EA Still Wants Microtransactions in Star Wars Battlefront II

Eurogamer.net notes that Electronic Arts Chief Financial Officer Blake Jorgensen commented further on the microtransaction controversy in Star Wars Battlefront II during yesterday's Credit Suisse Annual Technology, Media & Telecom Conference. This situation has provoked so many negative stories (as recently as yesterday) that it's hard to believe the action game sequel came out under two weeks ago. Though the company suspended microtransactions based on the pay-to-win outrage from many fronts (possibly including IP owner Disney itself), Jorgensen says they are still hoping to add them back into the game. They quote him as saying "We're not giving up on the notion of MTX [microtransactions]," because they are looking at "layering in another economic model to try and make up for some of the economics you lose" by not selling DLC. They offer more of his statements on the controversy:
"We're really watching how people are playing the game. We're trying to understand are there certain modes where MTX may be more interesting than not? What are the consumers saying about it? How are the consumers playing the game? What do the metrics look like? We're learning and listening to the community to decide how best to roll that out in the future."

How did EA fail to see the loot box problem coming? "We did some testing around the MTX model but not enough to really understand some of the reactions we ultimately got," Jorgensen said. There were bigger concerns at the time such as the beta working with millions of people playing.

"We pulled-off on the MTX because the real issue the consumer had was they felt it was a pay-to-win mechanic," he added. "The reality is: there's different types of players in games. Some people have more money than time, and some people have more time than money, and you want to always balance those two.

"For us it's a great learning experience. We are trying to run the company with an ear to the consumer at all times, not only in the testing phase but when the game is up and running. We're trying to build games that last for years, not for months... If we're not making mistakes along the way and learning from them, that's when you should worry about us. But our view is these are great opportunities for us to continue to tune the game, to adjust things."
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Re: EA Still Wants Microtransactions in Star Wars Battlefront II
Nov 29, 2017, 15:58
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Re: EA Still Wants Microtransactions in Star Wars Battlefront II Nov 29, 2017, 15:58
Nov 29, 2017, 15:58
 
AngelicPenguin wrote on Nov 29, 2017, 14:59:
So are all multiplayer games like this now? Where the longer you play, the stronger your characters are?

The only multiplayer game I played religiously was TF2 and most of the items were just side grades, and you could get regular items by trading super easy, so there was no notion of one player having an inherent advantage over you.

I guess I don't get it. Why would I want to ever play a game where other players literally do more damage than I do?

Back when Call of Duty went Modern Warfare, everyone was jazzed about the progression system but honestly it turned me off. I had to grind 20 hours in shit public match-ups before I could play the game mode I wanted. I even had to grind to find gear that would suit my play style. At least then they front loaded some of the upgrades so you were effective from level 1 but this has been the growing way of things for some time now.
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    Re: EA Still Wants Microtransactions in Star Wars Battlefront II
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