Take-Two Interactive announcesSid Meyer's Civilization VI: Rise and Fall, a
"huge" new expansion coming to Firaxis' turn-based strategy sequel on February
8, 2018 (thanks Fydar). This adds a new underlying game mechanic which inspires add-on's title,
where a civilization can entire a golden age or a dark age. This will add new
storytelling elements called Historic Moments, which highlight turning points.
Word is, "These events happen every time you play, making playthroughs unique,
while also giving them meaning in the mechanics." Here's
accompanying the news, and here is a features list from
a shorter press release:
Key features for Sid Meier’s Civilization VI: Rise and Fall
GREAT AGES: As your civilization ebbs and
flows, and you reach milestone Historic Moments, you will experience Dark
Ages or Golden Ages, each providing specific challenges or bonuses based on
your actions in-game. Rise triumphantly from a Dark Age, and your next
Golden Age will be even stronger – a Heroic Age.
LOYALTY: Cities now have individual Loyalty
to your leadership – let it fall too low, and face the consequences of low
yields, revolts, and the potential to lose your city to another
civilization, or its own independence. But one civilization’s loss can be
your gain as you inspire Loyalty among cities throughout the map and further
expand your borders.
GOVERNORS: Recruit, appoint, and upgrade
powerful characters with unique specialization bonuses and promotion trees
to customize your cities, and reinforce Loyalty.
ENHANCED ALLIANCES: An enhanced alliances
system allows players to form different types of alliances and build bonuses
EMERGENCIES: When a civilization grows too powerful, other civilizations can
join a pact against the threatening civilization and earn rewards, or
penalties, when the Emergency ends.
TIMELINE: Review your civilization’s
history at any time with the new Timeline feature, a visual journey through
the Historic Moments that you encountered on your path to victory.
NEW LEADERS AND CIVS: Nine leaders and
eight new civilizations are introduced. Each brings unique bonuses and
gameplay, as well as a total of eight unique units, two unique buildings,
four unique improvements, and two unique districts.
NEW GLOBAL CONTENT: Eight new world
wonders, seven natural wonders, four new units, two new tile improvements,
two new districts, fourteen new buildings, and three new resources have been
IMPROVED GAMEPLAY SYSTEMS: The Government
system has been enhanced with new Policies and additional improvements have
been made to existing systems.
Red886 wrote on Nov 29, 2017, 00:47: SO, they just went back to localizing happiness?
Previous features from earlier entrys re-imagined. Could be great but makes for a wet sock of a presser.
The current one, as with the new x-com games, is a bit too 'board gamey' for my liking (And I love board games!). It's a good way to get a streamlined, MP friendly design and has helped the games immensely in some ways but I feel they miss something that their predecessors had, the kind of gritty half-attempts at simulation that 90's designers had to focus on to distract us from the terrible graphics. Or maybe it's something else.
I don't know why Civ-6 isn't on consoles. Seems like an easy jump and a good money maker, guess they took a bath on the Xcom port? Game is no Civ 4 or even 5 but it's great fun and very accessible. I just wish the districts were communicated better, it's almost as opaque as the districts in Endless Legend and that game is french and super confusing as a design goal it seems so that is saying something.