Lots of thoughtful replies in this thread. Pretty much already made all the points I was going to make... So I'll play Devil's advocate a little responding to this:
Beamer wrote on Nov 21, 2017, 11:51:
When games are taking 100x the amount of people to create, and it's the manpower that's the primary expense...
You're right, Assassins creed games rely on like 8 global studios, and a network of producers in many countries, the end-credits sequence never ends. BUT I still don't think this is the #1 cost in AAA games nowadays.
If I'm paying all my employees $100,000 per year, and it takes 2 years to make a game. If it takes 300 people to get it done, that's $60 million in development costs. For a game like CoD, Battlefront, Battlefield, Destiny etc.
I posit that the marketing costs are definitely higher than that, probably 2x as much. 120 million for a game that will generate a billion in sales seems about right. Advertising is FUCKING expensive but does translate into more revenue.
Still, it's hard to argue that games are a lot better nowadays, they're comparatively cheaper, and people are disproportionally angrier. I can only imagine how HAPPY the bloke who was paying $3 a move to play an e-mail game was. I doubt any modern gamer will ever get that feeling of pure happiness from a game.
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