Star Wars: Battlefront II Launch Trailer

Following the news that Star Wars: Battlefront II is officially gold, EA now offers the official launch trailer for the Star Wars action game sequel. The game will be released on November 17th for Windows, Xbox One, and PlayStation 4. Here's the clip's brief description:
Heroes are born on the battlefront, and in Star Wars Battlefront 2, you're able to experience it for yourself. Play as heroes from all three eras of Star Wars in massive battles across iconic locations, and take part in a thrilling single-player story as Iden Versio fights to avenge the Emperor.

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1.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 14:00
1.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 14:00
Oct 31, 2017, 14:00
 
I feel the force! \o/ Still won't preorder.
"Listen, Peter... with great horsepower comes... the sickest drifts..." - source
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2.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 14:32
2.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 14:32
Oct 31, 2017, 14:32
 
I think I'll wait a few months & see if it's still alive or down to a sale for $25.99 ....just for SP
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3.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 14:56
3.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 14:56
Oct 31, 2017, 14:56
 
The only thing I feel is the soul crushing frustration when you're endlessly outmatched by the onslaught of a select few being able to unleash god mode through lootbox purchases.

When one side dominates over the other people rage quit, which is only momentarily fun if you're on the winning side and not so much if you're on the losing side. So you too quit the match but wait there's no server browser so when you go to find a different game you'll be dumped right back into the same server you just left.

The game is inherently designed to be unbalanced, not only to lure you into thinking you need to buy lootboxes to gain the edge over another player but to also sell you on the dream of being able to dominate the field playing as a "hero". The old system of picking up the ability to turn into a hero wasn't the best but at least it was fair in that anyone had a chance at it. In the new one only the rich get richer and even then you'll probably get bumped from the hero slot by someone else.

We haven't even touched on the small maps and mind numbing repetition, there's nothing to give the battles flow to other parts of a map. In Battlefied games there's often variation in where the battle ends up concentrated and it can change just enough to break up the monotony.

None of this is any consequence though because it's Star Wars!

PRE-ORDERED!!!!!
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4.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 15:10
4.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 15:10
Oct 31, 2017, 15:10
 
aka_STEVE wrote on Oct 31, 2017, 14:32:
I think I'll wait a few months & see if it's still alive or down to a sale for $25.99 ....just for SP

Yup, waiting here as well. I picked up the first one for $8 in late summer, game was down to $5 on Origin when they had the free DLC packs recently.
5.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 15:21
Slick
 
5.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 15:21
Oct 31, 2017, 15:21
 Slick
 
DangerDog wrote on Oct 31, 2017, 14:56:
The only thing I feel is the soul crushing frustration when you're endlessly outmatched by the onslaught of a select few being able to unleash god mode through lootbox purchases.

Yeah, I really think you're being hyperbolic here.

Having a platinum grenade star card that cools down in 24 seconds, as opposed the the silver one that cools down in 27 seconds doesn't enable "god mode".

I've never felt that people who pay to unlock all the kit or vehicle unlocks in BF1, BF3, or BF4 before me had enabled "god mode".

You still have to know how to aim, shoot, move, and use your abilities wisely for each contextual situation to do well in these kinds of games. No amount of loot boxes will be able to compensate for that, unless there's an aimbot in one of these paid lootboxes they're not telling us about.
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6.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 15:23
6.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 15:23
Oct 31, 2017, 15:23
 
DangerDog wrote on Oct 31, 2017, 14:56:
(snip, although completely justified rant)

None of this is any consequence though because it's Star Wars!

PRE-ORDERED!!!!!

If only there were a configurable bot mode...
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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7.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 15:25
Slick
 
7.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 15:25
Oct 31, 2017, 15:25
 Slick
 
DangerDog wrote on Oct 31, 2017, 14:56:
We haven't even touched on the small maps and mind numbing repetition, there's nothing to give the battles flow to other parts of a map. In Battlefied games there's often variation in where the battle ends up concentrated and it can change just enough to break up the monotony.

It's not battlefield. That's a good thing. People were pissed enough from the first Battlefront (remake) game where they just said it was "reskinned battlefield" (it wasn't, but people were still pissed at this invisible slight).

And I hardly think that these maps are to be considered "small" by any means. Did you see the size of the 40-player map in the beta? It was like 1.5KM just to reach the palace gates, and then another 500m once inside. Sure it's not a 64-player conquest map, but come on, it's a far cry from 6v6 CoD or 4v4 Destiny maps...

If anything you could compare the "big" mode to "rush" in battlefield. A linear progression revolving around objective-based gameplay. Only in this one the objectives change (not only arming m-coms, or telegraphs etc.)
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8.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 15:26
Slick
 
8.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 15:26
Oct 31, 2017, 15:26
 Slick
 
jdreyer wrote on Oct 31, 2017, 15:23:
DangerDog wrote on Oct 31, 2017, 14:56:
(snip, although completely justified rant)

None of this is any consequence though because it's Star Wars!

PRE-ORDERED!!!!!

If only there were a configurable bot mode...

uhh, there is? I don't know how configurable it is, as most of it was locked out in the beta, but there's definitely several different bot difficulty modes.
Avatar 57545
9.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 16:08
9.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 16:08
Oct 31, 2017, 16:08
 
DangerDog wrote on Oct 31, 2017, 14:56:
None of this is any consequence though because it's Star Wars!

PRE-ORDERED!!!!!

Don't do it DangerDog. Remember it's also EA!
"Listen, Peter... with great horsepower comes... the sickest drifts..." - source
Avatar 18786
10.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 16:42
10.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 16:42
Oct 31, 2017, 16:42
 
Slick wrote on Oct 31, 2017, 15:25:
DangerDog wrote on Oct 31, 2017, 14:56:
We haven't even touched on the small maps and mind numbing repetition, there's nothing to give the battles flow to other parts of a map. In Battlefied games there's often variation in where the battle ends up concentrated and it can change just enough to break up the monotony.

It's not battlefield. That's a good thing. People were pissed enough from the first Battlefront (remake) game where they just said it was "reskinned battlefield" (it wasn't, but people were still pissed at this invisible slight).

Huh, I heard the opposite about Battlefront when it came out a couple of years ago: "Why didn't they make it more like Battlefield?"
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
11.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 16:43
11.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 16:43
Oct 31, 2017, 16:43
 
Slick wrote on Oct 31, 2017, 15:26:
jdreyer wrote on Oct 31, 2017, 15:23:
DangerDog wrote on Oct 31, 2017, 14:56:
(snip, although completely justified rant)

None of this is any consequence though because it's Star Wars!

PRE-ORDERED!!!!!

If only there were a configurable bot mode...

uhh, there is? I don't know how configurable it is, as most of it was locked out in the beta, but there's definitely several different bot difficulty modes.

The original had a few maps with bots, but the vast majority were multiplayer only. I haven't heard that the new one is any different, have you?
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
12.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 17:08
Slick
 
12.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 17:08
Oct 31, 2017, 17:08
 Slick
 
jdreyer wrote on Oct 31, 2017, 16:43:
Slick wrote on Oct 31, 2017, 15:26:
jdreyer wrote on Oct 31, 2017, 15:23:
DangerDog wrote on Oct 31, 2017, 14:56:
(snip, although completely justified rant)

None of this is any consequence though because it's Star Wars!

PRE-ORDERED!!!!!

If only there were a configurable bot mode...

uhh, there is? I don't know how configurable it is, as most of it was locked out in the beta, but there's definitely several different bot difficulty modes.

The original had a few maps with bots, but the vast majority were multiplayer only. I haven't heard that the new one is any different, have you?

Lol, those of us that played the beta for SWBF2 have already played at least two of the bot modes, it was under the game mode "arcade" which housed all of the bot content.

Again, most of these modes were greyed out "for launch" but the ones on offer contained a full bot mode (ie. 2 teams full of AI, for solo, co-op, or 1v1 against a friend [you and friend each on opposing teams with 15 or so other bots on each team]). There was another that was you being a hero and having a certain amount of time to get X kills. In the beta's case you played as Darth Maul and it was pretty fun for a bot mode.

Again, most of the options were greyed out, so wait for reviews or streams at launch to see the extent of it, but it seems to be launching will a full complement of ze bots.

As for the first (remake) SWBF in 2015, it didn't have any bot modes on launch, but they patched it in later on, about 3-6 months later with some of the free map packs they released. It eventually included full bots for I believe every MP map.
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13.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 17:13
Osc8r
 
13.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 17:13
Oct 31, 2017, 17:13
 Osc8r
 
If only the gameplay was even half as enjoyable as the trailers.
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14.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 17:37
Slick
 
14.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 17:37
Oct 31, 2017, 17:37
 Slick
 
Osc8r wrote on Oct 31, 2017, 17:13:
If only the gameplay was even half as enjoyable as the trailers.

Well, that could be said for just about every trailer out there not specifically showing gameplay.

One thing you have to give DICE, is that they've used the in-game rendering engine for all of their "machinima"-style promo videos going back over 10 years. ie. They don't blow 10 million on a pre-rendered CG sequence that looks NOTHING like the actual game.

Anyone remember the BF2 official trailer?
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15.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 18:21
15.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 18:21
Oct 31, 2017, 18:21
 
Slick wrote on Oct 31, 2017, 17:37:
One thing you have to give DICE, is that they've used the in-game rendering engine for all of their "machinima"-style promo videos going back over 10 years. ie. They don't blow 10 million on a pre-rendered CG sequence that looks NOTHING like the actual game.

Anyone remember the BF2 official trailer?

Yup, I'll tip my hat. Their trailers are amazing.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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16.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 18:23
16.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 18:23
Oct 31, 2017, 18:23
 
Slick wrote on Oct 31, 2017, 17:08:
jdreyer wrote on Oct 31, 2017, 16:43:
Slick wrote on Oct 31, 2017, 15:26:
jdreyer wrote on Oct 31, 2017, 15:23:
DangerDog wrote on Oct 31, 2017, 14:56:
(snip, although completely justified rant)

None of this is any consequence though because it's Star Wars!

PRE-ORDERED!!!!!

If only there were a configurable bot mode...

uhh, there is? I don't know how configurable it is, as most of it was locked out in the beta, but there's definitely several different bot difficulty modes.

The original had a few maps with bots, but the vast majority were multiplayer only. I haven't heard that the new one is any different, have you?

Lol, those of us that played the beta for SWBF2 have already played at least two of the bot modes, it was under the game mode "arcade" which housed all of the bot content.

Again, most of these modes were greyed out "for launch" but the ones on offer contained a full bot mode (ie. 2 teams full of AI, for solo, co-op, or 1v1 against a friend [you and friend each on opposing teams with 15 or so other bots on each team]). There was another that was you being a hero and having a certain amount of time to get X kills. In the beta's case you played as Darth Maul and it was pretty fun for a bot mode.

Again, most of the options were greyed out, so wait for reviews or streams at launch to see the extent of it, but it seems to be launching will a full complement of ze bots.

As for the first (remake) SWBF in 2015, it didn't have any bot modes on launch, but they patched it in later on, about 3-6 months later with some of the free map packs they released. It eventually included full bots for I believe every MP map.

I haven't played 2015 BF in about a year, but I'm pretty sure that only the "challenge" modes or whatever had bot support. None of the full MP maps did. I'll have to log in and see when I get home tonight.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
17.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 19:11
Slick
 
17.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 19:11
Oct 31, 2017, 19:11
 Slick
 
I think it was the patch that they released introducing the "Endor on fire" free map that had support for full bot support on the "Walker Assault" game mode. It might have only been that map when the patch came out, but I think was eventually extended to all of the big 40-man PvP maps.

The "Challenge" stuff I remember, that was on launch, as was just the small infantry-only maps. When they supported the 40-man maps it was with full vehicle support. Getting into an AT-AT and blasting through one of those maps was kinda fun.

Regardless, we've already played the bot support (full teams of AI) in SWBF2 in the beta a month ago. And we've only had a taste, looks like there are going to be several bot modes on launch, possibly more added for free later.
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18.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 20:15
18.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 20:15
Oct 31, 2017, 20:15
 
Galactic Assault won't have bot support in Battlefront II, not at release. I think I read something that it might show up in early 2018.

They added bot support to 2015 Battlefront but only for a few maps.
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19.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 20:33
Slick
 
19.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 20:33
Oct 31, 2017, 20:33
 Slick
 
DangerDog wrote on Oct 31, 2017, 20:15:
Galactic Assault won't have bot support in Battlefront II, not at release. I think I read something that it might show up in early 2018.

They added bot support to 2015 Battlefront but only for a few maps.

I don't know if it was for all maps, but I've def played bots only on Walker Assault in the 2015 game.
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20.
 
Re: Star Wars: Battlefront II Launch Trailer
Oct 31, 2017, 23:33
20.
Re: Star Wars: Battlefront II Launch Trailer Oct 31, 2017, 23:33
Oct 31, 2017, 23:33
 
Slick wrote on Oct 31, 2017, 19:11:
I think it was the patch that they released introducing the "Endor on fire" free map that had support for full bot support on the "Walker Assault" game mode. It might have only been that map when the patch came out, but I think was eventually extended to all of the big 40-man PvP maps.

The "Challenge" stuff I remember, that was on launch, as was just the small infantry-only maps. When they supported the 40-man maps it was with full vehicle support. Getting into an AT-AT and blasting through one of those maps was kinda fun.

Regardless, we've already played the bot support (full teams of AI) in SWBF2 in the beta a month ago. And we've only had a taste, looks like there are going to be several bot modes on launch, possibly more added for free later.

Go to know. Thanks, Slick.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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