Star Wars Battlefront II Progression Changes

EA announces changes to the loot crate and progression systems in Star Wars Battlefront II, saying "we've listened to your feedback" in addressing complaints the game will be play-to-win. Here's the post:
We went into Star Wars™ Battlefront™ II with a goal to make the deepest, biggest Star Wars™ game you've ever played. That meant transporting you to all three eras and handing you a huge assortment of heroes, classes, and vehicles – as well as bringing tons of free post-launch content to all Star Wars Battlefront II players.

The Beta gave us a welcome chance to test all of our systems in action and tune things up for better balance. A few weeks back, we mentioned we were going to take another look at how the progression system works. After incorporating feedback from the Beta, we’re happy to share our plans for launch:

  • Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
  • You'll need to reach a certain rank to craft upgraded Star Cards. You won't be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
  • Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
  • Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.

This system, as well as all of the others, will be continually iterated on and improved. As we first announced at EA Play in June, we’re committed to keeping the community together. All upcoming weapons, maps, heroes, and vehicles introduced in Star Wars Battlefront II’s post-release content will be free so that players can play alongside friends as the world of Star Wars Battlefront II continues to grow. We know that the magic is in the balance, and we're going to make sure that we continue to make a game that is fun for everyone.

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Re: Star Wars Battlefront II Progression Changes
Nov 1, 2017, 08:09
Re: Star Wars Battlefront II Progression Changes Nov 1, 2017, 08:09
Nov 1, 2017, 08:09
Meanwhile Nintendo is off on the sidelines watching these grindy dlc lootbox moneygrab fuckfests, releasing entire self-contained memorable experiences without the need to try and suck their playerbase dry starting on day 1 of the purchase of their new $60 "AAA" game.

At this point I think I'm gonna skip all this bullshit coming out and just buy a Switch with the new Zelda and Mario games. Probably Mario Kart too. I'm just finishing up my first playthrough of Fallout 1 (fucking awesome so far, but I can tell I'm near the end, if these gonzo weapons that shred people to bits that I'm using now are any indication) and might start Fallout 2 before the end of the year too. Maybe Fallout New Vegas after that, as I hear it's a more proper sequel than FO3. Currently watching a video about Interplay's history, to get a better feel as to why a company that released such great games ended up basically non-functional, as they are today.

I really couldn't give a fuck less about the games coming out with these same droning mechanics and fucking lootboxes at the moment. When we look back at this era in gaming that will be one of the least-missed things about any of these games, with many of them unable to be preserved because the servers handling this shit "loot distribution system" that is made to nickel and dime you every step of the way will be completely non-functional at some point. They will become truly disposable entertainment, which not even their developers and publishers thought of in any context besides pre-sales, micro-transactions and overall revenue. For so much beautiful art that is in some of these titles, it's sad to see that gameplay-wise, the art is truly lost in them.

I'm hoping there will be a nice holiday Switch bundle, because it's a purchase I doubt I would regret, unlike most AAA rubbish I'm seeing released now. Funny how just a matter of weeks ago I was very much anticipating the release of Destiny 2 on PC, and how quickly I came to my senses. I don't need a game to sell me on anything besides the merit of the experience included once I purchase it. Dangling carrots for a never-ending cash grab after I've already made the plunge for $50+ on a brand new title just comes across as a hollow-feeling experience any more. It's like forcing myself to eat yet another Igana-on-a-stick out here in the wasteland.. I know there's going to be some radiation along with that tasty snack, but it sure can taste good in the moment. (Not to mention it might actually be made out of people, if you buy them from Bob down at The Hub..)

/end rant
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Re: Star Wars Battlefront II Progression Changes