Real Problem with 'Games as Service' Isn't the Microtransactions - WIRED.
"And yet I worry that the shift away from those open-world games to ones
that try to keep players locked in with buyable weapons and power-ups will
lead to fewer titles like Final Fantasy XI. (Final Fantasy XV is already
becoming a type of a service game.) I worry that, in the push toward making
games that can be broken up into a series of profitable chunks, game design
that emphasizes sprawling geographies will be left by the wayside by major
developers. I fear that big-budget places, with all of their majesty and
complexity, might get cast aside. I worry that, one day, gaming might run
out of travel stories to tell."