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Morning Tech Bits

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3. Re: Morning Tech Bits Nov 11, 2017, 11:43 swedishfriend
 
They do a very wide view with similar screen door effect to headsets that only give you a view that is 100 degrees wide. The higher screen resolution leaves smaller spaces in-between pixels no matter what the input resolution is. They also can run a 75-82hz adaptive refresh which helps with higher resolutions and is supposedly hard to distinguish from a true 90hz mode which they also offer. Basically you get a much wider field of view without making the screen-door effect (space between pixels) worse. Then when graphics hardware gets better you can also make use of that higher resolution.  
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2. Re: Morning Tech Bits Nov 9, 2017, 14:09 Mordecai Walfish
 
jdreyer wrote on Nov 9, 2017, 13:33:
What's the point of 5K and 8K VR headsets? There's no graphics hardware capable of running them at 90FPS.

Some of them are upscaling from lower resolutions like 1440p to their native 5/8k.
 
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"No, let me clarify - if you don't watch it, I'll be wearing your ass for a shoe."
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1. Re: Morning Tech Bits Nov 9, 2017, 13:33 jdreyer
 
What's the point of 5K and 8K VR headsets? There's no graphics hardware capable of running them at 90FPS.  
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Stay a while, and listen.
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