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Civilization VI Expansion Announced

Take-Two Interactive announces Sid Meyer's Civilization VI: Rise and Fall, a "huge" new expansion coming to Firaxis' turn-based strategy sequel on February 8, 2018 (thanks Fydar). This adds a new underlying game mechanic which inspires add-on's title, where a civilization can entire a golden age or a dark age. This will add new storytelling elements called Historic Moments, which highlight turning points. Word is, "These events happen every time you play, making playthroughs unique, while also giving them meaning in the mechanics." Here's the trailer accompanying the news, and here is a features list from a shorter press release:

Key features for Sid Meier’s Civilization VI: Rise and Fall include:

  • GREAT AGES: As your civilization ebbs and flows, and you reach milestone Historic Moments, you will experience Dark Ages or Golden Ages, each providing specific challenges or bonuses based on your actions in-game. Rise triumphantly from a Dark Age, and your next Golden Age will be even stronger – a Heroic Age.
  • LOYALTY: Cities now have individual Loyalty to your leadership – let it fall too low, and face the consequences of low yields, revolts, and the potential to lose your city to another civilization, or its own independence. But one civilization’s loss can be your gain as you inspire Loyalty among cities throughout the map and further expand your borders.
  • GOVERNORS: Recruit, appoint, and upgrade powerful characters with unique specialization bonuses and promotion trees to customize your cities, and reinforce Loyalty.
  • ENHANCED ALLIANCES: An enhanced alliances system allows players to form different types of alliances and build bonuses over time.
    EMERGENCIES: When a civilization grows too powerful, other civilizations can join a pact against the threatening civilization and earn rewards, or penalties, when the Emergency ends.
  • TIMELINE: Review your civilization’s history at any time with the new Timeline feature, a visual journey through the Historic Moments that you encountered on your path to victory.
  • NEW LEADERS AND CIVS: Nine leaders and eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of eight unique units, two unique buildings, four unique improvements, and two unique districts.
  • NEW GLOBAL CONTENT: Eight new world wonders, seven natural wonders, four new units, two new tile improvements, two new districts, fourteen new buildings, and three new resources have been added.
  • IMPROVED GAMEPLAY SYSTEMS: The Government system has been enhanced with new Policies and additional improvements have been made to existing systems.

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8. Re: Civilization VI Expansion Announced Nov 29, 2017, 08:38 Bludd
 
Ozmodan wrote on Nov 29, 2017, 07:56:
Bludd wrote on Nov 29, 2017, 05:09:
eRe4s3r wrote on Nov 29, 2017, 04:43:
For me CIV6 was the most boring laughable civ game ever, zero immersion, zero feeling like a country leader. Waste of space and time
That was Civ Beyond Earth for me. Civ6 has replaced Civ5 for me, because of Civ5's one-sided strategy; Get high pop and rationalism and then win.

Civ6 is much more diverse and you can't play it on auto-pilot imho.

I stopped playing Civ 6, the AI is just beyond stupid. Even the AI in Civ 5 is MUCH better.

Hopefully they worked on the AI in the expansion. I will have to wait and see that is about the only reason I would bother purchasing the expansion.
Chill out and play mp civ6 with friends
 
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7. Re: Civilization VI Expansion Announced Nov 29, 2017, 07:56 Ozmodan
 
Bludd wrote on Nov 29, 2017, 05:09:
eRe4s3r wrote on Nov 29, 2017, 04:43:
For me CIV6 was the most boring laughable civ game ever, zero immersion, zero feeling like a country leader. Waste of space and time
That was Civ Beyond Earth for me. Civ6 has replaced Civ5 for me, because of Civ5's one-sided strategy; Get high pop and rationalism and then win.

Civ6 is much more diverse and you can't play it on auto-pilot imho.

I stopped playing Civ 6, the AI is just beyond stupid. Even the AI in Civ 5 is MUCH better.

Hopefully they worked on the AI in the expansion. I will have to wait and see that is about the only reason I would bother purchasing the expansion.
 
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6. Re: Civilization VI Expansion Announced Nov 29, 2017, 05:20 eRe4s3r
 
Bludd wrote on Nov 29, 2017, 05:09:
eRe4s3r wrote on Nov 29, 2017, 04:43:
For me CIV6 was the most boring laughable civ game ever, zero immersion, zero feeling like a country leader. Waste of space and time
That was Civ Beyond Earth for me. Civ6 has replaced Civ5 for me, because of Civ5's one-sided strategy; Get high pop and rationalism and then win.

Civ6 is much more diverse and you can't play it on auto-pilot imho.

That's very true, but for me strategy is trumped by the feeling of these games... Edit: Whoops, somehow forgot to type the sentence ;p

* I mean Civ 6 looks so childish and cartoonish that I can't take anything serious, it's like a meta parody

This comment was edited on Nov 29, 2017, 06:27.
 
Avatar 54727
 
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5. Re: Civilization VI Expansion Announced Nov 29, 2017, 05:09 Bludd
 
eRe4s3r wrote on Nov 29, 2017, 04:43:
For me CIV6 was the most boring laughable civ game ever, zero immersion, zero feeling like a country leader. Waste of space and time
That was Civ Beyond Earth for me. Civ6 has replaced Civ5 for me, because of Civ5's one-sided strategy; Get high pop and rationalism and then win.

Civ6 is much more diverse and you can't play it on auto-pilot imho.
 
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4. Re: Civilization VI Expansion Announced Nov 29, 2017, 04:43 eRe4s3r
 
For me CIV6 was the most boring laughable civ game ever, zero immersion, zero feeling like a country leader. Waste of space and time  
Avatar 54727
 
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3. Re: Civilization VI Expansion Announced Nov 29, 2017, 04:31 Bludd
 
IMO Civ6 has been much better at launch than Civ5.

Re: expansion? THE HYPE is REAL get on the HYPE TRAIN Choochoo plz take my money
 
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2. Re: Civilization VI Expansion Announced Nov 29, 2017, 01:14 Numinar
 
Red886 wrote on Nov 29, 2017, 00:47:
SO, they just went back to localizing happiness?

Previous features from earlier entrys re-imagined. Could be great but makes for a wet sock of a presser.

The current one, as with the new x-com games, is a bit too 'board gamey' for my liking (And I love board games!). It's a good way to get a streamlined, MP friendly design and has helped the games immensely in some ways but I feel they miss something that their predecessors had, the kind of gritty half-attempts at simulation that 90's designers had to focus on to distract us from the terrible graphics. Or maybe it's something else.

I don't know why Civ-6 isn't on consoles. Seems like an easy jump and a good money maker, guess they took a bath on the Xcom port? Game is no Civ 4 or even 5 but it's great fun and very accessible. I just wish the districts were communicated better, it's almost as opaque as the districts in Endless Legend and that game is french and super confusing as a design goal it seems so that is saying something.

 
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1. Re: Civilization VI Expansion Announced Nov 29, 2017, 00:47 Red886
 
SO, they just went back to localizing happiness?
 
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