Cyant wrote on Nov 30, 2017, 08:50:Please don't give them any ideas!NegaDeath wrote on Nov 29, 2017, 15:30:
I almost have to give him credit. I thought he was a one trick pony with milking people for virtual ships. But selling digital dirt? EA wishes it was this creative in revenue generation.
At least it's not loot boxes with random ships and parcels of lands!
Kxmode wrote on Nov 30, 2017, 06:40:To be honest I follow the Star Citizen subreddit more than I do the official forums and there criticism has been more vocal. And the media coverage has spread beyond merely gaming websites and onto tech sites, likely due to the similar controversy over loot boxes. News of the announcement leaked ahead of the official video and resulted in the video being delayed whilst a Q&A was put together.
Gotcha. I guess if I wanted to see a more realistic backer response going to the "Church of Star Citizen" probably isn't the best place.
I did find it interesting that even though I went to the source, the RSI forums, all I saw was high praise for it on page 1 (except for that one thread you pointed out). Personally, this reeks of heavy moderation or downvoting dissenting threads with the occasional "negative" being allowed to flourish for reasons unknown. I'm not sure. I've had bad experiences on that forum that border on draconian moderation.
Anyhow, thanks for the additional information.
Flatline wrote on Nov 30, 2017, 13:41:
I'm not seriously accusing them of this, but with all the investigation about money laundering going on in the US news right now, it actually occurs to me that something like Star Citizen, with it'sblack holeblack box funding, never ending stretch goals, never ending dev cycle, international footprint, etc... would make an *excellent* money laundering system.
You put your money in as a "contribution", and a "business" you own for... hell I dunno, motion capture let's say, gets a fat check every month for 85% of what you put in. Fans/contributors have no idea because everything is so obscure. Dirty money is also mixed in with clean money to make everything even harder to track.
I'm not accusing SC of being a money laundering scheme, but from the stories I've read concerning people like Paul Manafort, RSI would be perfect for it.
NegaDeath wrote on Nov 29, 2017, 15:30:
I almost have to give him credit. I thought he was a one trick pony with milking people for virtual ships. But selling digital dirt? EA wishes it was this creative in revenue generation.
theyarecomingforyou wrote on Nov 30, 2017, 04:53:
There are many people who see it as no different to buying ships. Personally I'm not a great fan of selling ships as there are P2W concerns but it helps fund the game and increase the variety of the universe. Selling land does the opposite - it boxes off content.
The community is divided on this. Don't forget that the Spectrum community compromises of the more serious fans of the game, so for it to even get to this level of criticism is a big deal. But I agree, sometimes the community can be utterly oblivious to criticism and will defend any decision CIG makes.
That said, there's a lot of criticism here: You've got to be kidding
Kxmode wrote on Nov 30, 2017, 03:40:There are many people who see it as no different to buying ships. Personally I'm not a great fan of selling ships as there are P2W concerns but it helps fund the game and increase the variety of the universe. Selling land does the opposite - it boxes off content.theyarecomingforyou wrote on Nov 29, 2017, 20:05:
I feel this move is a shameless cash grab and exactly what I'd expect from a publisher like EA. For them to be announcing this so shortly after the loot box debacle is absurd.
Chris' has a big pair of gravitas.
Also, this is why selling markers for land that doesn't yet exist appear to work with backers. None of them appear to ask any questions.
https://robertsspaceindustries.com/spectrum/community/SC/forum/3?page=1&sort=hot
The community is behind it. I think at this point they'll get behind ANYTHING Chris pitches, which is precisely why Chris was happy to not go to VCs. They would've had all kinds of questions about this move. The least of which would've been, "is this within the scope of the original pitch?" The answer is obvious.
I got sucked into purchasing virtual land claims with EverQuest Next Landmark. Then it became Landmark. Then it got canceled. Daybreak still has my $99.
theyarecomingforyou wrote on Nov 29, 2017, 20:05:
I feel this move is a shameless cash grab and exactly what I'd expect from a publisher like EA. For them to be announcing this so shortly after the loot box debacle is absurd.
Creston wrote on Nov 29, 2017, 17:52:It was openly stated that the initial Kickstarter was to prove to investors that the appeal was there and they were going to provide the rest of the funding necessary. When the project became a runaway success they were no longer necessary and it became entirely community funded.
At the beginning I had the thought that Roberts actually does have Venture Capital tied up in this, he just didn't want to admit it because people would (rightfully) be worried that morons in suits would be dictating gameplay.
Creston wrote on Nov 29, 2017, 17:52:
At the beginning I had the thought that Roberts actually does have Venture Capital tied up in this, he just didn't want to admit it because people would (rightfully) be worried that morons in suits would be dictating gameplay.
Flatline wrote on Nov 29, 2017, 16:55:
But still, every month, you're looking at around an average of 2.5 million dollars.
I have no goddamn idea how they do that unless they have 25,000 people donating 100 bucks a month to the game.
Darks wrote on Nov 29, 2017, 15:25:Kxmode wrote on Nov 29, 2017, 15:06:DangerDog wrote on Nov 29, 2017, 14:56:
Chris Roberts is showing EA how it's done!
And Star Citizen backers is showing gamers how it's done!
Again, dont go putting all backers into the same basket. I did not back this game with ships buying or any other dumbass monetized items. I only backed the game to buy a copy of the game at the time as did many of us that are now getting dragged down with the ship.
Us original backers thought we were going to get a space flight sim game in an open world environment. Not this abomination its turned into now.
{PH}88fingers wrote on Nov 29, 2017, 16:05:Flatline wrote on Nov 29, 2017, 15:27:
I wonder if ship sales are slowing down now. This is a weird thing to sell, at an awful high price point.
April 2017: $ 2,600,000
May 2017: $ 2,700,000
June 2017: $ 2,300,000
July 2017: $ 2,375,000
August 2017: $ 2,700,000
September 2017: $ 1,700,000
October 2017: $ 3,250,000
and I'm sure November will be much higher than those.
So i guess the answer to your question is "no"