WaltC wrote on Nov 21, 2017, 11:38:
Games certainly should be less expensive because the market for them is at least 20x bigger than it was in the 90's--maybe 50x. Duh. "Analysts" seem to understand less and less as time moves on. Back then 100,000 copies sold was a giant blockbuster--today it isn't unheard of to see a game sell 5,000,000 or more copies. I guess this "analyst" isn't familiar with the term "economies of scale"--which is the whole story behind all computer tech.
Games are also orders of magnitude more expensive to make. In 1995 the gaming press was astounded by the cost of making Wing Commander IV: $10M. Today, AAA games are much more expensive: a Call of Duty costs around $100-150M to make, Knights of the Old Republic cost $200M, Battlefield 4 cost $100M, etc. And none of those numbers includes marketing, which typically double the cost.
“The problem with the world is that the intelligent people are full of doubts, while the stupid ones are full of confidence.”
― Charles Bukowski