Loot boxes continue to attract negative attention and there are a few new
stories reflecting the pushback game companies are getting on what many consider
gambling and/or predatory sales practices. Following news
last week that Belgium was investigating
PC Gamer helps translate a report that the country has decided selling
in-game loot boxes does constitute gambling, and is looking to get the practice
banned in Europe (thanks Grumpy Sod, ASLayerAODsk, and Quboid). Meanwhile, back in the states,
reddit notes a new
video from Hawaii State Representative Chris Lee on the topic that calls out
Electronic Arts specifically for "predatory behavior" for the loot box system in
Star Wars Battlefront II, the game that helped bring such concerns to the
GameWatcher notes a more grassroots effort is underway to protest
microtransactions in FIFA 18, as
thread discusses a boycott of the game centered on the ability to pay to
avoid an onerous grind to qualify for the game's Weekend League. Back to the
video from Chris Lee, the state rep added his own comment to the reddit thread:
Chris Lee here - I'm the one in the suit. My staff just told me someone
apparently found this youtube upload before we had a chance to finish putting it
together, but I thought I'd leave it up and just post here to explain that this
fight can be won if people step up. This fight is about protecting kids,
protecting families, freedom from exploitation, and the future of entertainment
in this country.
People are more powerful than they think. While we are stepping up to act in
Hawaii, we have also been in discussions with our counterparts in a number of
other states who are also considering how to address this issue. Change is
difficult at the federal level, but states can and are taking action.
Even so, elected officials can't do it alone. They need your support and you can
compel action wherever you live by calling and emailing your own state
legislators and asking them to act. But don't stop there. Call your allies. Call
your pastors and teachers and community leaders. Ask them to call your state
legislators as well. Their voices are politically powerful.
I believe this fight can be won because all the key bases of political support
across the country are on the same side. The religious community, the medical
community, the education community, consumer advocates, parents, even many
business leaders and local chambers of commerce. This is a fight that unites
everyone, even the most polarized conservatives and progressives. Doing
something is a political win for Democrats and Republicans alike. And frankly,
we don't need to change the laws in every state - we just need to change a few
and it will be enough to draw the line and compel change.
These kinds of lootboxes and microtransactions are explicitly designed to prey
upon and exploit human psychology in the same way casino games are so designed.
This is especially true for young adults who child psychologists and other
experts explain are particularly vulnerable. These exploitive mechanisms and the
deceptive marketing promoting them have no place in games being marketed to
minors, and perhaps no place in games at all.
Your future is whatever you make it, so make it a good one. You have the power
to get involved and decide this and the choice is clear: stand up now, or let
this be the new normal from this point forward.
Beamer wrote on Nov 22, 2017, 13:36: I've said it here a hundred times, but the loot box system in CS:GO definitely reduced my enjoyment. It turned something that should have been fun and rewarding into something shallow and cynical.
I understand how Valve-style lootboxes (random/progressive box drops, have to buy the key, random purely-cosmetic item with varying degrees of rarity) can be seen as gambling and are specifically designed to be psychologically addictive/appealing... but I don't understand how that negatively affects anyone who doesn't wish to participate.
Lootboxes with gameplay affecting items, grinds for unlockables, P2W... I definitely get how that ruins a game. But what's the problem with cosmetic items (aside from potential for addictive spending)?
Because locked crates were a reward. "Congratulations, you earned the right to pay us $3!"
If they were something you could always buy, fine, I wouldn't care. It's that they were treated as a reward that bothered me. Earning something sets off that little animal part of your brain, right, sending endorphins. Then to find out you need to pay $3 to redeem your reward? That's like Nigerian princes telling you that you've inherited $10,000,000 but need to pay them $1,000 to access it. Cynical and frustrating.
It's still a reward, you can sell the unopened box. So instead of spending $3 you can make ~$.50 or anywhere up to ~$50.00 depending on the rarity of the crate. But yeah, I do understand your point, but like I just posted to HorrorScope, I (and I assumed you) was approaching this from the standpoint of already deciding not to participate. CS gameplay is unchanged by the offering of the cosmetic items. If you don't give a shit about the crates I would assume your experience is unchanged. If you really wish you could open the crates, or have a burning desire for a red gun, but yet don't want to spend the money... I guess yeah that could ruin the experience.