Steam Community announcement
from the folks behind
indicate that just working on a Valve-related project invokes "Valve Time," as
they announce yet another setback to the final completion of this remake of the
original Half-Life first announced about 13 years ago (thanks RedEye9).
The good news is Crowbar Interactive says they take full responsibility for the
delay, so you can stop beating yourself up over this. Here's word:
to the bad news: we are pushing back the release of Xen. We are truly sorry for
getting everyone's hopes up and then delaying... again. We worked very hard to
make December, but we are not yet ready. As a team, we take FULL responsibility
for that. We have an internal deadline we are confident in, and we will be
getting everyone more details as we get closer to that date.
Thank you again to our community and Early Access supporters. The funding from
Early Access has allowed us to hire many new talented developers, and has
allowed older developers to put more time in the project. Simply put, Xen has
proven to be an enormous undertaking, and while we are managing it to the best
of our ability, it is proving to take longer than we estimated.
The good news is that we will be releasing a large update in December to test
all of the new features that have been developed for Xen. We have changed a
number of things within the Source Engine, and we want to make sure they all
work on the myriad of PCs out there. By enabling the new tech on the Earthbound
section of the game, we can get the engine/code fully stabilized on Steam before
we drop the final chapters.