Games certainly should be less expensive because the market for them is at least 20x bigger than it was in the 90's--maybe 50x. Duh. "Analysts" seem to understand less and less as time moves on. Back then 100,000 copies sold was a giant blockbuster--today it isn't unheard of to see a game sell 5,000,000 or more copies. I guess this "analyst" isn't familiar with the term "economies of scale"--which is the whole story behind all computer tech.
It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)