Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Op Ed

Why Difficulty Shouldn't Matter in Video Games - Rolling Stone.
"When it comes to developing any game experience, the player is at the heart of it. In most games, developers make the game give you a good roll if your past few rolls were bad, we make your computer enemies always miss the first shot so you have time to respond, and we will count a jump a frame or five or six too late as a jump anyway. Our goal is for you to have an engaging time, and it’s more important to us that it feels fair than it is that it is fair. We’ll pretend things are harder than you believe just so you feel like you’re better at it. We’ll make the game less fair if that makes it feel more fair to the average player. Almost all games - whether its an obstacle-less experience or a masocore unfairly difficult platformer - are secretly rooting for you."

3. Re: Op Ed Nov 1, 2017, 15:23 theglaze
The article doesn't say much, and ignores online gaming with direct P2P competition.

Rolling Stone wrote on Nov 1, 2017, 15:11:
Richard Bartle, the creator of one of the earliest massive multiplayer games, MUD1, suggested in 1996 that there’s a map of player archetypes, a grid on which most players fit in terms of behaviors. Bartle’s taxonomy of player types is now commonly considered outdated, but it still holds an easy-to-digest example of how designers and developers think about players.

He divided a grid into two axes: Acting to Interacting, and Players to World. People that acted upon players were called ‘Killers’, and they like to blow up stuff. People that acted upon the world were called ‘Achievers’, and they play a game to achieve the goals set out in the game world. Those with the goal of interacting with players are called the ‘Socializers’, and they play games for the social aspect - whether talking about the way their stories played out with friends, or playing cooperatively online with others. Finally, those who interact with the world are called the ‘Explorers’, and they play a game just to explore, uninterested in the quest or purpose of the game.
Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Nov 1, 13:49 Re: Op Ed Fion
  6. Nov 1, 17:45  Re: Op Ed Tipsy McStagger
  9. Nov 1, 20:00   Re: Op Ed CJ_Parker
  2. Nov 1, 15:11 Re: Op Ed yonder
>> 3. Nov 1, 15:23  Re: Op Ed theglaze
  4. Nov 1, 15:31 Re: Op Ed ForgedReality
  5. Nov 1, 17:41  Re: Op Ed NKD
  12. Nov 2, 08:42  Re: Op Ed Fantaz
  7. Nov 1, 18:14 Re: Op Ed Suppa7
  8. Nov 1, 18:26 Re: Op Ed Hoop
  10. Nov 2, 00:33 Re: Evening Legal Briefs Blackhawk
  11. Nov 2, 01:32  Re: Evening Legal Briefs Hoop


Blue's News logo