Star Wars Battlefront II Progression Changes

EA announces changes to the loot crate and progression systems in Star Wars Battlefront II, saying "we've listened to your feedback" in addressing complaints the game will be play-to-win. Here's the post:
We went into Star Wars™ Battlefront™ II with a goal to make the deepest, biggest Star Wars™ game you've ever played. That meant transporting you to all three eras and handing you a huge assortment of heroes, classes, and vehicles – as well as bringing tons of free post-launch content to all Star Wars Battlefront II players.

The Beta gave us a welcome chance to test all of our systems in action and tune things up for better balance. A few weeks back, we mentioned we were going to take another look at how the progression system works. After incorporating feedback from the Beta, we’re happy to share our plans for launch:

  • Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
  • You'll need to reach a certain rank to craft upgraded Star Cards. You won't be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
  • Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
  • Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.

This system, as well as all of the others, will be continually iterated on and improved. As we first announced at EA Play in June, we’re committed to keeping the community together. All upcoming weapons, maps, heroes, and vehicles introduced in Star Wars Battlefront II’s post-release content will be free so that players can play alongside friends as the world of Star Wars Battlefront II continues to grow. We know that the magic is in the balance, and we're going to make sure that we continue to make a game that is fun for everyone.

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12.
 
Re: Star Wars Battlefront II Progression Changes
Oct 31, 2017, 20:15
12.
Re: Star Wars Battlefront II Progression Changes Oct 31, 2017, 20:15
Oct 31, 2017, 20:15
 
Quinn wrote on Oct 31, 2017, 18:10:
The Shadow of War lootcrate bullshit was a fucking lie and they did it through their teeth without shame.

For the weak minded among us: no matter what you think, the player was crippled without lootboxes. How many legendary orcs did you find? How many gearsets did you complete? I had 40h into SoW and I wasnt even close to completing the gear sets and I had close to no legendary orcs in my army. I was level 48 after 40 hours and thr last 3 levels took me about 10 hours. I felt like I was playing a freemium Clash of Clans kinda game at some point, where you could play without spending a dime but it would be a fucking drag that would take forever.

Rational Youtube vids warn of the same grind in AC Origins, without spending money on loot boxes.

Mark my words: our games will become like the garbage freemium games on our phones, at least to some infuriating extent. Why? Because idiots believe the words, the words of the developers (and publishers ofc).

/tilt

I spent 0 in Shadow of War and 0 in Assassin's Creed...finished both of those games. SoW, I obtained 3 full sets of legendary items, not including the Bright Lord or Vengeance sets. I finished Shadow Wars at around 43 hours (story finished at like 22 hours or so), had all keeps using Legendary orcs, and not once did I have to 'grind' to get them. Hell, it only took me like 25 hours to get to level 60.

Hell, in Assassin's Creed, I didn't even buy the game, only Redbox'd it for 2 days, played a few hours those days and still finished the story.
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