Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

CCP Layoffs: Dropping VR; Closing Studios

Quoting a news story out of Iceland, PCGamesN has word that CCP is shutting down a couple of offices as the developer moves away from virtual reality development. CCP recently launched EVE: Valkyrie – Warzone, a non-VR version of EVE: Valkyrie, and while they say they are still long-term believers in VR, they are not dipping back into those waters any time soon. Word is the closure impacts around 1000 employees in Atlanta and Newcastle, though "many" of them are being offered other jobs in the company. The have a statement from CCP CEO Hilmar Veigar Pétursson:

"Despite the success of the VR games we have released we will be shifting our focus to our PC and mobile initiatives, and will be centralizing those initiatives, along with the support of our existing VR games, to our offices in Reykjavík and London," said Pétursson in a prepared statement to us. "We will continue to support our VR games but will not be making material VR investments until we see market conditions that justify further investments beyond what we have already made. I am very proud of our VR games and, more importantly, of the people here who made them."

View
26 Replies. 2 pages. Viewing page 1.
< Newer [ 1 2 ] Older >

26. Re: Re: CCP Layoffs: Dropping VR; Closing Studios Oct 31, 2017, 16:29 Orogogus
 
  • HorrorScope wrote on Oct 31, 2017, 16:24:
    Kxmode wrote on Oct 30, 2017, 21:53:
    In other words, VR remains a niche product with an unsustainable and unprofitable user base.

    Listen, there are many games out there not making a profit or a profit the publisher wants. Yes, like any business you need to understand your base and don't over invest in it, unless you are going long term vision. However, smaller houses, can an do make money with it, even some of those still don't, like 2D games. There was around 150 new offerings in Steam for VR in the month of October. Yep not all will make a worthy profit.

    Two things not to engage with kxmode on are religion and VR.
     
    Reply Quote Edit Delete Report
     
    25. Re: Morning Mobilization Oct 31, 2017, 16:26 HorrorScope
     
    ViRGE wrote on Oct 31, 2017, 06:13:
    Tom wrote on Oct 30, 2017, 20:41:
    EVE: Valkyrie was an un-fun turd by most accounts. A bad game is a bad game regardless of whether you're playing it on a monitor or in VR.
    Huh? Valkyrie is a fantastic game. To this day it's still the best pick up & go simulator experience for the Oculus and Vive.

    Good to hear, I haven't bought it due to backlog and rating is so-so. I really enjoy House of the Dying Sun. Have you tried that and how would you compare the dog-fighting?
     
    Avatar 17232
     
    Reply Quote Edit Delete Report
     
    24. Re: Re: CCP Layoffs: Dropping VR; Closing Studios Oct 31, 2017, 16:24 HorrorScope
     
    Kxmode wrote on Oct 30, 2017, 21:53:
    In other words, VR remains a niche product with an unsustainable and unprofitable user base.

    Listen, there are many games out there not making a profit or a profit the publisher wants. Yes, like any business you need to understand your base and don't over invest in it, unless you are going long term vision. However, smaller houses, can an do make money with it, even some of those still don't, like 2D games. There was around 150 new offerings in Steam for VR in the month of October. Yep not all will make a worthy profit.
     
    Avatar 17232
     
    Reply Quote Edit Delete Report
     
    23. Re: Morning Mobilization Oct 31, 2017, 16:21 HorrorScope
     
    Tom wrote on Oct 30, 2017, 20:41:
    For cockpit sims, VR is superior. Try DCS, iRacing, or Assetto Corsa in VR. There is no going back. The 1:1 physical to virtual mapping of head position and orientation is a tremendous advantage in terms of both immersion and practical utility. And it can only realistically be achieved in VR.

    Right, it is mind blowing. Higher rez, wireless, wider fov, are the things I look forward to. But no matter, those will never have the same impact of just version 1 of these headsets, job achieved, amazing effect.
     
    Avatar 17232
     
    Reply Quote Edit Delete Report
     
    22. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 31, 2017, 16:18 HorrorScope
     
    Ozmodan wrote on Oct 30, 2017, 18:20:
    Good VR is still in the future. Even a top end computer has issues with it even now. Just does not make sense to invest in it as heavily as CCP has right now. This is a good move for CCP.

    Funny as an owner of VR, it is here and if for some reason it were to die, I'm already satisfied with the HW and SW. To me I already have a lifetime of content for it, just siming alone I can have a lifetime of content. That said, I do get big publishers not wanting to make a big investment at this time. I still wait for sales to buy VR product like I do regular 2D games, so I'm no longer a great buyer to drive big productions at retail.

    This comment was edited on Oct 31, 2017, 16:29.
     
    Avatar 17232
     
    Reply Quote Edit Delete Report
     
    21. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 31, 2017, 13:43 RedEye9
     
    D_K_night wrote on Oct 31, 2017, 13:23:
    Suppa7 wrote on Oct 30, 2017, 21:27:
    The same way world of warcraft, steam, loot boxes and microtransactions exist.

    The ship of stupid sailed when Ultima online and EQ became a thing, normalizing online drm. We got generations of kid who are ok with basically the theft of software from their computers and no privacy because they are dumb as a bag of hammers.

    The videogame idiocracy sailed as soon as mmo's became a thing paving the way for steam, then league of legends and TF2.

    The fact that these god awful games exist and are totally controlled by game companies now is a far cry from the 90's with level editors and user control of software.

    Well so sorry that the old days of levelling editing on the DOOM engine wasn't meant to last.

    You didn't have full control of your software even then. You just built a game off of the building blocks that the developer deemed fit for you to play with.

    Remember how DOTA originated? It was from a mod in Warcraft 3(and some will say it went back even further to the original Starcraft). And the scene just grew from there when the developers of DOTA made their own engine.

    If you want to live in the good ol' days of '90's, nothing's stopping you.
    +1
     
    Avatar 58135
     
    https://www.newyorker.com/humor/borowitz-report
    Reply Quote Edit Delete Report
     
    20. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 31, 2017, 13:23 D_K_night
     
    Suppa7 wrote on Oct 30, 2017, 21:27:
    Cutter wrote on Oct 30, 2017, 17:51:
    How the hell do these guys have over a 1000 employees with one niche title to their name?

    The same way world of warcraft, steam, loot boxes and microtransactions exist.

    The ship of stupid sailed when Ultima online and EQ became a thing, normalizing online drm. We got generations of kid who are ok with basically the theft of software from their computers and no privacy because they are dumb as a bag of hammers.

    The videogame idiocracy sailed as soon as mmo's became a thing paving the way for steam, then league of legends and TF2.

    The fact that these god awful games exist and are totally controlled by game companies now is a far cry from the 90's with level editors and user control of software.

    Well so sorry that the old days of levelling editing on the DOOM engine wasn't meant to last.

    You didn't have full control of your software even then. You just built a game off of the building blocks that the developer deemed fit for you to play with.

    Remember how DOTA originated? It was from a mod in Warcraft 3(and some will say it went back even further to the original Starcraft). And the scene just grew from there when the developers of DOTA made their own engine.

    If you want to live in the good ol' days of '90's, nothing's stopping you.
     
    Reply Quote Edit Delete Report
     
    19. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 31, 2017, 06:45 El Pit
     
    PCGamesN is talking about 1,000 people, the original article is talking about 100 people getting fired out of 370 people, 30 of those based in Iceland, working at CCP.

    I guess PCGN got it wrong.

    And about VR: Haa haaa /Nelson.
     
    They're waiting for you, Gabe, in the test chamber!
    Reply Quote Edit Delete Report
     
    18. Re: Morning Mobilization Oct 31, 2017, 06:13 ViRGE
     
    Tom wrote on Oct 30, 2017, 20:41:
    EVE: Valkyrie was an un-fun turd by most accounts. A bad game is a bad game regardless of whether you're playing it on a monitor or in VR.
    Huh? Valkyrie is a fantastic game. To this day it's still the best pick up & go simulator experience for the Oculus and Vive.
     
    Reply Quote Edit Delete Report
     
    17. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 31, 2017, 02:59 bhcompy
     
    Suppa7 wrote on Oct 30, 2017, 21:27:
    The ship of stupid sailed when Ultima online and EQ became a thing, normalizing online drm. We got generations of kid who are ok with basically the theft of software from their computers and no privacy because they are dumb as a bag of hammers.

    Oh look, it's this guy again
     
    Reply Quote Edit Delete Report
     
    16. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 31, 2017, 02:18 Devinoch
     
    Suppa7 wrote on Oct 30, 2017, 21:27:
    Cutter wrote on Oct 30, 2017, 17:51:
    How the hell do these guys have over a 1000 employees with one niche title to their name?

    The same way world of warcraft, steam, loot boxes and microtransactions exist.

    The ship of stupid sailed when Ultima online and EQ became a thing, normalizing online drm. We got generations of kid who are ok with basically the theft of software from their computers and no privacy because they are dumb as a bag of hammers.

    The videogame idiocracy sailed as soon as mmo's became a thing paving the way for steam, then league of legends and TF2.

    The fact that these god awful games exist and are totally controlled by game companies now is a far cry from the 90's with level editors and user control of software.

    This is 100% "Old man yells at cloud."
     
    Cliff "Devinoch" Hicks
    Host of the Starlight Society Podcast
    http://tinyurl.com/starlightsociety/
    Reply Quote Edit Delete Report
     
    15. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 30, 2017, 22:46 Desalus
     
    PacoTaco wrote on Oct 30, 2017, 17:51:
    I don't see CCP turning around the company until they make changes to the Executive staff, they have been making poor decisions for 11+ years wasting all the sub money they were getting from Eve Online.

    You are absolutely right. It's hard to believe how much money and labor they have squandered over the years.
     
    Avatar 57911
     
    Reply Quote Edit Delete Report
     
    14. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 30, 2017, 22:08 RedEye9
     

    Or pull your head out of your ass and realize that https://www.pcgamesn.com/eve-valkyrie/ccp-vr-development reported that number.
    You never ever RTFA, so no surprise there.

    And following the other link that blue provided, if you use google translate you get,
    "The company affects about 100 employees of the company by more than 370, of which about 30 in Iceland. However, their components will be offered to move between offices. CCP employees were notified of the changes today."
     
    Avatar 58135
     
    https://www.newyorker.com/humor/borowitz-report
    Reply Quote Edit Delete Report
     
    13. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 30, 2017, 22:05 Cutter
     
    Lol ok, Blue made a typo. Googled the news and it's 100 employees. CCP only has 500'ish employees and that's including WW. That's still significant overhead for a company that small. Their revenue for 2016 was 86 million. Blizzard on the other hand has 9,500 employees and does close to 7 Billion dollars a year in revenue.
     
    Avatar 25394
     
    You've got to be cruel to be kind...in the right measure.
    Reply Quote Edit Delete Report
     
    12. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 30, 2017, 22:03 MacLeod
     
    Devinoch wrote on Oct 30, 2017, 21:25:
    They also acquired White Wolf Games, which certainly had a sizable amount of people in Atlanta, when they were working on the World of Darkness MMO that never seemed to go anywhere.

    And then after that was cancelled, they sold the property to Paradox Interactive.
     
    Avatar 19484
     
    Reply Quote Edit Delete Report
     
    11. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 30, 2017, 21:53 Kxmode
     
    "Killer app" is starting to take on a new meaning with regards people's jobs in VR development.

    "will not be making material VR investments until we see market conditions that justify further investments beyond what we have already made"

    In other words, VR remains a niche product with an unsustainable and unprofitable user base.
     
    Avatar 18786
     
    William Shakespeare's "Star Wars" Act I, Scene 4: CHORUS: And now, dear viewers, shall our play go to \ A Planet stark and drear for our next scene. \ Imagine sand and rocks within thy view. \ Prepare thy souls - we fly to Tatooine!
    Reply Quote Edit Delete Report
     
    10. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 30, 2017, 21:27 Suppa7
     
    Cutter wrote on Oct 30, 2017, 17:51:
    How the hell do these guys have over a 1000 employees with one niche title to their name?

    The same way world of warcraft, steam, loot boxes and microtransactions exist.

    The ship of stupid sailed when Ultima online and EQ became a thing, normalizing online drm. We got generations of kid who are ok with basically the theft of software from their computers and no privacy because they are dumb as a bag of hammers.

    The videogame idiocracy sailed as soon as mmo's became a thing paving the way for steam, then league of legends and TF2.

    The fact that these god awful games exist and are totally controlled by game companies now is a far cry from the 90's with level editors and user control of software.
     
    Reply Quote Edit Delete Report
     
    9. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 30, 2017, 21:25 Devinoch
     
    Cutter wrote on Oct 30, 2017, 19:20:
    Jagacademy wrote on Oct 30, 2017, 18:52:
    Cutter wrote on Oct 30, 2017, 17:51:
    How the hell do these guys have over a 1000 employees with one niche title to their name?

    I think people that are hardcore into EVE are bigger spenders than in any other game in the entire gaming industry.

    The game has always been about 300k players. Regardless of how much they spend, regardless of anything else CCP has worked on - and constantly failed to produce - there is nothing, at least that I can see, that warrants a company that size. It must be a typo. There's just no way they can have that many employees.

    They also acquired White Wolf Games, which certainly had a sizable amount of people in Atlanta, when they were working on the World of Darkness MMO that never seemed to go anywhere.
     
    Cliff "Devinoch" Hicks
    Host of the Starlight Society Podcast
    http://tinyurl.com/starlightsociety/
    Reply Quote Edit Delete Report
     
    8. Re: Morning Mobilization Oct 30, 2017, 20:41 Tom
     
    EVE: Valkyrie was an un-fun turd by most accounts. A bad game is a bad game regardless of whether you're playing it on a monitor or in VR.

    For cockpit sims, VR is superior. Try DCS, iRacing, or Assetto Corsa in VR. There is no going back. The 1:1 physical to virtual mapping of head position and orientation is a tremendous advantage in terms of both immersion and practical utility. And it can only realistically be achieved in VR.
     
    Reply Quote Edit Delete Report
     
    7. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 30, 2017, 19:20 Cutter
     
    Jagacademy wrote on Oct 30, 2017, 18:52:
    Cutter wrote on Oct 30, 2017, 17:51:
    How the hell do these guys have over a 1000 employees with one niche title to their name?

    I think people that are hardcore into EVE are bigger spenders than in any other game in the entire gaming industry.

    The game has always been about 300k players. Regardless of how much they spend, regardless of anything else CCP has worked on - and constantly failed to produce - there is nothing, at least that I can see, that warrants a company that size. It must be a typo. There's just no way they can have that many employees.
     
    Avatar 25394
     
    You've got to be cruel to be kind...in the right measure.
    Reply Quote Edit Delete Report
     
    26 Replies. 2 pages. Viewing page 1.
    < Newer [ 1 2 ] Older >


    footer

    Blue's News logo