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Square Enix on the Future of Deus Ex

After indications early this year that the Deus Ex series was going on hiatus, Square Enix refutes any perception that the franchise is dead. In an interview on GamesIndustry.biz with Yosuke Matsuda, he explains that this is a "very important franchise" and that they are already having internal discussions on the next installment. Here's word, which notes that the Thief series is likely affected by the same glut of projects at Eidos Montreal that caused Deus Ex to go on the back burner:

Matsuda is also quick to quash premature reports of Deus Ex's demise: "We have never said anything about discontinuing that title but for some reason that's the rumour out on the market.

"What I can say is Eidos Montreal has always developed Deus Ex, and the issue is we do not have limitless resources. We have several big titles that we work with and that's partly a factor in what our line-up looks like. Of course, it would be ideal if we could work on all of them all of the time, but the fact of the matter is some titles have to wait their turn. The reason there isn't a Deus Ex right now is just a product of our development line-up because there are other titles we are working on."

He went on to add that Deus Ex is also a "very important franchise" for the publisher, highlighting its unique position in Square Enix's portfolio as a first-person title, and added: "We are already internally discussing and exploring what we want do with the next instalment of it."

While Matsuda didn't address Thief specifically, the stealth series is also developed at Eidos Montreal so is no doubt in the same position at Deus Ex. This is in no small part because Eidos Montreal is one of several studios working on Square Enix's multi-year, multi-game partnership with Marvel Studios.

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3. Re: Square Enix on the Future of Deus Ex Nov 28, 2017, 10:28 MajorD
 

Well, hopefully they learned by their mistakes with the last installments of the franchises; Thief with its weak disjointed story line, weak character development, terrible level designs due to too many transitional loading screens, and stupid/ridiculous AI. And Deus Ex: Mankind Divided with its what seemed to be a rushed plot, weak character development, and greed ridden micro transactions.

Did you pay attention Eidos and Square Enix?

 
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  1. Nov 28, 10:23 Re: Square Enix on the Future of Deus Ex Verno
  2. Nov 28, 10:26  Re: Square Enix on the Future of Deus Ex Beamer
  5. Nov 28, 11:23   Re: Square Enix on the Future of Deus Ex Scottish Martial Arts
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  11. Nov 28, 14:46   Re: Skyrim Creation Club Launches with Survival Mode Kajetan
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