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Another Star Wars Battlefront II Progression Follow-up

A post on GameInformer explains why they are still crafting their Star Wars Battlefront II review, shedding additional light on the controversy over the game's grind/payment system to unlock characters (thanks GameWatcher). Yesterday EA announced they were reducing the credits required to unlock characters by 75%. This implies that these unlocks could be earned 75% quicker, but it turns out they also quietly made it harder to earn those credits in the first place, so it's not as straightforward as that. Here's word:

Due to last-second changes to Star Wars Battlefront II's hero costs, I decided to hold my review, and won't post it until I have firm grasp on the new flow of the game. Electronic Arts clearly heard the uproar from the gaming community about the inflated costs of heroes, and slashed their prices by 75 percent. This is not a small tweak. It completely changes my take on the game – moving from an evil time sink to potentially reasonable. I need to dive back into all of the modes to see if any other changes were made.

For instance, during my review, completing the campaign earned players a unique loot crate that contained 20,000 credits. That reward is now 5,000 credits. A big change. What else is different? I need to find out. One thing I hope EA is addressing is Arcade rewards; after completing five challenges, I was alerted that I could no longer earn credits in this mode and that more would be available in 14 hours.

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45 Replies. 3 pages. Viewing page 1.
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45. Re: Another Star Wars Battlefront II Progression Follow-up Nov 15, 2017, 17:23 HorrorScope
 
jdreyer wrote on Nov 15, 2017, 14:03:
This is why I stopped playing World of Warships. It just became too much of a chore to track all the various currencies and what they could be used for, and what I needed to unlock,

I have a lot of complaints about the mmo model, but this one takes the cake. It makes it impossible for me to come in later to a game. If I'm going to put that kind of time in, I'll just do it with real stocks and trades and make like real money, or try. Shit gets way too complicated for what it gives back.
 
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44. Re: Another Star Wars Battlefront II Progression Follow-up Nov 15, 2017, 17:20 Beamer
 
Verno wrote on Nov 15, 2017, 13:17:
How dare people want to enjoy their luxury activity, ENTITLED MUCH?! People defending "grinding" ITT.

We just need the EA rep himself in here talking about what a sense of accomplishment it is to round things out. Or perhaps he already is.

If EA wants to ship freemium grindathons then fucking do that instead of charging $60 and coming up with a ridiculous currency/progression system.

Stop being a problem child who doesn't want to do work in his game!



Ha! That's still the weirdest thing I've ever read. "The problem with games today is there isn't enough tedium!"
 
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43. Re: Another Star Wars Battlefront II Progression Follow-up Nov 15, 2017, 16:45 RedEye9
 
ACG poo poo's the multiplayer. https://youtu.be/HmzQm-RyIEA  
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42. Re: Another Star Wars Battlefront II Progression Follow-up Nov 15, 2017, 14:03 jdreyer
 
This is why I stopped playing World of Warships. It just became too much of a chore to track all the various currencies and what they could be used for, and what I needed to unlock, and how shitty my low tier boat was, and how expensive to operate my high tier boat was, unless I wanted to pay. I liked the gameplay mechanics, but hated having to keep track of all the shit, and feel like I needed to play those last two rounds so I could earn a crate so I could get flags, credits, etc. It wears on you when you just want to jump in and have fun and have a sense of progression. Granted, the game was free, so I couldn't complain too much, but I would detest it if I got those feelings from something I paid for.  
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Stay a while, and listen.
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41. Re: Another Star Wars Battlefront II Progression Follow-up Nov 15, 2017, 13:17 Verno
 
How dare people want to enjoy their luxury activity, ENTITLED MUCH?! People defending "grinding" ITT.

We just need the EA rep himself in here talking about what a sense of accomplishment it is to round things out. Or perhaps he already is.

If EA wants to ship freemium grindathons then fucking do that instead of charging $60 and coming up with a ridiculous currency/progression system.
 
Playing: Super Mario Odyssey, Wolfenstein II, SNES Classic
Watching: An Inconvenient Sequel, The Orville, Star Trek Voyager
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40. Re: Another Star Wars Battlefront II Progression Follow-up Nov 15, 2017, 10:22 Beamer
 
I think it's fair to expect to see mostly everything within 40 hours.

I get that, if certain characters are overpowered, you want them to feel rare and special. There are better ways than making people endlessly grind for them. Limit how and when they can be used, and by whom.

And I get that you want carrots out at the end of the stick for long periods of time, and want people to feel compelled to put 800 hours into this. Given that a lot of people will, you still need things for them. But it shouldn't be important things. Maybe more of the important things (e.g., the ability to use Vader more often), but also highly covetable unimportant and cosmetic things.
 
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http://www.painkillerrecords.com
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39. Re: Another Star Wars Battlefront II Progression Follow-up Nov 15, 2017, 10:13 RedEye9
 
Quinn wrote on Nov 15, 2017, 05:18:
Slick wrote on Nov 15, 2017, 04:37:
Quinn wrote on Nov 15, 2017, 02:25:
Slick wrote on Nov 14, 2017, 20:26:
NKD wrote on Nov 14, 2017, 20:23:
Quboid wrote on Nov 14, 2017, 20:06:
OldDirtyEwok wrote on Nov 14, 2017, 10:26:
The uproar over this is a bit ridiculous...I mean even a shitty loot system is better than spending 70$ on a season pass where the DLCs divide the player base.

I've played the beta plus the 10h trial and I don't think it's as bad as people say...again tho, I'm comparing this versus a season pass.

I'd much rather they put in a season pass than put in gambling, but it's not an either/or situation. They both suck.

Is this gambling? I thought this was just a grinding system.

It is a grinding system. And for those of us who actually bought packs, you barely get shit from them, so that part feels like gambling... sorta. But really it's just a trap for weak0minded people who don't want to grind, and who are looking for shortcuts.

The hilarious thing is they think that a few star cards will somehow make them better players...

Weak minded people? Or do you perhaps mean hard working people? Hard working people with a life? If what I'm reading is right, you need 40 hours to unlock particular stuff that gives you an advantage in-game. 40 fucking hours. Once in a blue moon I manage to put 40 hours into a game before the passage of weeks has me lose interest.

So fuck off, Slick, with your black-and-white, shallow opinions. Think. Think again. Think for a third time. THEN post. Cheers.

LOL.

So you expect to never grind for any unlocks in any game because you work a 40-hour job?

Entitled much.

And a cunt much. Don't have time for twats like you in my life, IGNORED.

People like this guy here are the problem of the gaming industry. They enable the money-grabbing suits. Be prepared for the new normal: not free freemium games.
I didn't know that having a job made you entitled.
Wait till slick moves out of the basement and gets one.
I hope he bookmarked this thread so he can come back in a few years and apologize.
 
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38. Re: Another Star Wars Battlefront II Progression Follow-up Nov 15, 2017, 05:18 Quinn
 
Slick wrote on Nov 15, 2017, 04:37:
Quinn wrote on Nov 15, 2017, 02:25:
Slick wrote on Nov 14, 2017, 20:26:
NKD wrote on Nov 14, 2017, 20:23:
Quboid wrote on Nov 14, 2017, 20:06:
OldDirtyEwok wrote on Nov 14, 2017, 10:26:
The uproar over this is a bit ridiculous...I mean even a shitty loot system is better than spending 70$ on a season pass where the DLCs divide the player base.

I've played the beta plus the 10h trial and I don't think it's as bad as people say...again tho, I'm comparing this versus a season pass.

I'd much rather they put in a season pass than put in gambling, but it's not an either/or situation. They both suck.

Is this gambling? I thought this was just a grinding system.

It is a grinding system. And for those of us who actually bought packs, you barely get shit from them, so that part feels like gambling... sorta. But really it's just a trap for weak0minded people who don't want to grind, and who are looking for shortcuts.

The hilarious thing is they think that a few star cards will somehow make them better players...

Weak minded people? Or do you perhaps mean hard working people? Hard working people with a life? If what I'm reading is right, you need 40 hours to unlock particular stuff that gives you an advantage in-game. 40 fucking hours. Once in a blue moon I manage to put 40 hours into a game before the passage of weeks has me lose interest.

So fuck off, Slick, with your black-and-white, shallow opinions. Think. Think again. Think for a third time. THEN post. Cheers.

LOL.

So you expect to never grind for any unlocks in any game because you work a 40-hour job?

Entitled much.

And a cunt much. Don't have time for twats like you in my life, IGNORED.

People like this guy here are the problem of the gaming industry. They enable the money-grabbing suits. Be prepared for the new normal: not free freemium games.
 
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"F!#& YOU, MISSILE!"
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37. Re: Another Star Wars Battlefront II Progression Follow-up Nov 15, 2017, 04:37 Slick
 
Quinn wrote on Nov 15, 2017, 02:25:
Slick wrote on Nov 14, 2017, 20:26:
NKD wrote on Nov 14, 2017, 20:23:
Quboid wrote on Nov 14, 2017, 20:06:
OldDirtyEwok wrote on Nov 14, 2017, 10:26:
The uproar over this is a bit ridiculous...I mean even a shitty loot system is better than spending 70$ on a season pass where the DLCs divide the player base.

I've played the beta plus the 10h trial and I don't think it's as bad as people say...again tho, I'm comparing this versus a season pass.

I'd much rather they put in a season pass than put in gambling, but it's not an either/or situation. They both suck.

Is this gambling? I thought this was just a grinding system.

It is a grinding system. And for those of us who actually bought packs, you barely get shit from them, so that part feels like gambling... sorta. But really it's just a trap for weak0minded people who don't want to grind, and who are looking for shortcuts.

The hilarious thing is they think that a few star cards will somehow make them better players...

Weak minded people? Or do you perhaps mean hard working people? Hard working people with a life? If what I'm reading is right, you need 40 hours to unlock particular stuff that gives you an advantage in-game. 40 fucking hours. Once in a blue moon I manage to put 40 hours into a game before the passage of weeks has me lose interest.

So fuck off, Slick, with your black-and-white, shallow opinions. Think. Think again. Think for a third time. THEN post. Cheers.

LOL.

So you expect to never grind for any unlocks in any game because you work a 40-hour job?

Entitled much.

And a cunt much. Don't have time for twats like you in my life, IGNORED.
 
Avatar 57545
 
(Regarding SW:Battlefront II) Frostshite is a horrible piece of shit engine that makes games look artificial as if you were playing on a movie set instead of the actual location. -CJ_Parker
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36. Re: Another Star Wars Battlefront II Progression Follow-up Nov 15, 2017, 02:25 Quinn
 
Slick wrote on Nov 14, 2017, 20:26:
NKD wrote on Nov 14, 2017, 20:23:
Quboid wrote on Nov 14, 2017, 20:06:
OldDirtyEwok wrote on Nov 14, 2017, 10:26:
The uproar over this is a bit ridiculous...I mean even a shitty loot system is better than spending 70$ on a season pass where the DLCs divide the player base.

I've played the beta plus the 10h trial and I don't think it's as bad as people say...again tho, I'm comparing this versus a season pass.

I'd much rather they put in a season pass than put in gambling, but it's not an either/or situation. They both suck.

Is this gambling? I thought this was just a grinding system.

It is a grinding system. And for those of us who actually bought packs, you barely get shit from them, so that part feels like gambling... sorta. But really it's just a trap for weak0minded people who don't want to grind, and who are looking for shortcuts.

The hilarious thing is they think that a few star cards will somehow make them better players...

Weak minded people? Or do you perhaps mean hard working people? Hard working people with a life? If what I'm reading is right, you need 40 hours to unlock particular stuff that gives you an advantage in-game. 40 fucking hours. Once in a blue moon I manage to put 40 hours into a game before the passage of weeks has me lose interest.

So fuck off, Slick, with your black-and-white, shallow opinions. Think. Think again. Think for a third time. THEN post. Cheers.
 
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"F!#& YOU, MISSILE!"
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35. Re: Another Star Wars Battlefront II Progression Follow-up Nov 14, 2017, 23:31 Prez
 
I'm not one of the "angry mob" and I suspect there is an actual good game behind all the controversial elements, but there is just too much sleaze involved with the insidious and exploitative business model for me to support EA here.  
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34. Re: Another Star Wars Battlefront II Progression Follow-up Nov 14, 2017, 21:01 Quboid
 
NKD wrote on Nov 14, 2017, 20:23:
Quboid wrote on Nov 14, 2017, 20:06:
OldDirtyEwok wrote on Nov 14, 2017, 10:26:
The uproar over this is a bit ridiculous...I mean even a shitty loot system is better than spending 70$ on a season pass where the DLCs divide the player base.

I've played the beta plus the 10h trial and I don't think it's as bad as people say...again tho, I'm comparing this versus a season pass.

I'd much rather they put in a season pass than put in gambling, but it's not an either/or situation. They both suck.

Is this gambling? I thought this was just a grinding system.

I thought you could buy loot-boxes to have a chance of boosting your progress, which the grinding system is designed to encourage people to use. Am I wrong? Is it 'just' microtransactions?

Although not as bad as gambling, microtransactions are worse than season passes. They're more insidious, making question every balance decision the designers made.
 
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"The only thing necessary for the triumph of evil is for good men to do nothing." - Edmund Burke
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33. Re: Another Star Wars Battlefront II Progression Follow-up Nov 14, 2017, 20:26 Slick
 
NKD wrote on Nov 14, 2017, 20:23:
Quboid wrote on Nov 14, 2017, 20:06:
OldDirtyEwok wrote on Nov 14, 2017, 10:26:
The uproar over this is a bit ridiculous...I mean even a shitty loot system is better than spending 70$ on a season pass where the DLCs divide the player base.

I've played the beta plus the 10h trial and I don't think it's as bad as people say...again tho, I'm comparing this versus a season pass.

I'd much rather they put in a season pass than put in gambling, but it's not an either/or situation. They both suck.

Is this gambling? I thought this was just a grinding system.

It is a grinding system. And for those of us who actually bought packs, you barely get shit from them, so that part feels like gambling... sorta. But really it's just a trap for weak0minded people who don't want to grind, and who are looking for shortcuts.

The hilarious thing is they think that a few star cards will somehow make them better players...
 
Avatar 57545
 
(Regarding SW:Battlefront II) Frostshite is a horrible piece of shit engine that makes games look artificial as if you were playing on a movie set instead of the actual location. -CJ_Parker
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32. Re: Another Star Wars Battlefront II Progression Follow-up Nov 14, 2017, 20:23 NKD
 
Quboid wrote on Nov 14, 2017, 20:06:
OldDirtyEwok wrote on Nov 14, 2017, 10:26:
The uproar over this is a bit ridiculous...I mean even a shitty loot system is better than spending 70$ on a season pass where the DLCs divide the player base.

I've played the beta plus the 10h trial and I don't think it's as bad as people say...again tho, I'm comparing this versus a season pass.

I'd much rather they put in a season pass than put in gambling, but it's not an either/or situation. They both suck.

Is this gambling? I thought this was just a grinding system.
 
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The solution to the toxicity of identity politics surely isn't to add white identity politics to the mix.
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31. Re: Another Star Wars Battlefront II Progression Follow-up Nov 14, 2017, 20:06 Quboid
 
OldDirtyEwok wrote on Nov 14, 2017, 10:26:
The uproar over this is a bit ridiculous...I mean even a shitty loot system is better than spending 70$ on a season pass where the DLCs divide the player base.

I've played the beta plus the 10h trial and I don't think it's as bad as people say...again tho, I'm comparing this versus a season pass.

I'd much rather they put in a season pass than put in gambling, but it's not an either/or situation. They both suck.
 
Avatar 10439
 
"The only thing necessary for the triumph of evil is for good men to do nothing." - Edmund Burke
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30. Re: Another Star Wars Battlefront II Progression Follow-up Nov 14, 2017, 19:59 Jagacademy
 
HorrorScope wrote on Nov 14, 2017, 19:39:
Tipsy McStagger wrote on Nov 14, 2017, 17:47:
Why are people buying it? Lemmings ruining the gaming industry by throwing money at shit that doesn't exist yet.

It's like every single rule is being broken. For as many people that hate EA there must be 1 or 2 that is ok with them. They justify all this with a release day purchase.
Cough, Half-Elf, cough.
 
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29. Re: Another Star Wars Battlefront II Progression Follow-up Nov 14, 2017, 19:39 HorrorScope
 
Tipsy McStagger wrote on Nov 14, 2017, 17:47:
Why are people buying it? Lemmings ruining the gaming industry by throwing money at shit that doesn't exist yet.

It's like every single rule is being broken. For as many people that hate EA there must be 1 or 2 that is ok with them. They justify all this with a release day purchase.
 
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28. Re: Another Star Wars Battlefront II Progression Follow-up Nov 14, 2017, 19:27 Slick
 
"hero with no abilities" regarding unlocking the SP hero Iden

I don't know what you guys are talking about.

This is what happens when bad information gets out into the hands of an angry mob...

All heroes have all "abilities" unlocked, the only star cards for heroes are strictly for passive buffs like bonus dmg to immobilized targets +10 (that's +10 dmg, not %), 10% less stamina drain on basic attacks etc. etc. etc.

And Luke and Vader are totally side-grades to Rey and Kylo, with the unique melee heroes being Maul and Yoda.

ANYWAYS. All the overpriced +10 upgrades in the world won't make a damned difference if you're on a bad team. The game is genuinely hard to just run around and Rambo. Teamplay = OP.

 
Avatar 57545
 
(Regarding SW:Battlefront II) Frostshite is a horrible piece of shit engine that makes games look artificial as if you were playing on a movie set instead of the actual location. -CJ_Parker
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27. Re: Another Star Wars Battlefront II Progression Follow-up Nov 14, 2017, 17:47 Tipsy McStagger
 
Game isn't out yet right?

Why are people buying it? Lemmings ruining the gaming industry by throwing money at shit that doesn't exist yet.

"BUT BUT, I CAN OWN A PURPLE CLOAK IN A GAME THAT IS DESIGNED TO BE HORRIBLE!" - Idiot Pre-order gamer.
 
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26. Re: Another Star Wars Battlefront II Progression Follow-up Nov 14, 2017, 16:27 Creston
 
Ah, I guess that makes sense. From what I see on reddit, Origin support is being excellent as always, and processing refunds quickly.  
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