We went into Star Wars™ Battlefront™ II with a goal to make the deepest, biggest Star Wars™ game you've ever played. That meant transporting you to all three eras and handing you a huge assortment of heroes, classes, and vehicles – as well as bringing tons of free post-launch content to all Star Wars Battlefront II players.
The Beta gave us a welcome chance to test all of our systems in action and tune things up for better balance. A few weeks back, we mentioned we were going to take another look at how the progression system works. After incorporating feedback from the Beta, we’re happy to share our plans for launch:
- Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates. To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
- You'll need to reach a certain rank to craft upgraded Star Cards. You won't be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher tier Star Cards by ranking up through playing the game.
- Weapons are locked behind specific milestones. While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
- Class-specific gear and items can be unlocked by playing as them. As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.
This system, as well as all of the others, will be continually iterated on and improved. As we first announced at EA Play in June, we’re committed to keeping the community together. All upcoming weapons, maps, heroes, and vehicles introduced in Star Wars Battlefront II’s post-release content will be free so that players can play alongside friends as the world of Star Wars Battlefront II continues to grow. We know that the magic is in the balance, and we're going to make sure that we continue to make a game that is fun for everyone.
El Pit wrote on Nov 1, 2017, 06:37:
I liked the ancient EA and the old EA. The last games I liked were the Crysis, Dragon Age, and Mass Effect games. The current EA is dead to me - they just don't produce any games anymore that I am interested in. So I don't have to boycott EA because the natural split has already happened.
Slick wrote on Oct 31, 2017, 20:53:HorrorScope wrote on Oct 31, 2017, 20:34:
I thought everyone was supposed to stop buying EA games about 15 years ago. Ubi around 8. Activision 5 etc. I don't look at them as conduits to my gaming nexus. Sure I may buy their games... at great discount, but again each stand on their own.
Lol I guess "everyone" didn't read the "Pissy PC Gamer Monthly" you've been putting out.
Some of us choose to judge things based on their own merits, and not because we have to identify with a tribe.
BTW This is the part where you tell me that "Everyone" (more and more gamers every day) is a moron, and you're the smart one.
Redmask wrote on Nov 1, 2017, 06:17:
Just don't buy EA garbage. They are a trash company now. Annual sports franchises and lame attempts at multiplayer cash cows. They will go too far with Battlefield next and ruin that too.
Stop buying EA games.
HorrorScope wrote on Oct 31, 2017, 20:34:
I thought everyone was supposed to stop buying EA games about 15 years ago. Ubi around 8. Activision 5 etc. I don't look at them as conduits to my gaming nexus. Sure I may buy their games... at great discount, but again each stand on their own.
Quinn wrote on Oct 31, 2017, 18:10:
Mark my words: our games will become like the garbage freemium games on our phones, at least to some infuriating extent. Why? Because idiots believe the words, the words of the developers (and publishers ofc).
/tilt
Quinn wrote on Oct 31, 2017, 18:10:
The Shadow of War lootcrate bullshit was a fucking lie and they did it through their teeth without shame.
For the weak minded among us: no matter what you think, the player was crippled without lootboxes. How many legendary orcs did you find? How many gearsets did you complete? I had 40h into SoW and I wasnt even close to completing the gear sets and I had close to no legendary orcs in my army. I was level 48 after 40 hours and thr last 3 levels took me about 10 hours. I felt like I was playing a freemium Clash of Clans kinda game at some point, where you could play without spending a dime but it would be a fucking drag that would take forever.
Rational Youtube vids warn of the same grind in AC Origins, without spending money on loot boxes.
Mark my words: our games will become like the garbage freemium games on our phones, at least to some infuriating extent. Why? Because idiots believe the words, the words of the developers (and publishers ofc).
/tilt
DangerDog wrote on Oct 31, 2017, 20:01:Slick wrote on Oct 31, 2017, 19:26:DangerDog wrote on Oct 31, 2017, 18:02:
There still might be a problem, if they tie "in game achievements" to unlocking weapons/cards you might end up with a situation where you won't be able to complete the tasks once the player population drops off.
Yes, the magical balance between squeezing money out of players while not appearing to be greedy monsters.
If there's nobody playing the game, then I think we'd have bigger issues rather than worrying if my grenades have a 24 or 26-second cooldown with the exact same damage, radius etc.
And people hate EA all day everyday. But I don't think you can chalk this up to being "greedy monsters".
Sorry, but "Greedy Monsters" don't give away all DLC content for free to every player. Your calculations of what constitutes evil greed has to take that into account or else your accounting is shown to be severly biased.
I was thinking about Battlefield 1 and some of the achievements that are tied to playing game modes that are dead. There's still life in the base game though.
Slick wrote on Oct 31, 2017, 19:26:DangerDog wrote on Oct 31, 2017, 18:02:
There still might be a problem, if they tie "in game achievements" to unlocking weapons/cards you might end up with a situation where you won't be able to complete the tasks once the player population drops off.
Yes, the magical balance between squeezing money out of players while not appearing to be greedy monsters.
If there's nobody playing the game, then I think we'd have bigger issues rather than worrying if my grenades have a 24 or 26-second cooldown with the exact same damage, radius etc.
And people hate EA all day everyday. But I don't think you can chalk this up to being "greedy monsters".
Sorry, but "Greedy Monsters" don't give away all DLC content for free to every player. Your calculations of what constitutes evil greed has to take that into account or else your accounting is shown to be severly biased.
Jagacademy wrote on Oct 31, 2017, 17:39:
At least they are trying to make amends. Destiny 2 pretty much said "Screw you peasant" to everyone who bought it.
DangerDog wrote on Oct 31, 2017, 18:02:
There still might be a problem, if they tie "in game achievements" to unlocking weapons/cards you might end up with a situation where you won't be able to complete the tasks once the player population drops off.
Yes, the magical balance between squeezing money out of players while not appearing to be greedy monsters.
We know that the magic is in the balance
The Half Elf wrote on Oct 31, 2017, 17:34:
Wonder if it had anything to do with the survey they sent out![]()