DangerDog wrote on Oct 31, 2017, 20:01:
Slick wrote on Oct 31, 2017, 19:26:
DangerDog wrote on Oct 31, 2017, 18:02:
There still might be a problem, if they tie "in game achievements" to unlocking weapons/cards you might end up with a situation where you won't be able to complete the tasks once the player population drops off.
Yes, the magical balance between squeezing money out of players while not appearing to be greedy monsters.
If there's nobody playing the game, then I think we'd have bigger issues rather than worrying if my grenades have a 24 or 26-second cooldown with the exact same damage, radius etc.
And people hate EA all day everyday. But I don't think you can chalk this up to being "greedy monsters".
Sorry, but "Greedy Monsters" don't give away all DLC content for free to every player. Your calculations of what constitutes evil greed has to take that into account or else your accounting is shown to be severly biased.
I was thinking about Battlefield 1 and some of the achievements that are tied to playing game modes that are dead. There's still life in the base game though.
Yeah well, that's a real concern if they tie achievements to certain modes. The PC community especially suffers from this, as in I haven't found a "Rush" game in BF1 in months. Shit no one even plays the maps from the first DLC pack anymore... This has been going on for years though. I remember buying the new CoD a few years back and within 2 days of launch there was only TDM playlists active, and that was it until the game died.
I'm all for player choice, but I do wish there was some way to gently "force" players to play some of the IMO more fun/unique gamemodes to keep them alive longer.
Shit the "Carrier Assault" in the Naval expansion of BF4 was super cool, was basically the Titan mode from 2142 where you cap missile silos, then have to board the enemy giant ass carrier at the end to blow up the reactor/engine room. That shit was dead after 2 months, and most people never even learned how to play the damned mode, and would just get mad when they lost and didn't understand WTF had just happened, not knowing they have to defend their carrier when it's hull is breached...