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EA Financials

Electronic Arts Reports Q2 FY18 Financial Results. "It was a strong second quarter for Electronic Arts, with players around the world captivated by our new EA SPORTS titles, top-performing mobile games, and expanding esports competitions," says Chief Executive Officer Andrew Wilson. "The digital transformation is accelerating across our industry, and we are well-positioned for continued growth with more stunning new titles, thriving event-driven live services including competitive gaming, and continuing innovation for our players on all platforms." Here are some points they highlight:

Selected Operating Highlights and Metrics

  • Digital net bookings* for the trailing twelve months was $3.240 billion, up 26% year-over-year, and now represents 63% of total net bookings for the same period.
  • More than 50% of Madden NFL 18 players engaged in the “Longshot” story mode through Q2 and Madden Ultimate Team™ players are up 25% year-over-year.
  • FIFA Mobile unique player base grew to more than 113 million.
  • The BattlefieldTM 1 community grew to more than 23.5 million players worldwide.
  • Monthly active players for The SimsTM 4 on PC increased more than 40% year-over-year.


* Net bookings, previously referred to as net sales, is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

Selected Financial Highlights and Metrics

All financial measures are presented on a GAAP basis.

  • Net cash provided by operating activities was $52 million.
  • Net cash provided by operating activities for the trailing twelve months was $1.802 billion, a record measured at the end of the second quarter.
  • In Q2, EA repurchased 1.3 million shares for $153 million.

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12. Re: EA Financials Nov 2, 2017, 04:24 Jerykk
 
Mordecai Walfish wrote on Oct 31, 2017, 23:56:
Jerykk wrote on Oct 31, 2017, 22:23:
BF1 sold 23 million copies? Or am I just misinterpreting that statement?

Sounds about right, including PC, PS4 and XB1 sales. Battlefield games are generally solid performers on any platforms they are released on.

23 million is more than just solid. I have a feeling they're including people who just played the beta/demo or played the game on Origin Access.
 
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11. Re: EA Financials Nov 1, 2017, 13:13 HorrorScope
 
Redmask wrote on Nov 1, 2017, 06:18:
Jerykk wrote on Oct 31, 2017, 22:23:
BF1 sold 23 million copies? Or am I just misinterpreting that statement?

The community grew, whatever that means. That's the wonderful thing about press releases, creative language is so much fun.

Everyone focusing on BF1, how about that BS with Madden. People get more people buying and by how many. But 50% engaged in Longshot story mode? GTFO.
 
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10. Re: EA Financials Nov 1, 2017, 06:18 Redmask
 
Jerykk wrote on Oct 31, 2017, 22:23:
BF1 sold 23 million copies? Or am I just misinterpreting that statement?

The community grew, whatever that means. That's the wonderful thing about press releases, creative language is so much fun.
 
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9. Re: EA Financials Nov 1, 2017, 04:18 christheshitter
 
EA is the first publisher i hope goes into the ground.  
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8. Re: EA Financials Nov 1, 2017, 04:14 jdreyer
 
Slick wrote on Oct 31, 2017, 22:42:
Jerykk wrote on Oct 31, 2017, 22:23:
BF1 sold 23 million copies? Or am I just misinterpreting that statement?

Who the fuck knows, they could be including people who participated in the beta and didn't buy retail, or people who did the 10-hour Access trial thingy.

I wouldn't be surprised if it was the best selling Battlefield game though, back in the BF2 days I was just counting the days until the majority of FPS gamers saw how much more fun this franchise is than something like CoD. The numbers tend to reflect this trend.

BF games tend to get heavily discounted pretty quickly. That's got to result in more sales, even if it doesn't produce more revenue.
 
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7. Re: EA Financials Oct 31, 2017, 23:56 Mordecai Walfish
 
Jerykk wrote on Oct 31, 2017, 22:23:
BF1 sold 23 million copies? Or am I just misinterpreting that statement?

Sounds about right, including PC, PS4 and XB1 sales. Battlefield games are generally solid performers on any platforms they are released on.
 
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6. Re: EA Financials Oct 31, 2017, 22:42 Slick
 
Jerykk wrote on Oct 31, 2017, 22:23:
BF1 sold 23 million copies? Or am I just misinterpreting that statement?

Who the fuck knows, they could be including people who participated in the beta and didn't buy retail, or people who did the 10-hour Access trial thingy.

I wouldn't be surprised if it was the best selling Battlefield game though, back in the BF2 days I was just counting the days until the majority of FPS gamers saw how much more fun this franchise is than something like CoD. The numbers tend to reflect this trend.
 
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5. Re: EA Financials Oct 31, 2017, 22:23 Jerykk
 
BF1 sold 23 million copies? Or am I just misinterpreting that statement?  
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4. Re: EA Financials Oct 31, 2017, 21:11 Slick
 
Ugh, tax breaks in Montreal, my city. The city's infrastructure is falling apart, it's insane. A new car will last about 1.5-2 years on these roads before needing new shocks and possible axles. But they're giving it away to shit like game studios... when they're not being shaken down by the mob...  
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3. Re: EA Financials Oct 31, 2017, 20:10 DangerDog
 
RedEye9 wrote on Oct 31, 2017, 19:15:
DangerDog wrote on Oct 31, 2017, 17:45:
Closing of Visceral Studios should have made the highlights, something like $15,000 a month per employee no longer being flushed down the toilet.
Visceral was not even a rounding error.

They were shuttered because making games elsewhere is cheaper, tax breaks in Montreal for example.

Sure not the only reason, but it's high on the list.

 
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2. Re: EA Financials Oct 31, 2017, 19:15 RedEye9
 
DangerDog wrote on Oct 31, 2017, 17:45:
Closing of Visceral Studios should have made the highlights, something like $15,000 a month per employee no longer being flushed down the toilet.
Visceral was not even a rounding error.
 
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1. Re: EA Financials Oct 31, 2017, 17:45 DangerDog
 
Closing of Visceral Studios should have made the highlights, something like $15,000 a month per employee no longer being flushed down the toilet.  
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