Beamer wrote on Nov 21, 2017, 10:32:
When you consider that some NES and SNES games sold for $80, which is the equivalent of ~$110-$130 now, yeah, AAA games have actually become a real value.
Some will argue distribution has gotten easier and cheaper (though development on AAA titles has gotten exponentially greater), or that they'd never buy if games kept with inflation, but the simple point is that games have become significantly cheaper now than the late 80s and early 90s.
Hell, check out this issue of CGW from 1990. Some games are $59.99, which is $116 today. Most are more $39.99 or $49.99, which is $75 and $96 today. Older games are regularly $33, which is $61 today.
There's an online game, playable via email, on page 61, which charged $3 per turn. PER TURN! I get that playable via email was mind-blowing back then, but $3 per turn. That's $6 now. How much would Civ cost you if you had to pay $6 per turn?
This October 1997 one is fun, too. An ad for Interstate 77, which I don't think ever came out, for $47, or $72 today. Microprose's Magic: The Gathering, then 6 months old, was $51, or $78. Unreal is a $60 preorder, or $92.
We're definitely paying way less. People will also argue they're getting less out of the games, and I'm not certain that isn't rose-colored glasses from people who are no longer the target audience.
Good points all around for everyone, games do take way more people to make these days so it does cost more.
But, Video games are under priced.. we're just used to 60$ basically and most hardcore video gamers are poor and sometimes unemployed so lots of room for bitching.
I mean, name me something else that you get 100+ hours of enjoyment out of that's 60$. It costs me 100$ to cab from my house to downtown and back again to go out with my buddies for drinks/football/etc. Parking downtown is 26$ a day, 32$ if you get there past 7 am.
I'll tell you right now, the 90$ price tag for some of these games is well worth it for my canadian ass.