Star Wars Battlefront II Progression Changes

EA announces changes to the loot crate and progression systems in Star Wars Battlefront II, saying "we've listened to your feedback" in addressing complaints the game will be play-to-win. Here's the post:
We went into Star Wars™ Battlefront™ II with a goal to make the deepest, biggest Star Wars™ game you've ever played. That meant transporting you to all three eras and handing you a huge assortment of heroes, classes, and vehicles – as well as bringing tons of free post-launch content to all Star Wars Battlefront II players.

The Beta gave us a welcome chance to test all of our systems in action and tune things up for better balance. A few weeks back, we mentioned we were going to take another look at how the progression system works. After incorporating feedback from the Beta, we’re happy to share our plans for launch:

  • Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
  • You'll need to reach a certain rank to craft upgraded Star Cards. You won't be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
  • Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
  • Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.

This system, as well as all of the others, will be continually iterated on and improved. As we first announced at EA Play in June, we’re committed to keeping the community together. All upcoming weapons, maps, heroes, and vehicles introduced in Star Wars Battlefront II’s post-release content will be free so that players can play alongside friends as the world of Star Wars Battlefront II continues to grow. We know that the magic is in the balance, and we're going to make sure that we continue to make a game that is fun for everyone.

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19.
 
Re: Star Wars Battlefront II Progression Changes
Nov 1, 2017, 08:49
Verno
 
19.
Re: Star Wars Battlefront II Progression Changes Nov 1, 2017, 08:49
Nov 1, 2017, 08:49
 Verno
 
El Pit wrote on Nov 1, 2017, 06:37:
I liked the ancient EA and the old EA. The last games I liked were the Crysis, Dragon Age, and Mass Effect games. The current EA is dead to me - they just don't produce any games anymore that I am interested in. So I don't have to boycott EA because the natural split has already happened.

Yeah agreed. I got OK mileage out of BF1 but even that formula is wearing thin now. They aren't offering me any memorable SP games anymore so I don't think I will be getting any of their stuff in the future. Anthem for example just looks like a Destiny clone, basically a microtransaction vehicle.
Playing: Baldur's Gate 3, Lufia & The Fortress of Doom, Diablo IV
Watching: Detroiters, The Bear, Foundation
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  Re: Star Wars Battlefront II Progression Changes