Activision’s Call of Duty®: WWII has surpassed more than $500 million in sell-through worldwide in its first three days of release, topping popular theatrical box office openings Thor: Ragnarok and Wonder Woman combined, according to company estimates.
On PlayStation®4, Call of Duty: WWII set a record as the best-selling digital full game by units sold on its first day of availability. Overall unit sales at launch doubled year-over-year globally.
The gripping, personal narrative, boots-on-the-ground multiplayer and terrifying nazi zombies mode attracted players worldwide resulting in the highest total connected users on current generation consoles and PC in Call of Duty® history.
"We challenged our players to get their squads back together and they answered the call, with the highest number of players we’ve ever seen on current gen consoles and PC,” said Eric Hirshberg, CEO of Activision. “Call of Duty: WWII returns the franchise to its roots and the results are incredible, selling twice as many units in its opening weekend as last year, and setting the day one record for full-game downloads on PlayStation 4. Our $500 million opening weekend was not only bigger than Thor: Ragnarok's, it was bigger than the opening weekends of both Thor and Wonder Woman combined. And we're committed to supporting the community with continuous improvements and new content.”
Figures include Call of Duty: WWII retail and digital sell-through, and reported movie sales, each for the opening three-days following initial launch, according to publicly-available data, retail customer sell-through information and internal Activision estimates. Digital downloads of Call of Duty: WWII is based on unit sell-through on first day of availability.
deqer wrote on Nov 8, 2017, 14:29:OldDirtyEwok wrote on Nov 8, 2017, 10:33:Because not everyone is like you. In fact, if you dislike things for "dummies", then you are part of the minority.
WWII for dummies... is basically what this game is. I'm not sure why so many people, including review sites think this game is good.![]()
OldDirtyEwok wrote on Nov 8, 2017, 10:33:Because not everyone is like you. In fact, if you dislike things for "dummies", then you are part of the minority.
WWII for dummies... is basically what this game is. I'm not sure why so many people, including review sites think this game is good.![]()
Slick wrote on Nov 8, 2017, 12:35:Beamer wrote on Nov 8, 2017, 11:57:Slick wrote on Nov 8, 2017, 10:40:
Someone please find me a youtube clip of the multiplayer running animations. The characters just kind of float 2 inches above the ground doing some wacky 1920's chorus line dance thing that's hard to describe but absolutely immersion-breaking anytime I see a stream...
Fuck CoD.
They've had too many chances, and they keep coming back to their shit-ass Q3A-derived engine from 1999. Another half a billion dollars in a week eh? Think they can put 50 of that towards developing an engine that could compete with Frostbite? NAHHHHHHHH.
Didn't you say in another thread all of your judgments were based on the beta, and someone else clarified that the graphics and animations had improved significantly since then?
This is why companies loathe public betas.
As for other complaints, I don't get why people compare this to Battlefield. They're different games. I had a blast with the first three MW games, but have hated every Battlefield game I've played. MW games are running around killing people face to face in small squads, with small battlefields, getting fun toys unlocked for doing well. Battlefield is huge battlefields with tons of people and spending a lot of time getting sniped from god knows where, waiting for a vehicle to spawn, or running around trying to figure out where people are. Yes, you'll say I'm focusing on outdated negatives of the game, but there's no real reason to compare the two. They don't direct compete anymore because they're very different games with very different players.
Actually I didn't compare CoD to Battlefield in this thread (although I often do elsewhere). I was comparing CoD's shit ass Q3A-derived engine to Frostbite.
Also, as I stated above, and mentioned in another thread, I've been watching CoD streams, mostly on Twitch. And the ridiculous animations are still there. I feel like there should be Benny Hill - Yakity Sax playing in the background watching these WWII soldiers dancing around the 100ft x 100ft sized map.
Jagacademy wrote on Nov 8, 2017, 11:34:
I bought this, but ended up refunding it.
Was enjoying the single player, then ran into a quicktime event. Seriously?! (and then to add insult to injury, after asking me to mash "A" as rapidly as possible, then "B" as rapidly as possible, it then asked me to mash "Unbound" as rapidly as possible, so I died)
Multiplayer hit detection is awful as well, one game plays perfectly fine, the next game you can load entire clips into people's backs and they turn around and instagib you.
Now awaiting Battlefront 2, but my expectations are low. This past couple month's AAA releases have all been trash, thank god the indie development scene gives you options.
Beamer wrote on Nov 8, 2017, 11:57:Slick wrote on Nov 8, 2017, 10:40:
Someone please find me a youtube clip of the multiplayer running animations. The characters just kind of float 2 inches above the ground doing some wacky 1920's chorus line dance thing that's hard to describe but absolutely immersion-breaking anytime I see a stream...
Fuck CoD.
They've had too many chances, and they keep coming back to their shit-ass Q3A-derived engine from 1999. Another half a billion dollars in a week eh? Think they can put 50 of that towards developing an engine that could compete with Frostbite? NAHHHHHHHH.
Didn't you say in another thread all of your judgments were based on the beta, and someone else clarified that the graphics and animations had improved significantly since then?
This is why companies loathe public betas.
As for other complaints, I don't get why people compare this to Battlefield. They're different games. I had a blast with the first three MW games, but have hated every Battlefield game I've played. MW games are running around killing people face to face in small squads, with small battlefields, getting fun toys unlocked for doing well. Battlefield is huge battlefields with tons of people and spending a lot of time getting sniped from god knows where, waiting for a vehicle to spawn, or running around trying to figure out where people are. Yes, you'll say I'm focusing on outdated negatives of the game, but there's no real reason to compare the two. They don't direct compete anymore because they're very different games with very different players.
Jagacademy wrote on Nov 8, 2017, 11:34:New and exciting gameplay modes
(and then to add insult to injury, after asking me to mash "A" as rapidly as possible, then "B" as rapidly as possible, it then asked me to mash "Unbound" as rapidly as possible, so I died)
Slick wrote on Nov 8, 2017, 10:40:
Someone please find me a youtube clip of the multiplayer running animations. The characters just kind of float 2 inches above the ground doing some wacky 1920's chorus line dance thing that's hard to describe but absolutely immersion-breaking anytime I see a stream...
Fuck CoD.
They've had too many chances, and they keep coming back to their shit-ass Q3A-derived engine from 1999. Another half a billion dollars in a week eh? Think they can put 50 of that towards developing an engine that could compete with Frostbite? NAHHHHHHHH.
OldDirtyEwok wrote on Nov 8, 2017, 10:33:
WWII for dummies... is basically what this game is. I'm not sure why so many people, including review sites think this game is good.![]()