a team in Montreal because of that sub-scale nature. And we were trying to build a game that really pushed gameplay to the next level, and as we kept reviewing the game, it continued to look like a style of gaming, a much more linear game, that people don't like as much today as they did five years ago or 10 years ago."

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5. Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Nov 29, 2017, 21:09 CJ_Parker
 
Sepharo wrote on Nov 29, 2017, 20:51:
What fools.

Whether it's Witcher Star Wars, Mass Effect Star Wars, Dead Space Star Wars... we don't give a fuck. People just want a AAA single-player Star Wars (C)RPG. Come the fuck on.

Err... the Visceral game was gonna be Uncharted Star Wars or Tomb Raider Star Wars (but even shallower probably) and not a (C)RPG.
 
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    Date Subject Author
  1. Nov 29, 20:39 Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear MoreLuckThanSkill
  2. Nov 29, 20:47  Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear CJ_Parker
  4. Nov 29, 20:58  Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Cutter
  7. Nov 29, 21:28  Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear NewMaxx
  9. Nov 29, 22:51   Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear jacobvandy
  26. Nov 30, 08:24   Re: Skyrim Creation Club Launches with Survival Mode Kajetan
  3. Nov 29, 20:51 Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Sepharo
>> 5. Nov 29, 21:09  Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear CJ_Parker
  6. Nov 29, 21:19   Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear jdreyer
  8. Nov 29, 21:52   Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Sepharo
  12. Nov 30, 00:11    Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear jdreyer
  13. Nov 30, 01:13     Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Agent.X7
  28. Nov 30, 08:47    Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Verno
  29. Nov 30, 08:55     Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Spektr
  19. Nov 30, 03:30   Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear Kxmode
  10. Nov 29, 22:54 Re: EA Says Visceral's Cancelled Star Wars Game Was Too Linear HorrorScope
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