Star Citizen Land Rush

Though the Stretch Goals page on the Roberts Space Industries website shows Star Citizen's crowdfunding campaign has raised over $168 million, Cloud Imperium has figured out another way to raise funds for the space game besides selling virtual ship licenses. Word is they are now licensing land claims. This Q&A covers the details and this video has more. Word is: "Please Note: These claim licenses are being made available for pledging to help fund Star Citizen’s development. The ability to obtain these claim licenses will ultimately be available for in-game credits and/or otherwise earnable through play in the game. Pledging for these claim licenses now allows us to include deeper features in the Star Citizen game, and is not required for starting the game." VG247 notes that these parcels are priced like full games, ranging from $50 to $100.

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Nov 29, 2017, 16:17
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feature creep Nov 29, 2017, 16:17
Nov 29, 2017, 16:17
 
Star Citizen is the epitome of "feature creep" by now. They can't apparently release a game with a set of key features and a certain area to play in, and expand from there... they just keep expanding without releasing anything. And people are giving them money for this. This time around it's "here's a gigantic colony ship" ... what's the next one to add in, a Dyson Sphere you can pilot about?

They should have come up with a great ship-to-ship sim game, with a handful of good features and decent graphics. Get it solid, stable, playable, and fun. Release. Then begin bolting on features in expansions or a sequel, or even a threequel. And so on. You essentially have a space sim MMO here... so build it like one.

Chris is really trying to release World of Warcraft TODAY without any of the 12+ years of releases and development that came before today's product.

And he's selling virtual ships and now parcels of digital land...
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