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Counter-Strike: Global Offensive Matchmaking Changes

The Counter-Strike blog announces the end of Operation Hydra is nigh in Counter-Strike: Global Offensive. They outline a bunch of changes coming to the multiplayer shooter, saying some aspects of the event will remain in place, including the Wingman system and the War Games format. They also detail changes to the competitive map pool and casual map groups. They also announce changes coming to the game's matchmaking system. Here's a bit from that:

A Matter of Trust
So what if the Prime system was re-imagined using a wider range of factors? We started with that question, and have been experimenting with matching players using observed behaviors and attributes of their Steam account, including the overall amount of time they had spent playing CS:GO, how frequently they were reported for cheating, time spent playing other games on their Steam account, etc. We call this system Trust, and these factors considered together form a player’s Trust Factor.

The results of the experiment have been positive. In matches created using Trust Factor, most players ended up generating fewer reports regardless of their Prime status.

We wanted to keep the best parts of Prime and ditch the parts that cause problems in the CS:GO community. Starting today, players will, by default, enter matchmaking using their Trust Factor rather than their Prime status and in the short term, players with Prime status can still choose to match using the old system.

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3. Re: Counter-Strike: Global Offensive Matchmaking Changes Nov 14, 2017, 13:29 theglaze
 
eRe4s3r wrote on Nov 14, 2017, 13:03:
theglaze wrote on Nov 14, 2017, 11:12:
More like “Salt Factor”..

No, it's a good change, cheaters buy the cheapest game on steam (some obscure indy title) to get active legit account and then they buy CS:GO and cheat for 4 weeks, ban repeat. Costs like 3$ a month due to russians having worthless currency and prices adapt to that.

An account with only CS:GO played should throw up all 99 red flags, if cheat reports are massive and from OWN team then they get banned. Sounds fair to me.

I agree, it is a good change, but it’s not just for cheaters.

It’s more likely that people are voting kicking each other or forfeiting because someone on the team:
- Is not working with the team because of whatever reason (sometimes difficult to discern from Overwatch review)
- Is trolling the mic, radio commands, chat scripts (blocked from Overwatch review)
- Is gameplay trolling the team (refuses to buy a primary, blocks or uses utility to disrupt teammates, deliberately tanking or team attacking.. but that stuff can be caught in Overwatch)
- Is constantly going AFK throughout the match (can be confirmed through Overwatch)

But in order for Overwatch to be more effective, they NEED to make it mandatory. For example, a player loses rank if they don’t play for 4 weeks. Why not also require that player to review 3 cases every 4 week’s?

OR positively reinforce Overwatch with skin drops, or in this case, maybe it increases your “Trust” rating.
 
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2. Re: Counter-Strike: Global Offensive Matchmaking Changes Nov 14, 2017, 13:03 eRe4s3r
 
theglaze wrote on Nov 14, 2017, 11:12:
More like “Salt Factor”..

No, it's a good change, cheaters buy the cheapest game on steam (some obscure indy title) to get active legit account and then they buy CS:GO and cheat for 4 weeks, ban repeat. Costs like 3$ a month due to russians having worthless currency and prices adapt to that.

An account with only CS:GO played should throw up all 99 red flags, if cheat reports are massive and from OWN team then they get banned. Sounds fair to me.
 
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1. Re: Counter-Strike: Global Offensive Matchmaking Changes Nov 14, 2017, 11:12 theglaze
 
More like “Salt Factor”..  
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