post on GameInformer
explains why they are still crafting their Star Wars
review, shedding additional light on the controversy over the
game's grind/payment system to unlock characters (thanks
). Yesterday EA
they were reducing the credits required to unlock characters by
75%. This implies that these unlocks could be earned 75% quicker, but it turns
out they also quietly made it harder to earn those credits in the first place,
so it's not as straightforward as that. Here's word:
Due to last-second
changes to Star Wars Battlefront II's hero costs, I decided to hold my review,
and won't post it until I have firm grasp on the new flow of the game.
Electronic Arts clearly heard the uproar from the gaming community about the
inflated costs of heroes, and slashed their prices by 75 percent. This is not a
small tweak. It completely changes my take on the game – moving from an evil
time sink to potentially reasonable. I need to dive back into all of the modes
to see if any other changes were made.
For instance, during my review, completing the campaign earned players a unique
loot crate that contained 20,000 credits. That reward is now 5,000 credits. A
big change. What else is different? I need to find out. One thing I hope EA is
addressing is Arcade rewards; after completing five challenges, I was alerted
that I could no longer earn credits in this mode and that more would be
available in 14 hours.